The time is right... for making videogames! The Timezone Lottery Klik Jam happens on the first Saturday of every month, at a time chosen randomly by our top-of-the-line numerical hour-choosing machines. This month, it takes place at 6:00 am UTC. Whenever that time rolls around for you, you have two hours to make a game!
How can I possibly make a game in that short a timespan, you gasp? There are many game-making tools available, but the most ludicrous and welcoming of all is Klik & Play. If you want to give K&P a shot, we have a Learning KNP FAQ available, as well as some advice on making it work on modern machines.
Making games is its own reward, but it can be much, much more rewarding when you're doing it with friends. To get the most out of this worldwide internet game jam, come talk with everyone on IRC. It's a great way to share this awesome experience, and get quick help when things aren't going right. Our server is irc.freenode.net, and our channel is #glorioustrainwrecks.
After you've made your game, upload it here!
For more information, check out the N00B FAQ.
Sign up below to get a reminder email the day before the jam!
Name | Created | By | Screenshot | Comments |
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GHOSTBUSTING PENGUIN | 05/06/2012 - 10:52 | Smedis2 | 2 | |
Breaktroid | 05/06/2012 - 08:15 | Blueberry Soft | 7 |
I got up at 4:07 am today so I made a game about 4:07 am.
This is a week late, but whatever! Copied and pasted from the last Knytt of the Month:
Make a Knytt Stories level in 2 hours! Alternatively, make something else in 2 hours. It's up to you, really.
Don't know what Knytt Stories is? No problem! Download it here, and give the tutorial and bundled level a spin to get a feel for how it plays. The editor comes with the game. A good way to learn how to use it is to poke around existing levels to see how they work. This guide is also a good way to learn the basics. And don't forget to check out the Knytt Stories Recommended Reading List for some inspiring Knyttery!
Join us on IRC for more fun and good times. You can use the in-browser chat here, or you can point your favorite IRC client to #glorioustrainwrecks on irc.freenode.net.
Upload your level here when it's done!
Name | Created | By | Screenshot | Comments |
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Tree House | 08/01/2010 - 17:12 | Healy | 0 | |
The Mad Doctor's Lab | 07/31/2010 - 19:03 | Healy | 4 |
"a zelda-esque dungeon crawler, but you only have one hit point, various weapons are hidden to ease the difficulty".
I've never played Zelda so I hope it fits okay.
Also I spent way longer than I meant to which is why I ran out of time to give it a name.
edit (22/02): fixed bug where you could pick up items from the previous room you were in for one frame! also added a small visual effect to help with the problem Noyb had.
edit: (04/03): Mac version thanks to mcc http://www.mediafire.com/download.php?ocuskselpxwes7a
So I was searching my stuff and I found OmniLudiCon's source in readable form.
I'd really like to make this opensource and possibly translate the whole thing to HTML5, but the level and high score save/load functions call PHP code on my website that is probably full of security holes.
Any ideas?
You are a ghost living inside a ghost house.
Hold Shift to phase through obstacles.
I felt there weren't enough games with zombies in them so I made a Wolfenstein 3D level that only uses zombies.
I'm actually quite proud of this one. I think the design is quite good and there is a little story going on but it may be hard to tell. There is a very elaborate secret area.
There are multiple difficulty levels, so try the first one if it's proving to be too hard.