This zip file from 2003 I just dug up holds the second implementation I ever made of Gravver, a game concept I've returned to a few times over the years including a recent Megazeux version. As far as I can tell, this one never had sound effects.
If you look in the source code, there are some command line flags... I don't remember how it all worked but there seems to have been a GUI editor to make your own levelsets, with a lot of hardcoded keybinds.
it's for my brother's birthday
Guitar solos from: "Really Love" by D'Angelo and The Vanguard* "1488" by JPEGMAFIA* "Melting" by King Gizzard and the Lizard Wizard* "We're Where We Were" by The Voidz* "My Mathematical Mind" by Spoon "Left Side Clouded" by The Sea and Cake "Frisbee" by Ringo Deathstarr
*Submitted by Trouv
Using DungeonScript by Farbs
Here is a webpage on more guitar solo-related stuff I did for my brother
(note: i was originally going to put it only on here but itch offers to let you play in in browser so idk lol
a orisinal style rocket ride. avoid the clouds for high score.
Home for winter break, I stumbled upon my old KNP folder on a dusty Micron PC. Submitted for your horror: a pair of Pokémon-themed pong games I made in KNP back in 1999. The games are left unaltered from their original states. The sprites, music selections, prepubescent "voice acting," readmes, and bugs are all as I left them. The only thing I did today was compile them in KNP and zip them up.
First, a Pokémon themed KNP pong game I made back in 1999 and never released online. Somewhat intriguing for the terribly balanced "voltorb" ball which either player can attack to force an instant stalemate, and the poorly-rendered sprites made in Microsoft's 3d Movie Maker (which was itself a source of video trainwrecks back in the 90s).
Player 1: W and S move, Z shoots.
Player 2: Arrows move, Shift shoots
Second is a surrealist reflection of 90s media culture in the form of an overly long pong boss battle between Misty from Pokémon and a demonic version of that dancing baby from that early internet video. Ash Ketchum's head is the ball. And the baby throws diapers ripped from a screenshot of Rugrats. And the background is a low-res photograph of a Lego Mindstorms "invention" with my fingers over the lens.
I released this one online for God knows why. Last year, I let Softpedia upload some of my older games to their site in a moment of weakness. This "new and fun Pong remake that will keep you busy for a long time" (their words) has somehow received 286 downloads to date from undiscerning netizens.
Move: Arrow keys.
Attachment | Size |
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NoybPongKNP.zip | 1.71 MB |
There's a new feature on HG101 called Your Weekly Kusoge which I thought may be relevant to peoples' interests.
The first game is the Famicom version of Ikki, which seems to be a pirate cart favourite.
It's like knocking over dominoes, except with explosions...?
I'm close! I've been plugging away at it for a couple of hours every other evening or so. Every time I poke at it, I get a little bit closer to cracking what I need to know, which is really pretty cool.
(To be clear: What I have is still far, far away from a full understanding of the file format that would be required to, say, write them, or put together some sort of KlikVM. But I am one structure away from pulling out proper animation data, which feels really awesome.)
In a dystopian future where all adults over the age of 29 are executed by the state, you, a new Sandman recruit, must train your firearm skills by shooting a spinning can in midair to make it bounce upward. Featuring an acclaimed soundtrack by Wario Ware Inc.'s own 9-Volt.
You can score bonus points by hunting and shooting "points of interest" as they appear. It's up to you to guess as to what those are!
So I decided to make a game for the TIGSource Assemblee competition, and in between working on it I've been messing about with Game Maker in order to improve my skills. Here's a simple shoot em up game that has come from that.
Left and right to move and Ctrl to fire.
Attachment | Size |
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Shapetastica.zip | 1.19 MB |