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wibi's picture

PSYCHO PLING IV: THE CALLING OF THE INSANITY

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Continuing from the final stage of SUPER KAIZO PLING 2: KAIZO PLING 3...
John Balls finds himself ploughing through the very walls below him as the flippers smash into his limp body over and over and over. All he had wanted was to hit some bumpers and score a few X's, but what resulted was a mind-changing journey that would forever render him mentally unstable. It was as if he was tripping so hard that his breaking of the fabric of reality was recognized by everyone around him, which certainly seemed like the case to the street gang he found himself in front of after being collision-glitched to the final segment of the stage. Right at his feet he saw an X, but one of the gangmen took it away.

John Balls found himself pleading, "Please man, just hand over the X. I don't need anyone else in my life to get hurt."

One of the burlier members sneered. "Us, get hurt? You can't knock us down if we were bowling pins in a-" John Balls did not even care to let the man finish his metaphorical comparison. He used the knife that was apparently in his hand the whole time and stabbed him. Then he stabbed him again. It was a horrible thing to do, but John Balls' mind was already corrupted. He could almost hear
THE CALLING OF THE INSANITY
. The other men started to run away, but in two seconds flat, John Balls had stabbed them all. John Balls found himself in a horrible situation as the police started driving by. He stabbed the police and was immediately shot. Like seriously, fuck law enforcement.
Then John Balls was a ghost. Not like a kind spirit worn out from years of love, but a horrifying edgy sharp mean rude scary spirit that you'd see the Ghostbusters chasing after. Halfway across the country, his brother Jon Balls, a successful chef using one of the sharpest and most refined knives in the world, was chopping up a nice chicken breast for his family who he loved as family. Using his ghost abilities, John Balls instantly transported to Jon Balls' residential household and possessed Jon Balls. Guess what happened. No really, guess.
Anyways, after the deed was done, Jon Balls put the bodies in the knife holder, drove out to the countryside and buried the knife behind his deceased grandfather's barn. John Balls' spirit wasn't really the sharpest tool in the shed. It was upon looking through the old barn that he found a large flipper - a pinball flipper - just hanging against the wall. By now, John Balls' spirit knew what to do with it. Jon Balls stood directly below the flipper, pressed the right arrow key on his keyboard, and collision glitched below the barnhouse, where a portal to a strange new dimension awaited him. But will John Balls' spirit ever learn why murder is bad?

Made For: 
An event

Pulp Passage

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Game File: 

Pulp Passage, or Passage Fiction, I really don't know.

Author: 
Zukhramm
Made For: 
An event
Ben's picture

Installing '94 multi-floppy KnP games with no floppy drive

Hello all!

I'm Ben and I'm a freelance designer. I've mostly worked for Dan Marshall's Size Five Games, specifically on Ben There, Dan That! and Time Gentlemen, Please!

As Dan and I have mentioned in a few interviews, we started designing games as teenagers on KnP and GF. People have shown interest in seeing these old, terrible games of ours, so I dug out the floppies. One of them was a one-disk game and easy to sort out (free download here: http://www.sizefivegames.com/forum/index.php?topic=4182.0). Unfortunately, most of them are multi-disk games and for various reasons I am now stuck with copies of each disk on my laptop hard-drive but no floppy disk drive. I'm running Windows 7 64-bit without the option to run XP mode.

I've managed to turn the contents of each disk into .iso image files. As far as I can tell, I need to:

1) create a virtual floppy drive
2) run Win 3.1 in DOSbox and use the vfd software to start the install process on the first disk image then swap between the disk images as the install program demands
3) once the game is installed, either play the game straight away or install KnP and then play the game through that.

After spending an afternoon fighting with Virtual Floppy Drive, I've given up on it. A couple of guys from different forums, noyb and RobF (don't know if they're called the same here) recommended I try these forums. RobF also linked me to a guide here on getting 3.1 running through DOSbox.

Does this sound the correct way to go about it? Anyone able to recommend another bit of freeware or option for creating a vfd rather than VFD? Not having a floppy drive OR the correct version of Windows seems to be a hurdle too far to get this to happen.

Thanks!

slowdance-2h

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Game File (Linux): 
Game File (Mac): 

A motion study / toy / screensaver / endless game where you set your own goals / thing.

WASD/Arrows move (unless you change Unity's default horizontal/vertical axes inputs).
Space emits (unless you change Unity's default Jump input).

Hear pops.

Make things bigger.

Made For: 
An event
ihavefivehat's picture

IamEnnigRuaoembi

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You can press without which if you don't think of what not to excite because I fell over, though it isn't quite about them.

Made For: 
An event
bistouflex's picture

Demon Challenge

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Game File: 

A 2-player demon fighting game from Bistouflex Industries.

Event Created For: 
Made For: 
An event
SpindleyQ's picture

Klik of the Month Klub #17

Sat, Nov 15 2008 05:00 PM
11/15/2008 - 16:00
Etc/GMT-8

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!

For more information, check out the KotM N00B FAQ.

Sign up below to get reminded by email the day before the klikkening begins!


Games made for Klik of the Month Klub #17

SnakeEater's picture

The Mirror

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Game File: 

The Mirror was made in less than a week (2 days), following the rules of the Game Prototype Challenge v3. For this contest, the main themes were Loneliness and Dimensions. I don’t like the idea of explaining the meaning of The Mirror – it’s also pretty easy to understand – but of course I would love have your feedback.

The Mirror by Alex Camilleri is a haunting and poetic piece of game-art where you travel the road of life surrounded by your friends. One by one, friendships fade, followers are lost, and the leaves in the trees fall. As in life, nothing lasts forever. Or does it? [Breakdance McFunkypants]

Author: 
Alex Camilleri
Made For: 
An event

Enjoyment of the Public

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Don't be late for the performance!

Author: 
@danny_alder
Made For: 
An event
fizzhog's picture

Train Simulator

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Game File: 

What if Travis Bickle drove a train?

Made For: 
testing
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