Random posts

Prizeleaper

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Game File: 

This seems like a simple jumping game, but these platforms have some kind of trick to them! Some of them will move, some of them will turn. Watch their colours and don't get caught off-guard.

Here's a bit of trivia: it's taken me 1.5 hours just to upload and write descriptions for my Klik of the Month Klub #50 games. Clearly I have underprepared for this arduous occasion.

Event Created For: 
Made For: 
An event
Smedis2's picture

Smedis2's Morning 6-12 Breakfast Genre Klikfest. #1

Tue, Feb 07 2012 04:00 AM
02/07/2012 - 06:00
02/07/2012 - 12:00
US/Eastern

Smedis2's Morning 
6-12 Breakfast 
Genre Klikfest.

(Yeesh,that's a mouthful.)

Why did I make the logo look like a neon sign?
I don't know,it looks nice.

What in the name of god is this?

This event is....well....an event that takes place 6am-12pm at a random date. (If this continues.)
The "Genre" part is the main gimmick of the event. The Rule is that the game(s) you make must be the genre that is mentioned in the description.
And that's about it.

Can I cheat on this?

Sure,I guess. But this starts tomorrow,so,yeah. You still don't have alot of time.

Can I use something other than Klik and Play?

OF COURSE!

 SIDE SCROLLING SHOOTER!

(credit goes to Cool Text for the cheesy yet epic fonts used here)

Now get making! Good luck.


Games made for Smedis2's Morning 6-12 Breakfast Genre Klikfest. #1

Smedis2's picture

Sec I Jut Ache Must Rfou

argmustache.jpg

ASIJKSDCJLSXWAKMNKFNCAKCOMMINGSADICDSMSOONIKHCKSDLH
SIAHCIDSKCNJUSTICEIUAHSNXKJASNCDSKMUSTACHEAUCKNDSCNDFOURMAUSINDSUCKHYOUIUCCDSKCREALLYIUAHSCIKHACANTIAUHCKLAFHDHANDLEHIASKCAKCHTHIS

*CORRUPTED BY NEGA MUST. CORRUPTER*

StarPig

02starpig.png
Game File (Mac): 
Game File: 

explore space .. of pigs!
(im already getting desperate here)

Author: 
WWII Piano Thieves
Made For: 
An event

Sweet-talk

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Game File: 

A dating simulator involving randomly generated sugar-based euphemisms. Keep talking or quit while you're ahead?

Made For: 
An event

Invaders is close to completion!

At least the first final release is, anyway. Many of the bugs that were plaguing the game (A galaxian/galaga/space invaders-style shootemup) I've been able to fix, but there are still a couple issues to be ironed out.

Hope to have a final release build ready for christmas or the new year!

everythingstaken's picture

Actual, Real-Live Glorious Trainwrecks @Babycastles proposal

Mon, Jan 29 2018 02:34 PM
01/29/2018 - 14:34
02/04/2018 - 20:00
Etc/GMT-7


UPDATE: It's been submitted, but we can still make changes if the proposal is picked up.
Thanks everyone for your feedback and involvement!

I've been involved with Babycastles for a little while now and THIS popped up.

My first idea was that a group Glorious Trainwrecks show would be pretty sick.
I gauged some interest in the Discord, and it seems as though people were pretty enthusiastic about it, so I thought I would post on here!

So, I need your help!

I figure, this should be a collaborative effort from the community to come up with what this show is.
.
.
.

UPDATED
PROPOSAL
4
FEBRUARY
2018

WHAT WILL BE ON THE FORM

  • Glorious Trainwrecks Goes to NYC is a salon style group show curated by and featuring many members from the Glorious Trainwrecks community. The games will consist of games made for a specific Glorious Trainwrecks Babycastles game Jam and older games that have been submitted to the site over the years. Based on the amount of submissions, games will be shown on as many computers as possible. Based on submissions and computers available, some computers will have multiple games on them which will change by a timer. The amount of games shown will reflect the diversity of members on the website. There will be a computer/group of computers where people can make flickgames and plingpling games that can also be shown in the gallery. The show will coincide with the release of a Glorious Trainwrecks CD/Zine that will be available.
  • WHAT WON'T BE ON THE FORM

  • Depending on how many computers there are, we will decide how many games we take per person.
  • There will be a submission cut-off date.
  • Submissions can be from the Babycastles Jam that will happen if the proposal is picked up, or they can be games you've already made.
  • Games submitted/made should be things that they think would show well in a gallery/arcade/physical setting.
  • When people submit games, they're required to have some metadata saying what input the game needs, whether sound (headphones?) is necessary, whether the game only runs on >Win32, etc.
  • The Klik n Play making setup could look something like this.

    • (maybe like this rubbing table)
  • Events would take the form of performances, talks, and possibly tournaments by Glorious Trainwrecks adjacent people.

  • Feel free to say if you are into any of these things or not, feedback is necessary!

    BUT

    Before any of this happens, we have to submit this by February the 5th!
    That's in about a week!

    So,

    we need to nail down some specifics for the form...

    A Description:
    I want to make sure everyone is happy with the description that is submitted.

    What games might the exhibition show?
    If you want to submit a previously made game, or if you know you want to make a game for the jam, please comment below so I know who exactly is interested in this.

    Events?
    Does anyone have any ideas for events that may happen during the exhibition?
    I thought an in person Klik of the Month could be cool. What would an opening and closing event be like?
    Also, how long maybe would this be open? I was thinking maybe about a month?

    When/Who can help?
    If anyone can help organize things, when would you be able to help?
    Also, if you are in New York or the New York area, would you be able to help set up things in the gallery?


    And together we can make the world a better place! :-)

    Also, if you have any question, feel free and I will try to answer them to the best of my ability.

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    Games made for Actual, Real-Live Glorious Trainwrecks @Babycastles proposal

    NameCreatedBysort iconScreenshotComments
    Mr. Gun01/31/2018 - 10:48ihavefivehat$T2eC16VHJIIE9qTYKKQfBRppuG67d!__60_1.jpg4
    02/01/2018 - 23:10quasiotterarrows1.jpg9
    9 Boring Levels01/30/2018 - 15:17wibiInfo+.png4

    American Hamster Commando

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    Ok i just kind of wanted to make the title screen for this,
    because these random titles are usually better than the games themselves
    like there is no way for the game to live up to it no matter what

    also sad attempts at satire

    MOVE WITH ARROWS
    SHOOT WITH MICE
    DESTROY STUFF
    CAPTURE FLAG TO WIN

    Author: 
    Mutantleg
    Event Created For: 
    Made For: 
    An event
    Danni's picture

    "Creative Content System", also Glorious Trainwrecks rewrite

    During a Twitter conversation about the current state of Glorious Trainwrecks, an idea suddenly dawned on me: if the site, as it is, is badly designed, and this is hurting site participation, why not just go ahead and do a rewrite?

    While we could just upgrade to the latest Drupal, there are several reasons why that is a terrible idea:

    - Drupal is written in PHP. PHP is a terrible language.
    - Drupal has too much complexity, and this bleeds into both the user experience and site maintenance. A lot of Drupal's abstractions are aimed at trying to be useful for many different configurations, but makes managing all of them more confusing.
    - Despite these abstractions, Drupal doesn't provide what we need out of the box. There's already a significant amount of hackery in this place to incorporate a list of registered games, and it took multiple attempts to get it working with events. This would have to be done all over again if we were to upgrade to a newer Drupal, and this is made harder by the fact that, again, PHP is a terrible language.

    Instead, I would like to focus on creating what I'd like to call a "creative content system". This will be a CMS-like system where everyone can participate by default. While typical CMSs like Drupal allow for this, it seems like they are primarily aimed at things like organizational websites rather than open participation communities. This will be software that anyone can install on their web server, especially since SpindleyQ has always wanted something in the form of a "Glorious Trainwrecks kit" for other gamedev groups to set up and host their own Klik of the Month Klubs or whatever. However, I would also like to design this around Glorious Trainwrecks and its needs.

    Additionally, when I refer to "creating content", I mean all kinds of media, including art, music, games, or whatever. Hence when I talk of functionality you'll see me refer to "creations" rather than, say, "games". I want to make something that artists working in other mediums can use, too.

    For the sake of ease of use and cleanliness, I am going for a simpler design. I can always add more bells and whistles later, but this way we can start off on a clean slate. Here is what I currently have in mind:

    - The main page will be the Activity Stream, even when browsing as a guest. This will be similar in function to the "Recent changes" page already on this site (for those who prefer "Recent posts", I might add a "new content only" toggle or something to that effect). Only here, it would be much richer, since it would provide image previews and a synopsis of each post inline. In fact, think of it as a combination of "Recent changes" and the Newest Games list currently in GT's sidebar, or a combination of a community hub and a social network (except not really). You will be able to filter by different types of content, or switch to an index list view for archive viewing purposes.
    - All content is created in the form of a "Post". A Post may either be a "Communication" (which I need a better name for) which serves as a blog/journal post, a "Creation", or an "Event".
    - A "Creation" can be media of any type that the site provides. For example, a site might choose to support both "Music" and "Game" type Creations, and the user would select which one to use. While I am not aiming for a very pluggable/customizable system for version 1.0, I would at least like to make the Creation types customizable.
    - Events are displayed at the top of the main page, above the Activity Stream, to draw attention to upcoming and current Events. In the case of lots of Events, the system will select a few at random, and provide an "All Events" link to view the rest.
    - Site staff can "pin" posts to the top of the Activity Stream for site announcements and the likes.
    - All Posts can be assigned to one or more tags/categories. The site configuration can define one or more "categories" for each post type, which are like "official" tags that are always presented to the user during post creation.
    - Users get basic profiles including username, avatar, homepage link, and a list of all of their posts.
    - Users can also send private messages to one another.

    Because I am aiming for a relatively simple system, there are some features that won't appear. Namely:

    - There is no wiki, or at least there probably won't be a wiki in the initial version. If at all. I just think a lot of CMSs try to do everything and end up only doing a few of these things well. This project is not like that. I'm not even sure how a wiki would fit in with the user experience I have in mind.
    - There are no forums. If you think about it, Communication (blog) posts are basically the same thing: a user can post something to start a topic, and assign it to a tag/category and it will show up if filtering activity by tag/category. Users can comment on it like one would reply to a forum topic. So really, I think it makes all the sense in the world to not have forums. It would just be pointless duplication.

    The project itself will be a webapp written in Python. I think I should be able to handle it - I'll be using a "microframework" with extensions for things like SQLAlchemy for DB access (I kind of doubt this project will see any deployment on sites large enough to need something as scalable as a NoSQL-type DB), and OAuth (so that users can log in with Twitter).

    Also, I really enjoy designing things and I think this is a pretty good design so far, but I'm worried the UX might be too radically different from what GT currently has. Also, I might have missed a thing or two. Please provide some feedback, if you can. Again, I want to base a lot of the design off of GT's needs, so it's important that I get to hear some opinions from other GTers. I do not currently have any UI mockups, but I'd like to make some soon so that I can better illustrate the design I'm going for.

    One last thing: Since this is software that I don't intend to be limited exclusively to Glorious Trainwrecks, we'll have to think about other sites as well. GT has a super great community full of nice people, but not all communities are like this. Much of the design revolves around assuming good faith instead of expecting people to misbehave. I have been thinking of adding in admin-configurable limitations (such as each user only being able to host three events at a time, etc.) as well as the ability to remove EG. posting permissions from problematic users. Right now I feel like I'm trying to straddle the line between creating something aimed at super nice communities like GT vs increased adoption elsewhere in not-so-happy climates. Thoughts?

    RED BLUES

    0001.png
    Game File: 

    You are a redblueologist. You like blue things. You don't like red things.

    Made For: 
    An event
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