*POSSIBLE EPILEPSY WARNING, BE CAREFUL WITH THE SPEED SETTINGS*
Made a program that generates random layouts of unicode pipe characters and displays them in semi-random colours!! It has a lot of controls for the user to play around with, to more fine tune what they want to see.
R - reset to defaults
`1234567890 - toggle various pipe characters for display
~!@#$%^&*() - select only the pipe character, corresponding to the above keys (so you can learn what each one is!)
SPACE - toggles space character
TAB - toggles 4 * space characters
ENTER - toggles end to line space characters
BACKSPACE - clear all chars to be printed
- and + - decrease and increase automatic sceen refreshing times (goes from 0.1 seconds to 60 seconds on a scale)
P - pause/unpause the program completely
A - turn on/off automatic screen refreshing
G - generate a new screen immediately (can be slow with a large screen)
C - go through preset colour modes
ARROW KEYS - resize the window (can't be held down... yet)
F - toggle fullscreen mode (window resizing is awful in this mode :x)
S - save the current screen to an image (saved in /screenshots as a png file with a timestamp filename)
W - randomly select most any of the above options
ESCAPE - end the program
NOTE that most of the above keys can be held down to be rapidly used, including saving!
If you encounter any errors and crashes, post the resultant txt file here please! And feel free to share any layout screenshots you like :)
For those interested, the python source is available here! Coded in Python 2, using the Pygame and Pygcurse libraries (included as a file- a bit edited by me ;)).
This is a sequel to Dodge Bouncing Balls. In this game, Alliteration Parley must puzzle out the identity of each of the bellyballs on screen. Use the sonar, carefully observe their responses, and then tag them with the correct colour to win.
Arrow keys - Same as WASD
WASD - Same as DAWS
DAWS - Move Parley.
Click - Select weapon, use weapon.
Q on title screen - switch to different colouration. It's intended for colour-blind players, but I don't know how well it works...
This game is very simple. A dispenser releases a finite supply of balls. The longer you bounce the balls, the more points you gain when they vanish off the bottom of the screen. On each bounce, the ball's point value increases by the number of times it has already bounced - so repeatedly bounced balls can, after a while, become very lucrative indeed.
You have 1024 balls and have to get as high a score as you can with them. What's the most profitable way to do so? I'm not sure. Work it out yourself.
Use the mouse to move the paddle.
Click the colours, not the words!
This is a sequel to The Terrible Terrible Turret. Dig into the well by shooting missiles upward to fall down onto the blocks. But you must make sure you don't shoot yourself! Landing on each colour of block causes you to shoot a different array of bullets - some more fearsome than others.
In addition to what it has inherited from its predecessor, you can also see similarities to some of my other games, Prizeleaper and In The Well. And, of course, the influence by Mr. Driller cannot be overstated.
Left arrow - roll to the left.
Right arrow - roll to the right.
R - respawn after losing. Each gray block is a checkpoint.
Mac OS X version: http://www.glorioustrainwrecks.com/files/Prizeturret.7z
Defeat the ominious, familiar-looking orb using a mechanic stolen from Glum Buster and then refined for a bullet hell environment - click on three like-coloured bullets to make a triangle of destructive energy that, if you were lucky, will damage the orb.
This seems like a simple jumping game, but these platforms have some kind of trick to them! Some of them will move, some of them will turn. Watch their colours and don't get caught off-guard.
Here's a bit of trivia: it's taken me 1.5 hours just to upload and write descriptions for my Klik of the Month Klub #50 games. Clearly I have underprepared for this arduous occasion.
This is a sequel to TrailblaZer which brings it back to its Snake roots. Collect the pulsing blocks, but you can only pass through walls of the same colour as yourself. Each time you turn, you change to the next colour in the RGB sequence.
"Snake plus Ikaruga, minus Buddhism, divided by Virtual Silence, logical-shifted left by Missile Command. Q E fricking D."
"I gave it three stars the instant I saw its name [...] a name which is awesome enough to pull a two-star game upward, but lamebutted enough to drag a four-star game downward."
TrailblaZer is here! Collect the debris that matches your colour to make a shockwave combo that knocks out adjacent debris.
Press any key to turn left and change to the next colour in the RGB sequence. Note that you have 3 colours but 4 directions, so earning points won't be all that easy!