EPeakLanB! (the acronym extension was improvised early am)
The Santa/Grog/Grolby/Tia rat-pack is back with more cast and more blast!
* Written in two languages so nobody understands nobody
* Soundfonted midi music playing to a listener's delight
* Guaranteed to appall and awe the masses in an improvised Christmas/Winter Pageant
* Released a day before Orthodox Christmas
* Other stars/bullets that may or may not shock yoU!!!!!
* Sequel to Arswaeerea
Have you ever been so lost in a series it inspires a change in your canon, or you decided to take a request and still work out a dream in your head you've been itching to do? EpeakLanB can take you there. The world is also open! Your input can change the direction of where or what those crazy crew members are and/or do next. Suggestions are open, psyches can by hypnotic, and life is full of fiber optics to bring these pipe dreams to sewer life!
Authors' outside-of-game Notes:
This took a bit longer than expected, but released one day before Christmas so that's a +. Ray's story can finally be enjoyed by others.
Part of the time involved watching an entire series for "rewsearch" and that took a while. I don't want to spoil the series and and made an attempt to tread carefully in the finished(?) product to reflect on that so PM me if you want my take on it. Good series though.
Thanks to clyde for the inspiration. Other names of notoriety in bass: Catdodo, Lazi, Moneyfunny, onlyorange. It's really early. I must sleep. The Christmas cycle curse has been broken and for that I can say:
Attachments included: 26283391.txt game script as of now. This site doesn't allow xml attachments so pretend it's text, rename to xml and view it in a browser if you want that layout to see what a bassnovel game is really made of! epeak.txt all of the chinese text here before translation. It isn't in any order. other conceptual art.
edit: smaller image version of the image so it doesn't break the page. original image here
Or you could choose and play EPeakLanB if you'd like! I made an uninspired PLAY BUTTON animation you can click on that will theoretically take you there. You could also alternatively click on this sentence as well for your enjoyment!
Having Trouble running the game? Maybe the replies to this comment will help!
Interested in dropping a line of feedback/input or just SUP? That would be great pilgrim! Alternatively you can scroll down if you want to reply to one of the commentes instead. *DISCLAIMER* if you object to any comments listed below as I'm not a moderator, don't reply to it as it makes the original message uneditable. Leave a comment next to it or drop the recipient a PM lol. *Other Disclaimer* Game flow and events subject to change, things are unpredicable, just in case.
Acks: mno, dattzies, spindleyq, linhat, 3fox, dorn, yom, chaos, mkapolka, sergio, fvm, superdot, vampirkat, nuuup, jeff, happygreenfrog, blueberryhill, smedis, db20, newt, wil, commodore, orion, bagofmagicfood, erokky, bitbot, everythingistaken, barf, lemmer, sean, racarate, rehasoft, adrian, josh, hellogregor, pillow, left-off-studios, mizzq, lilinx.com, noyb, wertpol, robgba, pirate_sephiroth, aplsos, RedR, snapman, hugs, leilei, scribblewise, clyde, the ug, #sally, #glorioustrainwrecks, forkheads, #gmc, #bottlekids, penjamin, flimsy
"HPY NYE RJT: 2015, HvH" for short.
This is for Rylie James Thomas.
All of the stuff on your list is in there somewhere cuz you've been a nice this year.
The biggest suggestion's influence was the "not being at computer", so I made it so you can sort of leave the game on and stuff can still happen. The big thing I made was a system so the car can turn corners automatically and it can take you wherever you want.
I also took another hint from Rylie's philosophy about having music in games. There's only one song and SPOILER: It's in the Circle K.
Wow, I just realized because of how scaling works in MMF2, if the screen is scaled differently then the dialogue boxes do not work. I will sometime later make a version of this game where there aren't dialogue boxes, but something else like clickable word art or something. :( So, basically that means this game has to be played in 1280 x 1024 and up.
I edited a few things so some narrative parts are more clear. :)
Christmas game for Sergio!
Of your requests I mostly just went with 'or draw all the graphics on paper' and 'dream world', and anything else that fits is a nice coincidence. Many mysterious errors in life and Unity appeared, but everything was overcome with no compromises :D
Hope you like my/your pretty game.
I've added Windows, Mac, and Linux versions. Hopefully the lack of mouse control avoids the usual Mac and Linux errors.
in the future of the past the uploaded consciousnesses of two long-dead world warriors fight for processor cycles inside some sort of christmas computer program???
arrow keys to move
wasd to aim
space to attack
updated to (hopefully) make things quicker and more challenging. my inclination is to keep tweaking this forever. (i hope you enjoy!)
I reskinned an Astrosmash example I made a while back. You're now blowing up XMas ornaments instead of asteroids, and shooting Santa/Elf/Mrs. Claus Heads instead of UFOs.
Use the ARROW KEYS to move your Orna-woman LEFT or RIGHT.
Throw candy with the SHIFT KEY.
Press UP to toggle autofire mode.
Press and hold DOWN to activate your Snowglobe Shield. This blocks everything, but has a limited battery. It will slowly recharge over time.
There are also powerups that let you throw more candy or move back and forth faster.
Enjoy and THANK YOU FOR PLAY! Hope you're enjoying the holiday season. :)
Just a very short Viovisian/Ghettoflowerian/bc_ian ZZT Christmas game I decided to put together. Released on January 7 due to < strike >laziness< /strike> this being Russian Christmas (December 25 by the Julian calendar.)
This also functions as a pseudo-tech demo of some neat new ZZT tricks that may or may not have ever been used before by anybody. All of them were achieved via changing various object stats in Kev-Edit to see if anything cool would happen.
Just as a warning, the endgame board is designed to crash after less than 10 seconds of you being on it via stat-edited bullets flying into the menu. This is not a bug, and simply how I decided to end this game.
Dedicated to Ghettoflower/Ghettowreath/Viovis/bc_/cbigbc in honour of his creating the entire style this and many other games of mine < strike >ripped off< /strike> were inspired by, as well as all the ZZT help he has given me over the years.
Space World!: Around the World
Introducing a new adventure series that will make you think twice about the way you interact with your world. The adventures will shed light into your life and inspire you to pursue health and happiness. You'll learn how to lead a life that is good for you, your community, and the earth.
The adventures and the guest adventurers will be chosen by the ShenglyLong. The first adventure will be in Space World: Around the World! and it could by you joining! Visit ShenglyLong for details and to apply
This Shoot-em-up Was Developed In Canada, But You Probably Can't Tell · Defend Your Undies In Some Yeti on Furry Action · The Feel Of ...
This shoot em’ up won over the hearts of many during its original 80′s console release,rty and its back to help you remember the good old days. Its just the way you remember it, and its just as challenging. Do you have what it takes?
play this music while playing the game
Read those instructions by the way!
PS: The game takes a while to load after the 'Unity' screen. It will work, though.