balls

The Blob Family

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This is a sequel to Dodge Bouncing Balls. In this game, Alliteration Parley must puzzle out the identity of each of the bellyballs on screen. Use the sonar, carefully observe their responses, and then tag them with the correct colour to win.

This is inspired by Liquisity, Pac-Man, Hundreds and Finderseek.

Controls:

Arrow keys - Same as WASD
WASD - Same as DAWS
DAWS - Move Parley.
Click - Select weapon, use weapon.
Q on title screen - switch to different colouration. It's intended for colour-blind players, but I don't know how well it works...

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Dodge Bouncing Balls

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I got the idea for this game from the title of Kenta Cho's new game Deadly Balls Bounce. The game itself is inspired by Hundreds and Minesweeper.

Controls:

WASD - Move.
Left click - Tag ball.

Tag only the dangerous bellyballs to win the level. The dangerous bellyballs bounce off the edges of the screen, whereas the harmless ones wrap around.

If you want more videogame ideas like this, here's a shindan: http://en.shindanmaker.com/309864

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Vertical Impulse

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This is based on an unreleased game of mine which I never finished, which itself was based on the old Macintosh shareware game Diamonds. There's also some inspiration from Messhof's Punishment: The Punishing and VVVVVV.

Guide this constantly bouncing Pong-like ball out of this dungeon-like environment. Break through the orange blocks (above the start) and blue blocks (below the start) and avoid the purple objects. You must be the same colour as the block to break it.

This thing is kind of dry and could probably do with a more interesting design, but w/e.

Left, right: Move.
Up, down: Speed up or slow down, depending on your current velocity.

EDIT: Endless respawn bug and some sticky wall bugs fixed.

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markp0rter's picture

Dragonballas

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Dragonballas is a pretty good game

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Bouncing Balls

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Bouncing Balls. My best score is 21, you probably can't do better than 14 though

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Comic Sans makes this game ironic

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Comic Sans makes this game ironic

A game in which you have to click balls to gain score and not click already clicked balls to not lose. There's also a lot of Comic Sans and MS Paint.

Author: 
Nano.fi
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balls balls balls

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balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls balls

Press arrows keys and shift to balls balls balls.

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ABOVE v. BELOW

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This started out as an attempt to make a better version of Nitrome's Mega Mash, and it gradually grew ever closer back toward ROM CHECK FAIL and WarioWare Inc., the initiators of the 'mashup' genre.

It's primarily an intimation about the tendency of old arcade games to have a strong vertical dynamic to their design. In many such games, the player occupies the bottom half of the screen, and the CPU opponent controls the top half. Every five seconds, ABOVE v. BELOW randomly swaps its bottom-screen player-character and top-screen antagonist with those from several such vertical arcade games, demonstrating that the vertical dynamic inherent in these games allows such match-ups to be both playable and interesting.

Play the game using only the mouse!

This mashes up the following games (don't read if you don't want spoilers):
* Pong
* Breakout
* Space Invaders
* Pinball
* Missile Command
* Pang (a.k.a Buster Bros)
* Crystal Quest (admittedly not a vertical game, but included for variety).

There's no sound because I didn't feel like it.

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Parachute Skiing

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This is just a ripoff of Vlambeer's Ridiculous Fishing. Sorry. I saw how lucrative ripoffs of Ridiculous Fishing are, and I couldn't resist.

You can even tell by the way it's divided into two parts - one part catching a large number of things, one part shooting the collected objects in midair.

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Magnetball

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This game is heavily based on an old freeware Mac game called Gravity Ball, by Aaron Davidson. Most of the visual and sound design is cribbed from that game, although the individual assets were collected by me.

The ball is repelled by the mouse. Keep it within the marked circle to beat the level!

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