Hey.
I've started using Facebook this year, and it's mostly replaced my calendar. It would be good if GT events were on there.
Is it okay if I start and maintain a Glorious Traiwnrecks page on there? A page is better than a group, right; in regards to having attached events?
Events should probably also be in the Twitter feed, I reckon.
Or we could just take over https://www.facebook.com/GloriousTreats
I always keep seeing recent Klik of the Month contests forget to be included in the Klik of the Month list for up to several months on end. For example, I just checked over there and it's missing contest #30 and 31. It's also technically missing #32, since that one just ended. Come on, people! You really need to keep this page in better sync with the contests.
Hello.
I am an artist and a complete newbie in game making. Can somebody, please tell which steps I shall follow to get into it.
(I know that newbies irritate sometimes, but if you help me, I would be very happy and we could become friends)
Thank you.
Kirill
(
Checklist:
X At least one invertebrate
X Fire as a decoration
^ (half X) Swords being used for things swords aren't usually used for
X Some ascii art in the readme file maybe?
X Low hardware requirements, please
)
This is so cool! Has anyone else noticed this feature on the site?
Under the "Upcoming events" header on the side panel, just above the "More" link, there's an icon that links to a live-updated .ics file. If you have a PIM/calendar program supporting .ics, you can add it as a remote calendar file that regularly updates itself to include new events on the site. I currently have it working inside Kontact + KOrganizer as a remote file calendar (which utilizes KIOslave to periodically download updates from the site).
I now have Klik of the Month Klub (and Ladies' Auxiliary) integrated within my calendar view, so it sits in there along with my personal calendar items (daily schedule, agenda tasks, etc) as well as another remote calendar (for KDE SC release schedules), all of which I can toggle on and off at my leisure.
I get to see new events once they are made and how they fit in with the rest of my schedule.
Is this not totally rhinoceros?
YO LET'S GET THIS SHIT OOON, COMPETITIVE SCORING TIME IN POSSIBLY ONE OF THE BEST TRAINWRECKS I'VE SEEN HERE: DEFEN!
Play Defen here: http://www.kongregate.com/games/TerryCavanagh_B/defen/
You must provide a screenshot with your highscore!
I'll go ahead and set the bar here: 12454
Hi!
So I made a stupid mistake of editing my story made in Twine 1.3.5 in the 1.4 version without saving a copy first. I've used a lot of scripts from Glorious Trainwrecks and I think some of them are in conflict with the new "back" option, because I get this message at the beginning of the story:
state.history[0].passage is null
The story runs without problems afterwards, but I'd like to fix the problem. I've googled for it, but cannot find an answer. Could anybody please help me fix it? I'd be very grateful.
I'm attaching the html of the story. If anything else would be required, please let me know.
Thnx!
Mike
Attachment | Size |
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acg9.html | 107.45 KB |
bleh. in the spirit of make the game you want to play i tried to do a simple redo of the old game "Sabotage" -- I played some variaint of it on a PC back in 92. I didn't quite have time to finish it and make it a game, maybe I'll come back to it...
This level speaks for itself, though I will mention that it's rather challenging. Not impossible, just difficult. It starts out as a sort of puzzle.