A really, really stupid long jump simulator I put together in Flixel. Made in two hours (+1 for the doodles/sprites; sorry, I cheated). See my other less crappy stuff at hellocld.com
-Chris
P.S.: For those into that source code stuff, snag it here: http://hellocld.com/files/games/LongJumpOfDoom/LongJumpOfDoomSRC.zip
My high score so far is 223.
Inspired by qrleon's painstaking hand-capture of some of Klik & Play's most glorious sprites, I decided to look into how hard it would be to crack the Klik & Play file format.
As it turns out, it wasn't really that hard at all! Reverse engineering is kind of fun. And I discovered 010 Editor in the process, which is all kinds of badass.
I'm pretty sure I now have enough information to batch extract raw bitmap data, if I just knew exactly what KNP's colour palette was. I think the simplest way to find out is just to take a screen grab of the sprite editor and slurp up the colours from that.
The on-screen colour palette maps onto colour indexes like so:
0 16 32 ... 240
1 17 33 ... 241
2 18 34 ... 242
... ... ... ... ...
15 31 48 ... 255
except for one cute trick. The first colour, 0, doesn't actually map to 0, it maps to some other black elsewhere in the palette (207, IIRC). 0 is the transparent colour.
I'm not sure yet if there's any way to tell, just given the .img file, which images correspond to which objects, animations, etc. I'm guessing that there probably isn't, which is unfortunate, as .gam files are a lot more complicated. (There's all kinds of friggin' garbage data in them.)
I've attached the 010 Binary Template that I whipped up while I was figuring out the Klik & Play .img file format, to help future generations of people who want to reverse-engineer the Klik & Play file format. I also loaded that last sentence up with keywords so that Klik & Play hackers might find this page via Google.
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knp.bt | 1.1 KB |
Feed the people of Afghanistan, but don't withdraw before your mission is accomplished!
Control your candy desk with C,A,N,D keys, drop candy with Y
Mac only for now...
Made by pedalmagic but he couldn't get into his account so it's here for now
screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders screw flanders
Their stern gazes cannot be escaped. To fall to one is to fall to another. The servants only seek to delay you, avoid them.
Three levels. No hope.
roll around on the floor
I'm not sure if this qualifies considering that it involves blocks but not falling or wells. Either way, here you go- build a bridge to help the yellow jogger run from left to right!
You have entered the owl forest. The calls of the owls enliven the trees on this still night. Listen to them for as long as you can bear.
YOU MUST HAVE THE VOLUME UP AS LOUD AS POSSIBLE FOR THIS GAME.
Controls:
X: Jump
Arrows: Move
Space: Start game
UPDATE: 3/29/2015 - Now compatible with Windows 8.
I added extra controls directions transparency (not sure if working right) and a music slidebar. Giraffe thing is more complete. Also an html and it centers. Basically a giraffe-themed kidpix ripoff. Credits to them and Effbee for the idea.
Here's the sauce for those mmf 2.5vers out there, for the leaning experience
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drawraffesaucemmf2.5.7z | 289.58 KB |