my masterpiece game
Protagonist: Mike (The Great)
Antagonist: Sunny (The Evil
Other: Jake Clov
At least the first final release is, anyway. Many of the bugs that were plaguing the game (A galaxian/galaga/space invaders-style shootemup) I've been able to fix, but there are still a couple issues to be ironed out.
Hope to have a final release build ready for christmas or the new year!
we always feared that in the end computers and ai will turn on us and wipe out humanity
and now they plan apparently is to pretend to be savvy business woman and sell us miniature cannons
(presumably so we wipe out each other in unfortunate office accidents)
well i guess they are slowly working they way up to bigger stuff or something
until then here is a game about it..
Created because of the annoyance the Icelandic volcano caused me earlier this year. Fortunately the volcano stopped before I had to fly out of the country this Summer.
I went way, way, way over time on this. My three excuses are 1. this is my first KotMK 2. I was mainly held up by my lack of knowledge of Game Maker and 3. because I didn't have much time to spend on it this week...
Anyway, it's a 2 player game. Pick your side, Iceland or Volcano and mash the appropriate button shown underneath the pictures to charge up attacks. Use Q and O to fire attacks for Iceland and Volcano respectively. Volcano does more damage and can use Smog to hide Iceland's input buttons but Iceland can heal itself.
Enjoy!
game for open worm jam by kate b
characters by kate b and gisbrecht
Happy Halloween GT!!! With SpindleyQ's blessing we're gonna have a jam making KnP games with SpindleyQ as the Wizard. My Crops below but you can find the original tweet here: https://twitter.com/SpindleyQ/status/924802943227793408
:D oah yeah!!
PNG only SORRY: you'll have to convert to BMP yourself, and remember to make it 256 bits.
Some BMPs may not be compatible with KnP, as I found out. X_X
Keep on Klicking!!!
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spindleysblessing.png | 5.64 KB |
spindleyqwizardtransparent.png | 12.22 KB |
spqsmall.png | 4.16 KB |
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
AmazingWizard | 10/30/2017 - 19:18 | gisbrecht | 2 | |
BALL 2 | 11/12/2017 - 18:44 | Stranger | 1 | |
SpindleyQ is: The Most Wizards: The Game That Will Win The Most Wizards Award | 10/30/2017 - 21:49 | spiral | 7 | |
The Wizard's Quest | 11/30/2017 - 12:03 | FirecatFG | 1 |
While CSS passage transitions give you a good degree of creativity with regards to transition animations, a good many potential effects require Javascript. One such effect is the oft vaunted "typewriter" transition:
(function(){postrender.typewriter = function (b) { if(this.tags){var r=new RegExp("t8n.typewriter.([0-9]+)(?:[^0-9]|$)","g");var t=r.exec(this.tags.toString()); if(t){typeout(b,t[1]+0);}}return b;};var typeout=function(c,t){var Furl=function(current){this.n=current; this.out=false;this.data=current.nodeValue;current.nodeValue="";this.kids=[];var cn=current.childNodes; if(current.style && current.style.display=="none"){return;}while(cn.length>0){var f=new Furl(cn[0]); current.removeChild(cn[0]);f.out=true;this.kids.push(f);}};var nodes=new Furl(c); var unfurl=function(furled,d){var n=furled.n;if(furled.out){d.appendChild(n);furled.out=false; }if(furled.data){n.nodeValue+=furled.data[0];furled.data=furled.data.slice(1);return true; }for(var j=0;j<furled.kids.length;j++){var ret=unfurl(furled.kids[j],n);if(ret){return true; }}return false;};var title=state.history[0].passage.title;var intr=setInterval(function(){if(state.history[0].passage.title==title&&unfurl(nodes,null)){return; }clearInterval(intr);},t);};}());
To use it for a passage, tag the passage with "t8n-typewriter-" followed by the number of milliseconds between each character appearing - for instance "t8n-typewriter-10" or "t8n-typewriter-2". If you have a lot of text, a low number is highly recommended.
("t8n" is a numeronym for the word "transition". For this and any future transitions of mine, "t8n" will denote a tag that invokes that transition.)
This can be combined with CSS transitions! See this example to see a combination of the two.
Caveats:
<<replace>>
macro - replaced text will simply appear normally.<<timedreplace>>
macro. If the <<timedreplace>>
macro triggers before it has been fully typed out, then it will not function correctly. Simply make sure that the <<timedreplace>>
is timed to trigger only after it appears.These caveats may be improved in future versions. Other possible improvements may include a macro designed to alter typing speed within the text itself, so that the full range of pauses, staccato, blurt-outs, etc. as seen in various RPGs, can be replicated in Twine.
Version history:
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tsitr_typeout1.html | 95.35 KB |
tsitr_decrypt.html | 95.81 KB |
tsitr_corrupted.html | 96.59 KB |
Well, its not good in any sense of the word. ...or really done in any sense of the word...but its here.
You get the same ending by dodging the car for long enough and for crashing into it, I didn't have enough time to do different endings with 2 hours.
But yeah, move the mouse to dodge the cars whilst driving home to play the next totally new and original Call of Doodie game!
This was going to be a bit longer, so if anyone wants me to do all that I planned, I guess you could beg me until I do.
Made in Java instead of Klik and Play, because I'm an idiot.
My online friend Arf made this thing years ago. I am uploading it here to save for posterity.
I'm not sure if I included the right cncs232.dll version. Oh well.
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ElLocoDumas.zip | 911.12 KB |
SimSomething™ is a landmark entry in the classic Sim series. Control something! Watch as stuff happens. Things occur before your very person's eyes!