Events

« March 17, 2019 - April 16, 2019 »
 
03 / 17
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 18
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 19
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 20
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 21
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 22
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 23
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 24
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 25
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 26
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 27
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 28
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 29
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 30
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

03 / 31
(all day)
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

04 / 1
End: 1:00 pm
Start: 01/01/2019 - 13:00
End: 04/01/2019 - 13:00

Long Ago... In the year 1959... 60 YEARS AGO at MIT... A program is being added to the TX-0 Computer. The program is Mouse in the Maze!!!

Mouse in the Maze is an early computer game, now lost (re-created ports exist), involving mostly what the title says: A light pen was used to draw a maze and a computer mouse found the cheese or other foodstuffs. It was created by Doug Ross and John Ward [http://www.bitsavers.org/pdf/mit/tx-0/TX-0_history_1984.txt]. The game seems to have not gotten as much publicity as other early games, but it is early nonetheless! The MAZE has been a common structural motif of the video game such as Mouse in the Maze, Pac-Man, Bomberman, Wizardry, 3D Monster Maze, Megami Tensei, MIDI Maze, Maze War, 3D Maze Windows Screensaver, Radar Rat Race, the list goes on and on...

In honor of 60 years of such a game's creation, I would like to host a small jam, the rules are simple:
1: The player character should preferably be a MOUSE, though other rodents would be acceptable, keep in mind there are more kinds of mice than house mice and pet mice!
https://en.m.wikipedia.org/wiki/Muridae
What possibility!
2: The game takes place in a MAZE, a labyrinth, a world of routes and turns and too many dead ends. However it does not need be a literal maze- perhaps it is a maze of secrets, or a maze of inner conflict. It could be seen from top down or from first person- a rat's eye view. It could be more than one floor, why it could even be a dreadful teleporter maze!

Optional Rules:
X1: The game should have foodstuff to collect, CHEESE perhaps. However extensive research reveals mice don't seem to prioritize this food... get creative! I am aware an alternative version of Mouse in the Maze featured MARTINI glasses, but I would strongly recommend against giving rodents such beverages in real life. If you are to feature such a drink in a game, please do so cautiously!
X2: Ultra Hard Mode! The game could be controlled by PEN or TOUCH input as Mouse in the Maze was controlled by light pen input. However I am sure implementing such controls are a heavy task.

I am aware that some will be exhausted by the end of Sekret Santa, so eventually I will make an ASSET PACK that will be free to use, hopefully a little bit before the jam starts, but delays may occur.

MOUSE ASSET PACK is uploaded!

INCLUDES: Top-down rodent in six fabulous colors, brick and floor tiles, and a half baked first person dungeon crawler! I hope you enjoy. Please credit me as gisbrecht or MarikenG, and feel free to edit!

Happy Game-Making!

(From top to bottom: Mouse In The Maze recreation, Wizardry I for the NES, Windows 3D Maze, The Tailor of Gloucester artwork by Beatrix Potter)

04 / 2
04 / 3
04 / 4
04 / 5
04 / 6
Start: 12:00 am
Start: 04/06/2019 - 00:00
End: 04/28/2019 - 23:59

Tattoo You Game Jam: The Jam About Permanent Markings

You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.

  • Why do people want tattoos?
  • Where can you find the best tattoo studios and artists?
  • What's the story behind the most outrageous tattoo you've ever seen?
  • Do tattoos grant their owners special abilities or powers?
  • What's the difference between different tattoo styles?
  • Should tattoos that people regret be removed, or are they a symbol of lessons learned?
  • Tattoos are considered permanent, but the flesh is only temporary. What does that mean?
  • Are the best tattoos monuments or markers that note a special event?
  • Can tattoos or scars disappear once the wearer has done something special?

Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.

04 / 7
(all day)
Start: 04/06/2019 - 00:00
End: 04/28/2019 - 23:59

Tattoo You Game Jam: The Jam About Permanent Markings

You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.

  • Why do people want tattoos?
  • Where can you find the best tattoo studios and artists?
  • What's the story behind the most outrageous tattoo you've ever seen?
  • Do tattoos grant their owners special abilities or powers?
  • What's the difference between different tattoo styles?
  • Should tattoos that people regret be removed, or are they a symbol of lessons learned?
  • Tattoos are considered permanent, but the flesh is only temporary. What does that mean?
  • Are the best tattoos monuments or markers that note a special event?
  • Can tattoos or scars disappear once the wearer has done something special?

Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.

04 / 8
(all day)
Start: 04/06/2019 - 00:00
End: 04/28/2019 - 23:59

Tattoo You Game Jam: The Jam About Permanent Markings

You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.

  • Why do people want tattoos?
  • Where can you find the best tattoo studios and artists?
  • What's the story behind the most outrageous tattoo you've ever seen?
  • Do tattoos grant their owners special abilities or powers?
  • What's the difference between different tattoo styles?
  • Should tattoos that people regret be removed, or are they a symbol of lessons learned?
  • Tattoos are considered permanent, but the flesh is only temporary. What does that mean?
  • Are the best tattoos monuments or markers that note a special event?
  • Can tattoos or scars disappear once the wearer has done something special?

Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.

04 / 9
(all day)
Start: 04/06/2019 - 00:00
End: 04/28/2019 - 23:59

Tattoo You Game Jam: The Jam About Permanent Markings

You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.

  • Why do people want tattoos?
  • Where can you find the best tattoo studios and artists?
  • What's the story behind the most outrageous tattoo you've ever seen?
  • Do tattoos grant their owners special abilities or powers?
  • What's the difference between different tattoo styles?
  • Should tattoos that people regret be removed, or are they a symbol of lessons learned?
  • Tattoos are considered permanent, but the flesh is only temporary. What does that mean?
  • Are the best tattoos monuments or markers that note a special event?
  • Can tattoos or scars disappear once the wearer has done something special?

Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.

04 / 10
(all day)
Start: 04/06/2019 - 00:00
End: 04/28/2019 - 23:59

Tattoo You Game Jam: The Jam About Permanent Markings

You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.

  • Why do people want tattoos?
  • Where can you find the best tattoo studios and artists?
  • What's the story behind the most outrageous tattoo you've ever seen?
  • Do tattoos grant their owners special abilities or powers?
  • What's the difference between different tattoo styles?
  • Should tattoos that people regret be removed, or are they a symbol of lessons learned?
  • Tattoos are considered permanent, but the flesh is only temporary. What does that mean?
  • Are the best tattoos monuments or markers that note a special event?
  • Can tattoos or scars disappear once the wearer has done something special?

Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.

04 / 11
(all day)
Start: 04/06/2019 - 00:00
End: 04/28/2019 - 23:59

Tattoo You Game Jam: The Jam About Permanent Markings

You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.

  • Why do people want tattoos?
  • Where can you find the best tattoo studios and artists?
  • What's the story behind the most outrageous tattoo you've ever seen?
  • Do tattoos grant their owners special abilities or powers?
  • What's the difference between different tattoo styles?
  • Should tattoos that people regret be removed, or are they a symbol of lessons learned?
  • Tattoos are considered permanent, but the flesh is only temporary. What does that mean?
  • Are the best tattoos monuments or markers that note a special event?
  • Can tattoos or scars disappear once the wearer has done something special?

Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.

04 / 12
(all day)
Start: 04/06/2019 - 00:00
End: 04/28/2019 - 23:59

Tattoo You Game Jam: The Jam About Permanent Markings

You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.

  • Why do people want tattoos?
  • Where can you find the best tattoo studios and artists?
  • What's the story behind the most outrageous tattoo you've ever seen?
  • Do tattoos grant their owners special abilities or powers?
  • What's the difference between different tattoo styles?
  • Should tattoos that people regret be removed, or are they a symbol of lessons learned?
  • Tattoos are considered permanent, but the flesh is only temporary. What does that mean?
  • Are the best tattoos monuments or markers that note a special event?
  • Can tattoos or scars disappear once the wearer has done something special?

Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.

04 / 13
(all day)
Start: 04/06/2019 - 00:00
End: 04/28/2019 - 23:59

Tattoo You Game Jam: The Jam About Permanent Markings

You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.

  • Why do people want tattoos?
  • Where can you find the best tattoo studios and artists?
  • What's the story behind the most outrageous tattoo you've ever seen?
  • Do tattoos grant their owners special abilities or powers?
  • What's the difference between different tattoo styles?
  • Should tattoos that people regret be removed, or are they a symbol of lessons learned?
  • Tattoos are considered permanent, but the flesh is only temporary. What does that mean?
  • Are the best tattoos monuments or markers that note a special event?
  • Can tattoos or scars disappear once the wearer has done something special?

Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.

04 / 14
(all day)
Start: 04/06/2019 - 00:00
End: 04/28/2019 - 23:59

Tattoo You Game Jam: The Jam About Permanent Markings

You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.

  • Why do people want tattoos?
  • Where can you find the best tattoo studios and artists?
  • What's the story behind the most outrageous tattoo you've ever seen?
  • Do tattoos grant their owners special abilities or powers?
  • What's the difference between different tattoo styles?
  • Should tattoos that people regret be removed, or are they a symbol of lessons learned?
  • Tattoos are considered permanent, but the flesh is only temporary. What does that mean?
  • Are the best tattoos monuments or markers that note a special event?
  • Can tattoos or scars disappear once the wearer has done something special?

Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.

04 / 15
(all day)
Start: 04/06/2019 - 00:00
End: 04/28/2019 - 23:59

Tattoo You Game Jam: The Jam About Permanent Markings

You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.

  • Why do people want tattoos?
  • Where can you find the best tattoo studios and artists?
  • What's the story behind the most outrageous tattoo you've ever seen?
  • Do tattoos grant their owners special abilities or powers?
  • What's the difference between different tattoo styles?
  • Should tattoos that people regret be removed, or are they a symbol of lessons learned?
  • Tattoos are considered permanent, but the flesh is only temporary. What does that mean?
  • Are the best tattoos monuments or markers that note a special event?
  • Can tattoos or scars disappear once the wearer has done something special?

Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.

04 / 16
(all day)
Start: 04/06/2019 - 00:00
End: 04/28/2019 - 23:59

Tattoo You Game Jam: The Jam About Permanent Markings

You have about a month to make a game about tattoos, brands, scars and other permanent markings that go on people. This is a low-pressure, supportive-environment game jam that is open to all formats. Content should be considered PG-13 or PEGI 13. Otherwise, please follow all GT content guidelines and don't be a jerk.

  • Why do people want tattoos?
  • Where can you find the best tattoo studios and artists?
  • What's the story behind the most outrageous tattoo you've ever seen?
  • Do tattoos grant their owners special abilities or powers?
  • What's the difference between different tattoo styles?
  • Should tattoos that people regret be removed, or are they a symbol of lessons learned?
  • Tattoos are considered permanent, but the flesh is only temporary. What does that mean?
  • Are the best tattoos monuments or markers that note a special event?
  • Can tattoos or scars disappear once the wearer has done something special?

Make a game that answers one or more of the questions above, and submit it here to GT before the end of the jam.

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