Glorious Trainwrecks is about bringing back the spirit of postcardware, circa 1993. It's about throwing a bunch of random crap into your game and keeping whatever sticks. About bringing back a time when you didn't care so much about "production values", as much as ripping sound samples from your favourite television shows to use in your game, or animating pictures of yourself making goofy faces on your webcam. Where every ridiculous idea you had, you would just sit down and code. When you would make up a "company name" to legitimize dorking around on the computer with your friends.

It is not about unfinished, unplayable games. If any part of a glorious trainwreck is terrible, it is terrible in a way that is AWESOME.

Together, you and I will bring the true spirit of indie gaming back. Yes, you! For this site is about nothing, if it is not about getting off your ass and creating. Wikipedia claims that they used to stage trainwrecks (with empty trains, of course) for the amusement of the general population. Would the world not be a better place if we brought this tradition back?

It doesn't matter if you've got talent, so long as you've got gusto. Your game does not have to be coherent -- but it does have to be finished.


If you're interested in checking out the past of this noble genre, check out our Trainwreck Gallery, and post on our Trainspotting forum. If you want to follow the work of people creating trainwrecks today, check out the Development Diaries and the Locomotive Engineers forum. If you've taken up the fight and written a glorious trainwreck of your own, post it to the Hosted Trainwrecks page!

If you want to keep up with what's happening on the site, visit the Recent Changes page, or subscribe to the feed in your favourite RSS reader.

everythingstaken's picture

Actual, Real-Live Glorious Trainwrecks @Babycastles proposal

01/29/2018 - 14:34
02/04/2018 - 20:00

UPDATE: It's been submitted, but we can still make changes if the proposal is picked up.
Thanks everyone for your feedback and involvement!

I've been involved with Babycastles for a little while now and THIS popped up.

My first idea was that a group Glorious Trainwrecks show would be pretty sick.
I gauged some interest in the Discord, and it seems as though people were pretty enthusiastic about it, so I thought I would post on here!

So, I need your help!

I figure, this should be a collaborative effort from the community to come up with what this show is.



  • Glorious Trainwrecks Goes to NYC is a salon style group show curated by and featuring many members from the Glorious Trainwrecks community. The games will consist of games made for a specific Glorious Trainwrecks Babycastles game Jam and older games that have been submitted to the site over the years. Based on the amount of submissions, games will be shown on as many computers as possible. Based on submissions and computers available, some computers will have multiple games on them which will change by a timer. The amount of games shown will reflect the diversity of members on the website. There will be a computer/group of computers where people can make flickgames and plingpling games that can also be shown in the gallery. The show will coincide with the release of a Glorious Trainwrecks CD/Zine that will be available.

  • Depending on how many computers there are, we will decide how many games we take per person.
  • There will be a submission cut-off date.
  • Submissions can be from the Babycastles Jam that will happen if the proposal is picked up, or they can be games you've already made.
  • Games submitted/made should be things that they think would show well in a gallery/arcade/physical setting.
  • When people submit games, they're required to have some metadata saying what input the game needs, whether sound (headphones?) is necessary, whether the game only runs on >Win32, etc.
  • The Klik n Play making setup could look something like this.

    • (maybe like this rubbing table)
  • Events would take the form of performances, talks, and possibly tournaments by Glorious Trainwrecks adjacent people.

  • Feel free to say if you are into any of these things or not, feedback is necessary!


    Before any of this happens, we have to submit this by February the 5th!
    That's in about a week!


    we need to nail down some specifics for the form...

    A Description:
    I want to make sure everyone is happy with the description that is submitted.

    What games might the exhibition show?
    If you want to submit a previously made game, or if you know you want to make a game for the jam, please comment below so I know who exactly is interested in this.

    Does anyone have any ideas for events that may happen during the exhibition?
    I thought an in person Klik of the Month could be cool. What would an opening and closing event be like?
    Also, how long maybe would this be open? I was thinking maybe about a month?

    When/Who can help?
    If anyone can help organize things, when would you be able to help?
    Also, if you are in New York or the New York area, would you be able to help set up things in the gallery?

    And together we can make the world a better place! :-)

    Also, if you have any question, feel free and I will try to answer them to the best of my ability.

    sergiocornaga's picture

    TEN GLORIOUS YEARS OF GAMES: Klik of the Month Klub #104

    06/03/2017 - 16:00
    06/03/2017 - 18:00

    Can you believe Klik of the Month Klub has been around for TEN YEARS!? It's true! June 3rd marks the 10th birthday of this fantastic event, and even though it's been a while since the last one, I thought a traditional 2-hour game making event would be the best way to celebrate.

    The official time of this event is set for June 3rd, 4pm Pacific Time.

    But, if you want to make something outside of the allocated time and submit it to this event, go ahead!

    Klik & Play is free to download and super easy to learn. Unfortunately, it doesn't run on most modern computers, nor will it produce games that do. If that's a problem for you for some reason, then The Games Factory might be the next best thing!

    Alternatively, there are plenty of other tools and level editors around you could use to make something, such as:
    Bitsy, kooltool, flatpack, 0m3ga Visual Novel Engine, 3D RAD, VVVVVV: Make and Play Edition, flickuboy, ThingLink, Boppin' Editor, Tabletop Simulator, Castles of Adventure, Sword of Moonlight, The Almighty Paintbrush, Silent Walk: RENAISSANCE, Bangai-O Spirits and Yellow Jogger Laser Platform Madness.

    Want to talk to other game makers instead of working in total isolation? The traditional method is IRC, which you can connect to right here on the site or using the settings server irc.freenode.net, channel #glorioustrainwrecks.

    This time around, I'd also like to try out using the altgamez Discord channel where a bunch of us hang out anyway!

    When you've made your game, submit it here!

    You can also use the "Sign up" option below if you'd like an ominous email reminder about the event.


    SpindleyQ's picture


    Ten years ago today, I started cobbling together some Drupal plugins and trying to convince my friends that it would be fun to make weird videogames. I've been having a nostalgic old time poking around at the first handful of posts, as I was trying to figure out just what the hell this place was going to be. (2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 - note, I didn't figure out how to turn on history for wiki pages for a while, but I linked the oldest available ones where possible)

    (Parenthetically: I really ought to find that home video and upload it somewhere.)

    Don't forget to check out the amazing stuff in the 9th and 10th Anniversary celebration event (and feel free to post some late games to it if you're feeling celebratory)!

    Post your fondest Glorious Trainwrecks memories in this thread!

    SpindleyQ's picture

    Oops, I broke password reset for like three and a half years

    Hey, remember back in 2013 when I updated the password database to not use unsalted md5 for password hashing?

    Wellll apparently that change broke password reset links with some regularity. (Occasionally a working password reset link would be sent out if you were persistent.) So if you've been trying to reset your password and it hasn't been working, try again! It should work every time now!

    And remember: If you're having trouble logging in, or the site is broken for you in some way, please email me and let me know! I'm friendly and want to help and can definitely fix your problem!

    Thanks to denson for the bug report that finally led me to track down and fix the issue.

    I switched to using bcrypt for password hashing. But it turns out that the password reset link uses the password hashing function to generate its url, and bcrypted hashes can contain the "/" character. Which meant that if the hash happened to contain a "/", then during URL parsing only the part of the hash up to the first "/" would be checked, and of course it would decide that the hash didn't match and throw a cryptic error.

    Klik Bot's picture

    Klik of The Month Klub #100-Games-Per-Person Pirate Kart III: Klik Hardest, Six Fastest, Six Strongest

    11/27/2015 - 01:00
    11/29/2015 - 12:59

    Beep Boop! Hi, it's Klik Bot.


    Hi everyone, it's your friendly absentee landlord! I am excited for Klik of the Month Klub #100 and I am extra excited to see longtime members who haven't posted in years come out of the woodwork to celebrate.

    Having finally had a read-through of this thread, I'd just like to take a moment to remind everyone of the absolute, ironclad, unbreakable golden rule of Glorious Trainwrecks, which is: "Cheating is encouraged."

    That is to say, we are here to give the finger to the creative roadblocks that stop us from enjoying making stuff, and if a rule, goal, or expectation, either from yourself or others, gets in the way of that, you are completely free and 100% encouraged to disregard it.

    If the idea of shooting to make 100 games in a weekend gets you fired up and sounds like ridiculous fun, yes! Do it! If that sounds like torture or you can't set aside the time or it's just otherwise completely, absurdly out of your reach, then don't! Set a goal that makes you excited instead. We will be happy you showed up and made stuff with us.

    I'm sure I'm not saying anything new to most of you, but since I'm pointing folks here from Twitter etc, I just want to make sure it's explicitly stated on the page itself: you, the person reading this right now, are totally welcome, at any level of ability, with any tool, and at any level of commitment, to make games with the rest of us for Klik of the Month Klub #100: Pirate Klix Six. And it will be super fun.

    ~Tue, 11/03/2015 - 17:21SpindleyQ

    ANYTHING IS A GAME IF YOU MAKE IT A GAME. Because this is Glorious Trainwrecks, making 100 games can be left to interpretation. This isn't an endurance test. You don't have to make 100 Metal Gear Solid V's. Maybe, think of this like gesture sketches in a drawing class where you can easily make 100 drawings in 20 minutes. You do not have to program or make your own assets. Maybe think what is a game? What is 100? You all are creative. Do whatever, who cares, this is Glorious Trainwrecks.

    The Klik of the Month Klub usually meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Usually, everyone who participates gets two hours to create something from scratch in Klik & Play. This time it will be over the entire Thanksgiving Weekend. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

    This time we are doing something different.

    100-games-per-person. Let's aim for 10,000 games.
    The games don't need to be super long, polished, good, or "games". There just needs to be 100-per-person.

    Also, collaboration is encouraged! Upload project files so people can easily edit your games!
    Please cite your sources and give credit where credit is due!

    Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. In addition, there are tools like Multimedia Fusion 2, RPG Maker, Unity, Game Maker, and Twine. Some engines to help make very very short games are plingpling, flikgame, and tinychoice.

    Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

    After you've made your game, you should upload it here!
    Submit games 1 by 1. Let's flood Glorious Trainwrecks! If you don't meet 100 games it's fine. The thing that matters is that you're striving to make 100 games.

    For more information, check out the KotM N00B FAQ.

    Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!

    Imposter alert!Imposter alert!Imposter alert!Imposter alert!

    Also, any suggestions about the event, please post in the comments.


    A: Try GloriousTrainwrecks.exe!

    SpindleyQ's picture


    If you are reading this, Glorious Trainwrecks is up and running on a shiny new completely rootkit-free server that hopefully won't randomly lose internet access or freeze up!

    I'm currently running a script to update all passwords to be encrypted with bcrypt, which is an excellent password hashing system that makes brute-force password guessing computationally unfeasible. So if we're hacked again, no one can figure out your password! Hooray for modern security practices! If there's anyone out there running Drupal 5 that wants to use actual password hashing instead of just md5 with no salt, GET IN TOUCH, I HAVE A PATCH FOR YOU.

    THERE ARE LIKELY TO BE PROBLEMS. I am a fallible human and I forget things. Please post here about them! If you can't login to post about them for some reason, send me an email: .

    That's it!

    SpindleyQ's picture

    Possible site breach

    I'm not certain, but I think the server running Glorious Trainwrecks may have been hacked again recently.

    - You should NOT YET change your password on this site, as if it has been hacked, the attacker could still have access.
    - You SHOULD change your password on any websites that you're using that share a password with Glorious Trainwrecks.

    - I am going to create a new, clean Linode instance and migrate the site to use it.
    - I am going to modify Drupal to use a more secure password hashing mechanism.
    - I will tell you when this is done so that you can change your passwords here, if you wish.

    (Warning: gory technical details)
    After the last time the site was hacked, I installed a program called rkhunter, which runs daily and searches for changes to the running system that have security implications.

    On the morning of March 17th, rkhunter started to send emails that flagged something I had never seen before. This message has persisted since. There is no possible way I accidentally did anything to the server in the 24 hours prior, as on March 16th I was travelling all day.

    [blockquote]Warning: Network TCP port 47018 is being used by /usr/lib/libice.log. Possible rootkit: Possible Universal Rootkit (URK) component
    Use the 'lsof -i' or 'netstat -an' command to check this.[/blockquote]

    According to ls, /usr/lib/libice.log does not exist. Neither 'lsof' nor 'netstat' show anything that has that port open. I can't connect to that port, either locally, or from an external machine. And rkhunter's mailing lists suggest that URK is very old and very unlikely to be seen in the wild.

    It is possible that this is a weird false positive. If it doesn't go away after rebooting the server, then that seems very unlikely, since this is very dubious behaviour. I am being cautious.

    One other thing happened that I find alarming: This morning, someone logged into my Facebook account from Taiwan. Facebook caught it, locked my account, and notified me. I had been under the belief that the password I was using was A) secure, and B) had yet to be leaked. Clearly it is now out there and associated with my email address, so I have a long slog of password changes ahead.

    RE: password hashing, Drupal 5 performs by default an SHA-1 hash of your password with no salt. If you have a common password, this means that someone with access to our database could figure out your password literally by putting your password hash into Google. If you have an uncommon password, the work is slightly more complicated, but because there is no salt, it does not take an attacker much more time.

    (I would love to do away with storing passwords entirely and switch to Mozilla Persona or something, but the chances of making that work with Drupal 5 are basically nil. I should be able to fairly easily switch to a bcrypted version of the SHA-1 hash of your password, which won't require a password reset and will bring us up to modern password hashing standards.)

    Anyway, I'm sorry that this happened, and I'm hopeful that I can get us transferred over to a fresh, new, more secure server reasonably quickly.

    ExciteMike's picture



    So the Pirate Kart launchers are pretty cool, right? Makes browsing and playing games that little bit easier. It would be cool to have a launcher like that for every event or even one launcher that works for all Glorious Trainwrecks events! (well at least the ones since the new game submission system) I thought that'd be pretty rhinoceros! So I built it!


    If you see any weird issues or have ideas for improvements, let me know!

    UPDATE 19 Feb 2013: Now should launch DosBox so you can play 16-bit EXEs on Win 64. Also some bugs got fixed.

    SpindleyQ's picture

    FIVE GLORIOUS YEARS OF GAMES: Klik of the Month Klub #60

    06/16/2012 - 16:00
    06/16/2012 - 18:00

    Can you believe we have been making terrible 2-hour games for FIVE YEARS!? It's true! The very first pilot run of what would become the Klik of the Month Klub happened in June 2007. This stupid little jam has far surpassed my wildest expectations. Thank you all for making it amazing.

    The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

    Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

    Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!

    After you've made your game, you should upload it here!

    For more information, check out the KotM N00B FAQ.

    Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!

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