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Simple game design

The simplest designs create the most elegant games. This, I guess, is what makes the mobile game industry tick like it does right now. Could simple mechanics be applied to "real" (as in, games with a big plot and lots of content and some bigger meaning and whatnot) games to make them successful?

-Dice Of Mana has been made. It is a gambling game where 2 opposing wizards try to summon the great Bull Beast by gathering up enough magic. However, too much mana at a time will cause a wiz to black out and lose all gathered magic.

fotocopiadora's picture

mouse sector

ss1.png
Game File (Linux): 

​a small constellation full of mysteries

"earth is so far away now ... "

thank you for your patience... i took so long to finish this video game... but it's here now... in space... full of mice and rats

credits:

programming, art, music:
fotocopiadora

cool ideas, testing:
mariken s.
mno

sound effects:
fotocopiadora
zabuhailo @ freesound.org
peacewaves @ freesound.org
shyguy014 @ freesound.org

BINKY character and model by mariken s.

Made For: 
An event
vampirkat's picture

KNP/TGF extensions

I got late into the extension game. I'm still using TGF for retrofungoodnes. Here's some pages that I found useful:

88 extensions for TGF.
http://creermesjeux.free.fr/TGF%20extensions.htm

A Knight of Faith

Aknightoffaith.jpg

In this five-minute game about Kierkegaard's philosophy, you make decisions and face a challenging test. Will you become the Knight of Faith?

Made For: 
An event
gisbrecht's picture

BINKY XXVIII: Magic of Circle

ybinkscreen2.png
Game File (Linux): 
Game File (Mac): 

If you have the time, please read "onMasterSlaveAndGodotDevelopers" in txt or pdf formats

The twenty eight in the award winning BINKY series!

Magic circle (virtual worlds)
From Wikipedia, the free encyclopedia

In games and digital media, the "magic circle" is the space in which the normal rules and reality of the world are suspended and replaced by the artificial [BINKY] reality of a game world.[1] As noted by Edward Castronova in Synthetic Worlds: The Business and Culture of Online Games, the boundary delineating this space "can be considered a shield of sorts, protecting the fantasy world from the outside world".[2] Instead of being impenetrable, however, an examination of contemporary [BINKY] virtual worlds reveals that the magic circle is actually quite porous. More directly, there appears to be a relationship between [BINKY] virtual worlds and the [DRACULA] outside world.

Controls:

WASD / Arrows - Move
Esc - Quit

Image Credits:

Photos taken by fotocopiadora
Photos taken by thecakeflavor
Dizzy 4
Donkey Kong Reloaded
Egghead 3
Last Vampire
Metal Man Reloaded
Monty Auf
Ruff
Simpsons
Soft and Cuddly

Music Credits:

Handel - Concerto for Organ and Orchestra Op7 no1 mvt2 performed by Advent Chamber Orchestra
https://freemusicarchive.org/music/Advent_Chamber_Orchestra/Selections_from_the_2005-2006_Season/Handel_-_Concerto_for_Organ_and_Orchestra_Op7_no1_mvt2/
Hall of Mirrors from Shadowgate

Author: 
Mariken
Event Created For: 
Made For: 
An event
SpindleyQ's picture

Serenade: A Klik & Play Love Poem

I made my wife a Klik & Play Valentine on the bus yesterday. It's like Rod Humble's The Marriage, only the marriage depicted doesn't suck, and there's helicopters. Thought you guys might appreciate it.

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Serenade.zip214.74 KB
markp0rter's picture

Dragon Ballas

dragonballas.jpg
Game File: 

dragonballas best on teh fomos anime shows

Event Created For: 
Made For: 
An event
mud idol's picture

Pilot master

pilotlightman.png
Game File: 

you are the plane. you are the master.
pilotmaster

Author: 
Julian
Made For: 
testing
ihavefivehat's picture

#A9A9A9 Mood Board: Backdrop

This is a mood-board related to the series of games collected here: https://www.glorioustrainwrecks.com/node/11597
I will add to this over time.


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SpindleyQ's picture

Putt-Putt Saves The Stew

puttputtscreen.jpg
Author: 
Eric Penner

So this is an adventure game designed entirely by my 4.5 year old son Eric.

He was playing a lot of Putt-Putt Saves The Zoo at the time. He started joking about Putt-Putt having to save other rhyming things (we do a lot of dumb punning), and we started talking about what Putt-Putt Saves The Stew would be like, and pretty soon we had agreed to set aside a big chunk of a Saturday actually making it.

I tried as much as possible to let him design everything without my input; my job was just to find out what his vision was and turn it into reality. We started by writing a little design document (spoilers!), where we hashed out what the central conflict was, and who the characters are, and what the puzzles would be.

Next we worked out the details of the geography of the game by drawing a map (spoilers!); I started drawing a few squares and linking them together, but pretty soon he got the idea and insisted on taking over.

Then we split up while he drew a bunch of art, and I started getting familiar with Adventure Game Studio.

Once I had a skeleton of the game in place, including scanning and putting in all of his artwork, we started to write and record dialogue. Basically, for all of the situations I could think of, I just asked him what he thought should happen, and I coded it up as we went.

Hints / Tidbits / Easter Eggs:
You can steal baby vegetables back from their parents by using the key on them. I thought this was a bug, Eric thought it was hilarious and made me keep it in.

There is only one ending, at his insistence. It is morbid.

Nobody has kidnapped the baby vegetables. There is no antagonist. They were just out walking and accidentally wandered into the cages and the doors locked behind them. Eric wanted to make it so that if you saved them, they would wander away, find their way back to the cages and get trapped again, but that was never implemented.

The thing that you start with in the inventory is your trusty dog Pep, who shows up in every Putt-Putt game and is mostly useless. Here he continues the tradition. There's only one thing you can do with him, on the first screen.

We recorded music, but it's not integrated into the game. Maybe I'll upload some, or we'll release a 1.1 with a title screen or something. Dunno. I get the feeling Eric's kind of tired of working on the game, and I don't want to push him if he's not enjoying the process.

EDIT: Mac port added.

Made For: 
An event
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Putt-Putt Saves The Stew (MacOS X).zip32.27 MB
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