The Sun began rapid expansion billions of years before we ever anticipated. All other life on Earth has already been destroyed as the Sun grows ever closer to the Earth. You are the sole remaining survivor. Mars’s orbit is out of wack and bits of Mercury fly about the system.
Get revenge of that fucking Sun that fucked us over by using your super mobile suit to launch lasers and missiles to destroy the Sun before it finally fucking destroys our planet.
Humanity may be gone, but you’re not gonna let the fucking Sun destroy all evidence we were ever fucking here.
Arrows move your suit. Z and X shoot.
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Update 3/29/2015: Windows 8 compatibility update
It's Christmas (not at the time of release sry) and you've been making your friend a present. A big present. A present you've been gathering and reading up on for a year. Your making Gigi a computer!
If the regular file doesn't work, try the dx12 version.
Is this place dead?
Because I used to use KnP when I was 10 or so, and I'd love to get back in on it.
This is an even more confusing version of the game Proper (glorioustrainwrecks.com/node/9719). Every version is different! Seriously.
This is a challenge area heavily featuring robots. It also contains several secret areas which are more exploratory in nature (and form a good half of the unique screen total). It has two endings/exits, and I'd be happy to edit in connecting areas to other people's sections (there's one particular secret area that might be perfect for that, in fact). The level uses a gradient by Vegetal Gibber and the music is public domain, Faure's Barcarolle No.1 Op. 26 performed by the European Archive. The ambience is all Nifflas's. The two tilesets used in the level are LEGO by PONTO and MECCANO by X_SHEEP respectively.
Unique Screens: 54-60 (60 if you count sky tiles which aren't just blank, 54 if you discount tiles that you can't walk or climb on).
Powers Used: Run (you start with this one), Climb, Double Jump, High Jump, Umbrella, Eye.
Collectibles: Two artifacts (no. 5 and 6, but this can be changed).
I'm pleased with this iteration of the level (I had to completely restart at one point), and I've checked it several times for any wallswims and the like, but I'd be happy to hear anyone's suggestions and stuff like that. This is the first complete level I've ever done! I'm really happy to be working on this collaboration with you guys. Now to try and finish my other solo level project before December comes around...
UPDATE: I took the advice given to me by VG and Sergio and used darkened background tiles and a fixed gradient. The first secret area is now much easier to find your way out of and has three save points in it.
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
For more information, check out the KotM N00B FAQ.
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a truly never ending quest
music is telecabine by caia
"game"
do as you wish
what's the point of explaining anything
two explanation: click on faces to read new terrible words, arrows to move in overworld thing
y