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PeterMolyneux's picture

Peter Molyneux's URQUEST

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On the advice of a friend, I decided to throw my hat into this 'glorious train wreck' event. Considering the short amount of time allowed, I approached this game with the intent of shattering the expectations of a genre. But what genre? The quest, of course. The well from which all games draw from. Quests you have seen before are static, unsatisfying: each has a beginning, a middle, an end. Exposition, action, and denouement. What if there was something more?

There now is. I abolished all such crude approximations of reality in favour of a more holistic approach: the game only dies when you do. You could run this game on a dedicated computer and, every morning, continue in your quest, until the day you finally expire. I wished to also express the intriguing contrast between man and trees: we move around, always in a hurry, always someplace to be. Trees are not like us; they are idle, cursed to a life of constant reflection. And yet, we both die. What if the trees were just like us? In this game, you will be given the opportunity to reflect on life itself, just as the trees do. Please do not squander it. Play this game as slowly as you can, and explore the thousands of options and choices it provides. You will also, of course, require a sword. But to craft one, you will need to destroy the prerequisite amount of trees -- your only allies, your emotional counterpart. This is what we in the industry call "moral choices". Crafting weapons from wood, I should not have to say, is borrowed from the early nineties adventure game "Robinson's Requiem".

Any quest, of course, requires enemies. Your enemies here are all red, unsightly creatures that shamble around the world in a state of perpetual confusion. A commentary on racism and the over-reliance of psycho-stimulant drugs on our children? That is for you to decide. The story in this game, implied, and never outright stated, rewards those who lean in for a closer look. Make no mistake: you will experience emotions during this game. All of them.

All this forms my newest classic: URQUEST. A fitting title -- implying it is the first quest, despite following so many others. That is because this is the beginning of a new era in quests, in adventures, in games. URQUEST could be the greatest game you've ever played, or the worst. The choice is yours.

What will you decide?

(Please excuse the crudity of the illustration; I had only forty percent of the 3D models rendered and bumped before the allotted two hours had expired and was forced to use 'pixel art'.)

Made For: 
An event

Whoever Fears the Store

A short Twine game about finding courage in a strange world.

Author: 
Sam Beckbessinger
Made For: 
An event
pgil's picture

Fuck Bricks!

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Fucking bricks piss you off! Smash them! It's like breakout. Oh and they fall too!

My first KOTM. Made in an hour or so.

Made For: 
Pirate Kart 2
Blueberry Soft's picture

Performance Space

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My first submission for the 'Build me a performance space' event. I wanted to make something more dangerous than the other spaces I've experimented with. At the bottom of the (bottomless) world there are another two performance spaces in the same style as the other ones I've made, though here you are deciding what objects are there to play with by you interaction with the larger space.

Event Created For: 
Made For: 
An event
FirecatFG's picture

Freestyle Rap Battle At The Theather Club

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An attemp to make a rhythm game on KnP, you could say this was inspired by a chinese youtube video.

Made For: 
An event
thesycophant's picture

Bulb Boy Infinity

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With literally 4 minutes left of GDC Play, here it is, my 25th and (I think) last submission to the Pirate Kart.

This is a sequel to my previous game, The Adventures of Bulb Boy, and this game might make more immediate sense if you've played that one. Instead of clearing levels, in this one, you're killing as many enemies as you can before you die yourself.

ARROWS: Move
X: Jump
Z: Raise wand to attract electricy
C: Switch on and off coils

Author: 
John D. Moore
Made For: 
An event
thenaturalworld's picture

Survey from the Orange Lighthouse

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You take a gander acrosz the ocean

Made For: 
An event
Robson's picture

Robson

Dear Sir/Madam,

I am Prince Abdul Diarb, a citizen of the United Republic of Nigeria, and the eldest son of the late Chief Bundu Diarb. Our country had in the past been involved in a very horrible and hostile war in which Revolutionary United Front led by Edacra Sutcac committed so many atrocities against humanity. My father who was a collaborator to the rebels was killed during the war because of his inability to produce over Sixty Billion Great British Sterling Pounds (£60b) given to him by the Revolutionary United Front.

Before my father's death he disclosed to us of an existence of two sealed trunk boxes, which he kept in the underground vault in Redwop, which he said contained the sum of Sixty Billion Great British Sterling Pounds (£60,000,000,000.00).

We immediately went back home and found the boxes intact, we took to my father's advice and fled out of the country through the costal river, after days of sea travelling with the trunk boxes intact we arrived in Lwarc where we hurriedly deposited it in a security company that took the boxes to Ihsorak as family valuables, withholding truth of the real content of the boxes. Now the war has ended we have considered it safe to remain outside the country and to return back to our country, since we have lost all our properties confiscated by the new government of president Klahc Nuronid.

I have a limited knowledge in the business world, hence the reason for soliciting your assistance to please make a residence arrangement for us in your country and to guide us invest this money in company. I have the consent of my mother, Nijukin Diarb, and we have resolved to give you 65% of the cash for assisting us. Every arrangement to withdraw out the consignment from the security company and subseguent movement into your country is guaranteed and it is risk-free.

I await your quick response to enable me give you further detail.

Thanks and God bless,
PRINCE ABDUL DIARB

bio_picture: 
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Made For: 
Pirate Kart 2
Smedis2's picture

I COULD KILL YOU IN AN INSTANT!

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I CHEATED TWICE.
You must escape Jim Bonacci's head! Also when it gets to night Frankensteins attack you too.

Author: 
Smedis2
Event Created For: 
Made For: 
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