Based on the classic children's playground game "Ladybird Haterer". Allow your feet to get wild and stamp those insects to oblivion!
JUDGE GB | snapman | |
Smashenfreude | kirkjerk | |
the sentence | dessgeega | |
Kowlr | Terry | |
Mouse Game | Cossix | |
Nicholas Cage Adventure | qrleon | |
Bo Obama's Funyard | theblackmask | |
Vin Diesel Bakes a Cake | Strong | |
Hope | agj | |
General Mills Presents: Euro-Puppet's Frosty Foot-Ball | Six |
rgbwar | kirkjerk | |
the giant ghost bee | lofighost | |
Space Hurdler | qrleon | |
Race Kart | Pizza Time | |
david suzuki is canada's defender and her greatest warriour | Six | |
NSBD System Console | agj | (audio-only) |
dissdiss | birdcloud | |
Opposite of Up | snapman | |
Pizzaz Delivery | Strong | |
Championship Pen / No-Pen | SpindleyQ |
Crypt | Pizza Time | |
ROBODROID | Snapman | |
Space Escapers | dessgeega | |
Magnum Pie | qrleon | |
Sexy Adventures 5 | Terry | |
Heatseeker | kirkjerk | |
Don't Pander To The Male Gaze | Cossix | |
Super Space Walk | Strong |
Tennis For Two 3D | kirkjerk | |
betch | kirkjerk | |
WyneScape | LocoRoo | |
Get The Gems | Jaleho | |
Builders | increpare | |
600+ Vector Silhouettes of Anime Girls | SpindleyQ | |
Pirate Fruit Pinball | Cossix | |
Shump-type EP.1 - M.Bison vs Conan | Deacon Booze | |
Dodgeball | dessgeega | |
Oh Shit Pac Man is Hungry | qrleon | |
Shadows of Anarchy | Moth | |
YOU ARE ALREADY INSANE | snapman | |
drawblood | kirkjerk | |
Dinosaur vs Angel Cannon | chris b | |
SAVE THE UNIVERSE | Terry | |
Waterloo | Haze | |
Racecar Soccer | Strong | |
U.F.O. | Pizza Time |
A Klikmas Miracle (Klik of the Month Klub #18)
snowno | kirkjerk | |
Christmas Present Grab | Pizza Time | |
Christmas Democracy | theblackmask | |
Explode | agj | |
The Chistmas Sweater | SpindleyQ | |
Balls Not Bombs | dessgeega | |
Snowmangeddon | qrleon | |
um(tm) | Six | |
Panic | Terry |
Glorious Trainwrecks Klik Scene Intro | Pizza Time | |
looq | snapman | |
Robot Constructor | SpindleyQ | |
mouse heart kitty | dessgeega | |
swank | kirkjerk | |
Vampire Crossing | Haze | |
Lunar Caravan | qrleon | |
Protip | Six | |
Where | agj | |
Thy Firstpersonman | BiggerJ |
InterGalacticSpaceManBlastFest | kirkjerk | |
orbital nuclear golf | Haze | |
Sisyphong | BiggerJ | |
They're Coming Out Of The Walls, Man! | PizzaTime | |
Adventuers With Chickens | SpindleyQ | |
Of Dolphins and Political Ringtones | qrleon | |
Shoot Me Up | dessgeega | |
Linkland | snapman |
alphaboogie | kirkjerk | |
Die By the Bladed Sword In Darkness Of the Hell | PizzaTime | |
Space Madness / Thy Dungeonman | BiggerJ | |
stalwart Defender | dessgeega | |
Banana Command | squidlarkin | |
Robot Slinky | qrleon | |
Bad Penny: Multiverse Machinist | six | |
Unicorns Crapping Unicorns Crapping Birthday Cakes | six | |
Crazy Forklift | SpindleyQ | |
Uniboar | Haze | |
Leapbert | snapman | |
Burrito Adventure | wordrescue |
Captain Bloof | six | |
Great Journey | qrleon | Directer | snapman |
Fatherhood: Episode 2 - Entertain Eric! Quickly! | SpindleyQ | |
Mr. Frosty's XXXtreme Low-G Beach Volleyball | six | |
Sumo Dunk | dessgeega | |
Bumblebee Mafia | kirkjerk | |
Runaway Blast | agj | |
A AAAAA AAAAAAAAA | BiggerJ | > aaaaa aaa I only understood you as far as wanting to aaaaa. |
POLICEMN | oligophagy | |
FIND SHIT | daphaknee |
Hello my friends. I have not posted on here in 3 years or so because I have been in a game development wormhole for 3 years working on league of piss 2. They have not been hugely productive or satisfying years. The reason for this is that league of piss 2 require a fully custom engine plus I had a few weird mental breaks where I started developing it as an isometric block game etc etc. Originally piss 2 did not have a custom engine but I had ideas that were too cool for godot and they needed to be brought to life.
Anyway, the point is that game development can be a very slow and demanding process and it can even get in the way of other parts of your life that ARE more important, and so I have conceived the idea of a game that never ends. You may remember that when minecraft came out it was in alpha status and people played the game for years alongside it's development, enjoying new features as they came out. I would like to do the same thing but with a story driven game, simply release new stories again and again, basically treating the game less like one game, and more like a program and a vehicle for the delivery of whatever stories I like. This game is not going to be in alpha status like minecraft thoiugh because that implies progress towards an end. This game will just cease development when / if I am sick of it.
I am very excited about this idea because I think that it has a lot of benefits both for me, and for the final product. I very much like small details and funny secret characters and things in games, but when you are busy and stressed this is difficult, but when you are simply creating content and the overheads of creating the game and world are already behind you, there is no reason not to add as much detail as you desire.
I also think that having all of these stories and characters within one game and one world benefits each thing, but it allows interrelation and connection between them, and a sense of exploration.
Since all this content comes out in phases, to help people keep track I think I will have a system similar to super mario 64 where you could see your progress in completing areas, as this way when areas of the game become bigger you will know to go back there. I dunno I will try that anyway.
Anyway you get the idea but that is the plan. Once I finish this engine I am never going to make another one (maybe I will make a little roguelike or some nerd shit like that but nothing worth posting here). Hopefully I will be able to post the initial playable game on here later this year.
P.S. The engine is open source so if you hypothetically wanted to make your own myst 3 + touhou clone you can do so without the cost of 3 years of your life.
My (intellectual-chic) thesis (from spiced together twitter posts) on the work: "Interaction Poems: attempts to create a 'new grammar' for internet language, which, through interfaces such as twine, can exist iteratively.
Interaction Poem I is a new construction of the quotation mark; the artifice of iteration (time) creates new meanings."
GREETINGS, earthlings, I am Oberon Oedipus Mortimer Nieumeghen Adolf Gevaudan the XI, who is borrowing this account from my great^14 "GRAND"moRther of Marie Gevaudan, and i come to warn you of a great danger.
IN the year 4561, the TROTSKYIST SPACE APES FROM PLANET ZORKULON 6 have invade the human earth and her moon colonies. We are forced underground and have MUTATED INTO FORMS UNDESCRIBABLE. It is quite disheartening to LIVE UNDER THE FOOT OF THE SPACE APES, yet I enjoy life nonetheless. As such, In honor of my "GRAND"moRther, I have programmed a game to give you an idea of life in 4561! I hope the SPACE-TIME DIMENSIONAL WORMHOLE will not CORRUPT THE FILE I spent so many ZORKQUADLOONS on.
WASD - Engage spatial manipulation.
SPACE - Interact with spatial environment.
ESC - Exeunt Application.
I may have difficulties responding to comments due to SPACE-TIME DIMENSIONAL WORMHOLE mechanics.
UPDATE: This isn't actually a video game
Due to technical reasons, the title of this article differs from the proper title. The title of this article should be: Klik & Play
Klik & Play was the first in the line of 'Klik' products produced by Clickteam. Released in 1994, Klik & Play was a revolutionary way for users to make games quickly and easily. Users could define any number of 'frames', or levels, within which the games took place, then drop in premade or custom graphics, and assign behaviors to them with an Excel-style coding interface. Unlike some game creation programs which only allowed a very limited amount of creativity, and were usually restricted to a single genre, Klik & Play provided an open canvas upon which users could create a wide variety of games within the comfort of Windows, and then distribute their games as standalones, so even users without Klik & Play could enjoy them.
Klik & Play has not aged well. However, it is quite popular among trainwreckers for this very reason. It is incredibly buggy (in a "so-bad-it's-good" way), outdated, and also imposes a number of challenging restrictions on users. These novelties alone make Klik & Play attractive to many, although repulsive to others. There is also a bundled library of premade, low-quality graphics and sounds, many of which have become injokes among trainwreckers.
Hello guys, i've decided to finish up Mr. Cat II: Cat Harder and soon the game will be here.
I've just left here due to my inactivity.
The gulls are out for their evening flight.
you know that I've run out of ideas when I start making snake variations
A simple text game about some of my favourite moments from GDC 2010.