Random posts

LFF's picture

STOMP

stomp.png
Game File: 

Based on the classic children's playground game "Ladybird Haterer". Allow your feet to get wild and stamp those insects to oblivion!

Made For: 
Pirate Kart 2

Klik of the Month Klub/Year Two

Year Two


Klik of the Month Klub #22
JUDGE GB snapman
Smashenfreude kirkjerk
the sentence dessgeega
Kowlr Terry
Mouse Game Cossix
Nicholas Cage Adventure qrleon
Bo Obama's Funyard theblackmask
Vin Diesel Bakes a Cake Strong
Hope agj
General Mills Presents: Euro-Puppet's Frosty Foot-Ball Six

Klik of the Month Klub #21

rgbwar kirkjerk
the giant ghost bee lofighost
Space Hurdler qrleon
Race Kart Pizza Time
david suzuki is canada's defender and her greatest warriour Six
NSBD System Console agj (audio-only)
dissdiss birdcloud
Opposite of Up snapman
Pizzaz Delivery Strong
Championship Pen / No-Pen SpindleyQ

Klik of the Month Klub #20

Crypt Pizza Time
ROBODROID Snapman
Space Escapers dessgeega
Magnum Pie qrleon
Sexy Adventures 5 Terry
Heatseeker kirkjerk
Don't Pander To The Male Gaze Cossix
Super Space Walk Strong

Klik of the Month Klub #19

Tennis For Two 3D kirkjerk
betch kirkjerk
WyneScape LocoRoo
Get The Gems Jaleho
Builders increpare
600+ Vector Silhouettes of Anime Girls SpindleyQ
Pirate Fruit Pinball Cossix
Shump-type EP.1 - M.Bison vs Conan Deacon Booze
Dodgeball dessgeega
Oh Shit Pac Man is Hungry qrleon
Shadows of Anarchy Moth
YOU ARE ALREADY INSANE snapman
drawblood kirkjerk
Dinosaur vs Angel Cannon chris b
SAVE THE UNIVERSE Terry
Waterloo Haze
Racecar Soccer Strong
U.F.O. Pizza Time

A Klikmas Miracle (Klik of the Month Klub #18)

snowno kirkjerk
Christmas Present Grab Pizza Time
Christmas Democracy theblackmask
Explode agj
The Chistmas Sweater SpindleyQ
Balls Not Bombs dessgeega
Snowmangeddon qrleon
um(tm) Six
Panic Terry

Klik of the Month Klub #17
Glorious Trainwrecks Klik Scene Intro Pizza Time
looq snapman
Robot Constructor SpindleyQ
mouse heart kitty dessgeega
swank kirkjerk
Vampire Crossing Haze
Lunar Caravan qrleon
Protip Six
Where agj
Thy Firstpersonman BiggerJ

Klik of the Month Klub #16
InterGalacticSpaceManBlastFest kirkjerk
orbital nuclear golf Haze
Sisyphong BiggerJ
They're Coming Out Of The Walls, Man! PizzaTime
Adventuers With Chickens SpindleyQ
Of Dolphins and Political Ringtones qrleon
Shoot Me Up dessgeega
Linkland snapman

Klik of the Month Klub #15
alphaboogie kirkjerk
Die By the Bladed Sword In Darkness Of the Hell PizzaTime
Space Madness / Thy Dungeonman BiggerJ
stalwart Defender
dessgeega
Banana Command squidlarkin
Robot Slinky qrleon
Bad Penny: Multiverse Machinist six
Unicorns Crapping Unicorns Crapping Birthday Cakes six
Crazy Forklift SpindleyQ
Uniboar Haze
Leapbert snapman
Burrito Adventure wordrescue

Klik of the Month Klub #14
Captain Bloof six
Great Journey qrleon
Directer snapman
Fatherhood: Episode 2 - Entertain Eric! Quickly! SpindleyQ
Mr. Frosty's XXXtreme Low-G Beach Volleyball six
Sumo Dunk dessgeega
Bumblebee Mafia kirkjerk
Runaway Blast agj
A AAAAA AAAAAAAAA BiggerJ > aaaaa aaa
I only understood you as far as wanting to aaaaa.
POLICEMN oligophagy
FIND SHIT daphaknee

Klik of the Month Klub #13

  1. Beardworld Action Championship Trilogy: BEARDED VENGEANCE (SpindleyQ)
  2. Quest Befitting a Royal Scorpion (qrleon)
  3. Skyships (Pizza Time)
  4. The Amazing Manspider (kirkjerk)
  5. Reverser Too: The Timebeard Chronicles (snapman)
  6. Mirror Universe (BiggerJ)
  7. I Have to Break for Dinner and then Disappear Forever: The Game (Six)

Klik of the Month Klub #12

  1. Face Driver (Haze)
  2. Spahoro.exe (qrleon)
  3. BIG POPPA DINOSUAR DIGGER (Pizza Time)
  4. Reverser One (snapman)
  5. Pixiesmash FX (kirkjerk)
  6. WILLY BEE'S VISION QUEST (Six)
  7. PUSHING THE BUTTON WITH DESTROY THE WORLD WITH AN EXPLOSION: SPECIAL EDITION (BiggerJ)
  8. Pterodactyl v. Bicyclist (BotageL)

Klik of the Month Klub #11

  1. Man In Desert Gets Brained (BiggerJ)
  2. DINOSAUR (snapman)
  3. Aeroplane Vs. Velociraptor Gang (qrleon)
  4. Intergalactic Robot (Pizza Time)
  5. Eat The Stairs (Six)
  6. Heavy Police II (SpindleyQ)
  7. BASHO 2 (kirkjerk)
  8. Monty Hall Problem Simulator (Haze)

danyburton's picture

The Game to End All Games

Hello my friends. I have not posted on here in 3 years or so because I have been in a game development wormhole for 3 years working on league of piss 2. They have not been hugely productive or satisfying years. The reason for this is that league of piss 2 require a fully custom engine plus I had a few weird mental breaks where I started developing it as an isometric block game etc etc. Originally piss 2 did not have a custom engine but I had ideas that were too cool for godot and they needed to be brought to life.
Anyway, the point is that game development can be a very slow and demanding process and it can even get in the way of other parts of your life that ARE more important, and so I have conceived the idea of a game that never ends. You may remember that when minecraft came out it was in alpha status and people played the game for years alongside it's development, enjoying new features as they came out. I would like to do the same thing but with a story driven game, simply release new stories again and again, basically treating the game less like one game, and more like a program and a vehicle for the delivery of whatever stories I like. This game is not going to be in alpha status like minecraft thoiugh because that implies progress towards an end. This game will just cease development when / if I am sick of it.
I am very excited about this idea because I think that it has a lot of benefits both for me, and for the final product. I very much like small details and funny secret characters and things in games, but when you are busy and stressed this is difficult, but when you are simply creating content and the overheads of creating the game and world are already behind you, there is no reason not to add as much detail as you desire.
I also think that having all of these stories and characters within one game and one world benefits each thing, but it allows interrelation and connection between them, and a sense of exploration.
Since all this content comes out in phases, to help people keep track I think I will have a system similar to super mario 64 where you could see your progress in completing areas, as this way when areas of the game become bigger you will know to go back there. I dunno I will try that anyway.
Anyway you get the idea but that is the plan. Once I finish this engine I am never going to make another one (maybe I will make a little roguelike or some nerd shit like that but nothing worth posting here). Hopefully I will be able to post the initial playable game on here later this year.

P.S. The engine is open source so if you hypothetically wanted to make your own myst 3 + touhou clone you can do so without the cost of 3 years of your life.

Architectural Diagram's picture

Stimulation (Interaction Poem I)

Stimulation Cover Photo.png

My (intellectual-chic) thesis (from spiced together twitter posts) on the work: "Interaction Poems: attempts to create a 'new grammar' for internet language, which, through interfaces such as twine, can exist iteratively.

Interaction Poem I is a new construction of the quotation mark; the artifice of iteration (time) creates new meanings."

Author: 
Architectural Diagram
Made For: 
testing
gisbrecht's picture

A Video Game From the Future!

Amazing0647.jpg

GREETINGS, earthlings, I am Oberon Oedipus Mortimer Nieumeghen Adolf Gevaudan the XI, who is borrowing this account from my great^14 "GRAND"moRther of Marie Gevaudan, and i come to warn you of a great danger.

IN the year 4561, the TROTSKYIST SPACE APES FROM PLANET ZORKULON 6 have invade the human earth and her moon colonies. We are forced underground and have MUTATED INTO FORMS UNDESCRIBABLE. It is quite disheartening to LIVE UNDER THE FOOT OF THE SPACE APES, yet I enjoy life nonetheless. As such, In honor of my "GRAND"moRther, I have programmed a game to give you an idea of life in 4561! I hope the SPACE-TIME DIMENSIONAL WORMHOLE will not CORRUPT THE FILE I spent so many ZORKQUADLOONS on.

WASD - Engage spatial manipulation.
SPACE - Interact with spatial environment.
ESC - Exeunt Application.

I may have difficulties responding to comments due to SPACE-TIME DIMENSIONAL WORMHOLE mechanics.

UPDATE: This isn't actually a video game

Author: 
Oberon Oedipus Mortimer Nieumeghen Adolf Gevaudan the XI
Made For: 
An event

Klik 'n' Play

Due to technical reasons, the title of this article differs from the proper title. The title of this article should be: Klik & Play

Klik & Play was the first in the line of 'Klik' products produced by Clickteam. Released in 1994, Klik & Play was a revolutionary way for users to make games quickly and easily. Users could define any number of 'frames', or levels, within which the games took place, then drop in premade or custom graphics, and assign behaviors to them with an Excel-style coding interface. Unlike some game creation programs which only allowed a very limited amount of creativity, and were usually restricted to a single genre, Klik & Play provided an open canvas upon which users could create a wide variety of games within the comfort of Windows, and then distribute their games as standalones, so even users without Klik & Play could enjoy them.

Klik & Play has not aged well. However, it is quite popular among trainwreckers for this very reason. It is incredibly buggy (in a "so-bad-it's-good" way), outdated, and also imposes a number of challenging restrictions on users. These novelties alone make Klik & Play attractive to many, although repulsive to others. There is also a bundled library of premade, low-quality graphics and sounds, many of which have become injokes among trainwreckers.

Features

  • Games are divided into 'frames': add any number of different levels and screens into your games.
  • An assortment of (hilariously bad) premade graphics, with the ability to import graphics (somewhat buggy)
  • A number of pre-built movement systems that can be assigned to objects (most being quite buggy): Mouse, Eight Directions, Race Car, Platform, Bouncing Ball, Path, Static (no movement, usually for users to create their own movement systems)
  • Automatic animation system changes animation sequences in response to the pre-built movements
  • A Step-Thru Editor for absolute beginners, which runs the game, pausing it when certain events occur in the game and asking the user what actions to take
  • An Excel-like Event Editor for more experienced users, providing the full set of events and actions for scripting more complex behaviors in games
  • Built-in lives and score displays with customizable graphics, plus number counters which may be hidden, or displayed as a number or bar
  • 256-color graphics (16-million colors on old machines supporting the special graphics driver)
  • Playback of WAV and MID audio

Limitations

  • Klik & Play is old, and for that reason supports few file formats. Digital music must be uncompressed into WAV files, and the Picture Editor is picky about importing.
  • There is a limit of approximately 250 Active Objects being present at any point while the game is running. When this limit is reached, no new objects can be created, and collisions will stop working.
  • There is no native support for scrolling. It is possible to give your frames a different size than the game window: a frame smaller than the window will be centered with borders surrounding it, and a frame larger than the window will show only the top-left-most portion. Klik & Play does not provide any facilities for changing which portion of the frame is displayed inside the game window. It is possible that the developers may have intended to add this feature at some point, but dropped it, either due to time constraints or poor performance on the target machines. Later entries in the 'Klik' series allowed this kind of scrolling. As a workaround, you can 'fake' scrolling in Klik & Play by using Active Objects in place of Backdrops.
  • Every instance of an Active Object has 'Alterable Variables', which are numeric values that can be used to store information in individual objects. However, Klik & Play only provides three such Alterable Values per each instance, labeled Alterable Values A, B, and C. If you need more values, you will need to use Counter objects or extra Active Objects.
  • There is a limit on how many events you can include within a frame. As a rule of thumb, you shouldn't go over 450 events, or risk corrupting your game (reference).

Johny L.'s picture

IMMA BACK FOOLS

bandicam 2013-10-14 19-10-08-285.png

Hello guys, i've decided to finish up Mr. Cat II: Cat Harder and soon the game will be here.
I've just left here due to my inactivity.

Gull Attack

screenshot.png

The gulls are out for their evening flight.

Event Created For: 
Made For: 
An event

Dammit Snake

shot.png
Game File: 

you know that I've run out of ideas when I start making snake variations

Author: 
Guilherme Töws
Made For: 
An event

GDC Experience 2010

Screen shot 2010-03-13 at 8.00.22 PM.png
Game File: 

A simple text game about some of my favourite moments from GDC 2010.

Made For: 
Glorious GDC Gameboree 2010
Syndicate content
pensive-mosquitoes