Well, apparently I just made a dissapointing sequel.
Meh, I'm sorry. I was trying to make a decent long-length trainwreck.
I was out of ideas, and I feel that maybe I should either scrap any plans for a Justice Mustache 4 or try to put more effort into JM 4 if I ever make it.
-Best Regards
Smedis2
Game designed mostly by my son Eric.
You are DINOBOT, and your job is to undo the foul deeds of GIGABOT (pronounced "Jiggabot"), the bad giganotosaurus, who is stomping all the dinosaurs! Use your bring back to life gun to bring the dinosaurs back to life.
All graphics courtesy of JURASSIC ART
EDIT: Eric came to check things out this morning and decided the game needed more kinds of dinosaurs and also sound effects. So we added those things.
Kind of sketch made in a few hours, i have all these crazy ideas for stuff like this but i end up getting put off by the scope so i thought i would try releasing some smaller things like this
Controls: A, S, D, arrow keys (+ a few others not really necessary)
Honestly not really sure if this will work or not, if anyone tries it out let me know
You might have to download this first: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#latest-microsoft-visual-c-redistributable-version
Made this using Unity and this tool which myself and some friends have been working on for reusing bits of games in other games - https://github.com/plunderludics/unity-hawk
This stuff is pretty inspired by a couple of games from glorious trainwrecks years ago -
https://www.glorioustrainwrecks.com/node/6524
https://www.glorioustrainwrecks.com/node/10585
Node 10000 marks a special, arbitrary milestone in Glorious Trainwrecks history. How far we've come since those heady days of node 1000 or node 100! Reminisce about your favourite nodes here.
(Previous content was posted by a spambot, as is somehow vaguely fitting. They posted a picture of a shoe.)
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comfy_shoe.jpg | 92.93 KB |
Try and keep track of which Zubat you are in a cave full of Zubats! Collect cherries for a high score!
Controls: Arrow Keys
I ran into a bit of a mental block on this big level I'm working on, so I finished up a level I started a couple days ago. It's called Climbing Mount Shepard. and it's pretty short, so it won't take long to reach the end... or will it? Tileset is Vestiges 2 by Sergio Cornaga.
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Healy - Climbing Mount Shepard.knytt_.bin | 61.12 KB |
Felt like making this, dunno why. About a hundred instances of El Loco Dumas (Yellow Runner) jog across your screen while pulsing up and down to upbeat music and a seizure-inducing background. Requires hardware-accelerated DirectX 8 and a screen resolution over 1280x800. If too many people are on cobweb-collecting antiques can't run the demo, guess I'll upload a less extravagant software-rendered version. Made using MMF2.
P.S. Hold Spacebar for more Dumas (over 500!).
Edit: Holy crap, the image is so wide that it breaks the layout. Oops.
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DumasParty.zip | 2.26 MB |