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SpindleyQ's picture

SHOOT AT THINGS

shootatthings.png

SHOOT AT THINGS is a game where you shoot at things

SHOOT SHOOT SHOOT

SHOOT THOSE THINGS

Made For: 
Pirate Kart 2

Twine macro: <<hoverreplace>> and <<mousereplace>>

This set of macros is a mouse-driven counterpart to <<replace>> and are essentially a simpler form of <<hoverrevise>>. They cause a span of passage text to change into a different span when the mouse moves over it. It comes in two main varieties: <<mousereplace>> replaces the span outright when the mouse touches it, whereas <<hoverreplace>> simply displays the alternative span while the mouse is hovering over it, and will change back when it leaves.

For convenience, there are also the following variations:

  1. <<mousecontinue>> functions like the <<continue>> macro, causing a single enclosing span to disappear when the mouse touches it, and revealing all subsequent passage text.
  2. <<mouseremove>> creates text that simply disappears when the mouse touches it.

Install my <<Replace>> Macro Set to use this macro.

Usage examples:
Separate both versions of the span using <<becomes>>.

  1. <<hoverreplace>>You see here a clock.<<becomes>>It's 8:09PM.<<endhoverreplace>> causes the text "You see here a clock" to become "It's 8:09PM." when the mouse hovers over it, and go back when the mouse leaves.
  2. <<mousereplace>>A [[bird]]!<<becomes>>It flew away.<<endmousereplace>> causes the text to become "It flew away." when the mouse touches it.

The <<mousecontinue>> and <<mouseremove>> variations don't use <<becomes>>:
  1. <<mousecontinue>>Move here to begin.<<endmousecontinue>> hides all further passage text until the mouse touches "Move here to begin.", whereupon those words vanish and the text is revealed.
  2. <<mouseremove>>Don't touch me!<<endmouseremove>> causes "Don't touch me!" to vanish when the mouse touches it.

<<becomes>> vs. <<gains>>
If you use <<gains>> instead, then the second version is appended to the first version.
  1. <<hoverreplace>>[[End game|Quit]]<<gains>> Are you sure??<<endhoverreplace>> adds the words "Are you sure??" after the link while you hover over it.
  2. <<mousereplace>>You see a barrel. <<gains>>It is empty.<<endmousereplace>> adds the words "It is empty." when your mouse touches the words.

Version history:
  1. 16-6-2013: Updated regarding Combined Replace Macro Set.
  2. 12-5-13 - Initial.

Feel free to report any bugs to @webbedspace.

AttachmentSize
TwineMacros-HoverReplace-1.0.1.txt3.54 KB
Crash's picture

CANYON.MID Tribute Concert

screen.gif
Game File: 

Save the concert!!!

Made For: 
Pirate Kart 2
Healy's picture

Vector the Crocodile in Pony Adventure

vectortext_screen.png

A short, crappy game I coded in an hour. Contains ponies. You'll need an interpreter to play this; google "WindowsFrotz" or "Gargoyle interpreter" for Windows, "Zoom interpreter" for Mac.

Made For: 
An event

Rowlympian

rowlympian_ss.png
Game File: 

You are an up-and-coming rower, hoping to represent your beloved country at the next Rowlympic Games. Compete in this 1 KM time trial to earn your place on the team.

Developed for Pirate Kart V in a single evening, with a broken arm.

Made For: 
An event

Incendiary Invaders

IncendiaryInvaders.png

This is an Every Extend-type game. Click on the invaders to detonate them. Destroy them all with one click to advance to the next stage. This may require either observing their movement patterns carefully, or just blind luck.

Event Created For: 
Made For: 
An event

Bumcharles 2

bumcharles2logoslow.gif
Game File: 

Here's a web/flash version, it's a bit diy. If you like underworld, this'll work. It of course runs a little faster, I think is immune to basic crashes, and the art board is glitchy, not all the "brushes" work and pressing space too much will cause major lag. That aside, you're welcome to preview if you can't be bothered to download the regular version.

Thanks for playing. Share your screenshots. Good luck. I know this is a little unexpected, but I think it's done. Thanks to Alex Hufeland for the track, Hopefully this will be a little more than a game thing. Lots of easter eggs. Made in The Games Factory, feel free to look through the sauce if you have a compatible clickteam product, post screenshots, issues, etc here. Be patient through it, press = or P to skip frames..

Rule of flow. Simply press P or equal when you feel you've seen enough of the frame before it ends up being boring, because almost all frames are ENDLESS. Later on it's different.. It'll hopefully make sense in the whole product.

I included a .bat file to run the exe under one core. If you're having the sound looping bug, run the .bat.

Some screenshots:
http://viovis.chaosnet.org/bumcharles

Author: 
bc_, Scribblewise
Made For: 
An event
Zecks's picture

rhahrgh

nothing to see here now

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