WHAT ARE THE FIVE ZONES.....
My new DOOM 2 level! This level, as stated below, uses some fancy format so you need Zdoom or Gzdoom or maybe some other sort of port to play it correctly! Nothing like annoying cutscenes, I just don't like making levels in the old Doom format.
Also I really reccomend playing on normal first! It's much more interesting to play on hard -after- you get to know the level :)
Easy is always an option, too.... Some more information is in fivezone.txt, for any interested!
- Stuff that requires Zdoom or equivilent source port
- Full difficulty level implementation
- Another weapon
- Detailed and engrossing story that will grab you by the hook of your seat, which is right under this point
THE LEGEND OF THE FIVE ZONES!
DAY ONE: HOUR 5:20
*BZZZT* your comm crackles in your large ear. "Come in Sgt. Hoppsy!*" barks a booming voice. It's the General!
* In my canon, after nearly dying defeating the boss at the end of Doom 2, the Doom Guy was brought back to life through immediate operations with the only resources available: a stockpile of medkits, and the remains of his pet bunny, Daisy, resulting in him being a freakish human/bunny mutant. He hasn't been the same since.
"What is it, sir?"
"We need to send you on a special operation to-"
With a grunt and a crunch of a carrot you were nibbling on, you cut him off. "Sir, with all due respect, you know I only accept to go on missions where only my experience with demon fighting is NECCESARY. You know how I hate going outside as I am now!"
"I understand, Hoppsy, but this IS something we need to call you in for. We've already lost a whole squadron of soldiers, Commander Scrapson, and Duke, my pet orangutan."
"I'm sorry to hear that sir. Especially about Duke. But how does this concern me?"
"I'm going to to tell you, Hoppsy! We don't know exactly what forces managed to take out all our men, but we still have quite a lot of information from our scouts, and it's grim. We've discovered that an old Phobos base was overrun by the hellspawn, ages ago, and turned into hellzones. Specifically... FIVE hellzones!"
"Five?! My god! I've only ever seen at most three hellzones at once! How could the demons have created such a powerful terraformation?"
"We don't know, except that they've had a lot of time alone, undisturbed... until now."
CONTINUED IN STORY.TXT PLEASE DOWNLOAD AND UNPACK THE ZIP ABOVE TO READ ON!!!
ATTACK OF THE DROIDS
Attack of the droids is a unique game in which you use the colour of your lasers to defeat the enemies. Simultaniously rotate your two turrets to blast the droids to smitherines. How many points will you get?
Kickstarter suggestion: A game about Bronies, but with explosions and stuff. Include Derpy Hooves. :)
Derpy is used to intercept the missiles in midair. Good luck controlling her.
features 2 difficulty modes, 3 story endings, and too many explosions!
Left click to potion. Right click to trigger. Get gold. Rock on.
This is a one-player Scorched Earth type game. You control both turrets, and you win if you get them to shoot each other in a single simultaneous strike. Feel free to press R to roll a new terrain map in case the current randomly generated one is too obstructive.
This is an Every Extend-type game. Click on the invaders to detonate them. Destroy them all with one click to advance to the next stage. This may require either observing their movement patterns carefully, or just blind luck.
You are an officer responsible for deploying the experimental Skippingstone missile against the cities of your nation's enemies. This unusual missile has no targeting system, but can be guided by magnetic towers toward its target. Click and drag to move the towers, then press space to launch them. For reasons known only to your superiors, the enemy cannot prevent you from moving the towers at will. And, due to a very aggressive weapons manufacturing deal, you can use as many missiles as you want.
It's not well-known, but Anna Anthropy's When Pigs Fly took a lot of effort to create. For one thing, the act of getting pigs to fly is one of the hardest problems known to science. A number of attempts to make the pig character airborne were tested during development - some more successful than others. This is one of those tests.
DISCLAIMER: This took four hours to make, which is inexcusable. The only consolation in this is that it's a much higher quality game than I normally turn in.
My original idea was to make some kind of EXTREME TENNIS game where the ball was a grenade and the players were carrying machine guns, but because I couldn't be bothered to put in a net or introduce bounce physics and stuff I ended up making GRENADE PONG instead.
Each player is equipped with a gun and a forcefield. Like Pong, the aim of the game is to bat the grenade off the opposite side of the screen. Unlike pong, you can only deflect the ball when your forcefield is activated, and your forcefield only stays active for about 1/3rd of a second each time you use it (and takes just over 1 second to recharge). If you touch the bomb while your forcefield is inactive, you lose instantly.
But wait - there's more! You can't move and fire. Your characters will automatically aim towards each other, but while you hold down the Fire key you will be able to adjust your aim by pressing your move up/move down keys. Bullets will not kill you, but will hinder your movement around the court - your forcefield will not protect you from this! Bullets do not affect the bomb in any way.
Player 1: WASD to move, G to shoot, Y to use forcefield
Player 2: Arrow keys to move, Page Down to shoot, Page Up to use forcefield
You only play one round at a time and the game will automatically return to the title screen after each round.
Windows only; made in Game Maker 7; .zip includes GM7 file.
he's traded his gavel for a hoe and his courtroom for a field of dirt