In celebration of the 25th, I have crafted 25 mini-levels to jump through!
I went waaaay overtime on this.
MMF2 has really lousy performance when it comes to rotating/scaling sprites in software rendering.
Shift jumps.
Hold Shift to jump higher, and to bounce higher off the note blocks.
Don't leave any edge of the screen.
Don't hit any Spinies.
Grab the Super Mushroom. If there are coins, grab them first. Then the Super Mushroom will appear.
You can bounce upward off the top corners of the note blocks.
You can go to any number level by typing that number into the File -> Password dialog.
The "Ow, that really huuurht!" voice clip was by Malefact. Sorry.
Edit: You might want to install the "Arcade" font to play this, but it's totally optional.
A game about eyes of the cats. Move the eyes and enjoy.
A vaguely incredible-machine like puzzle game, made in a weekend by my team at Northeastern U for the 2010 Global Game Jam
Play it at
http://alienbill.com/sprinkle/ or http://openprocessing.org/visuals/?visualID=7321
Made for Pirate Kart V, and inspired by the space sims I played all the time as a kid.
The goal in this game is to kill pirates, collect cargo, and upgrade your ship. There’s no “win” condition, just survive in the universe and have fun.
The web playable requires the unity plugin
don't do what donny don't does.
the goal of nerdsnipe: the game is to contemplate what a game entitled "nerdsnipe: the game" would be like, how it would play, and how you would put your own spin on it if you were to make it.
you win when you think to yourself, "gosh, did i seriously just spend that long thinking about a game called 'nerdsnipe: the game'?" - i.e. to become nerdsniped! (verb: To present someone [or oneself] with a very interesting problem to solve, distracting them from whatever they were doing previously.)
based on true events.
You find yourself trapped in another world.
Vast landscapes. The Continarian Hills are your salvation.
Seek the path, seek the path.
Solve the math, seven two eight nine
-Amazing continuation to 'Erizonian Hills'
-Has an elevator
-That works most of the time
-Be careful
-Find secrets
-'Absolutely stunning' - Jennifer Lopez
-'Better than Dear Esther I guess' - Prolific manual labourer
WhOeVeR fInDs ThE tWo SeCrEtS gEtS a FrEe PiCtUrE oF a SkIn CaRe PrOdUcT(Muhammad isn't one of them)
Arrow keys, space bar
Made with https://github.com/plunderludics/unity-hawk
Give the racing game the run-around and put Freestyle Box Wasteland back on the shelf, it's monster time!
Attached is a test version of the fourth idea I had that I am going to be working into an actual game, the third one was going to be a Chu Chu Rocket clone only it was going to be Cock Cock Rocker where you had to guide the rockers into the limos and turn away the screaming fans away but I only could go far as having a single rocker turn ninety degrees when hitting a wall (by, cleverly, changing the angle, which is a device that I should use in more games) as I don't think it's possible to take it further than that or at least my skill level.
See, I want to make a game that could be fun in both single and multiplayer (single player in Cock Cock Rocker would just be a puzzle mode as there is no way I would be able to do multiple AIs using such a basic Klikteam product. Maybe in Multimedia Fusion but not this) and the whole players managing a group of NPCs seemed like a good idea for fast action and laffery so I took the 'herding' mechanism of Chu Chu Rocket and changed it to something that was more direct and that evolved into what we have here. The next step will be either be making the game about herding small objects or eating the most small objects before the timer runs out.
Or maybe just giant Dracula versus giant Wolfman battling whilst small objects run away only to be crushed underfoot whilst you toss buildings and cars at each other until there's only one monster left. That's pretty rhinoceros innit.
That will be the plan for Monster Mash - Gigantic Creature Feature Throwdown.
Attachment | Size |
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monmash.zip | 138.64 KB |
PLAY AS THE EIFFEL TOWER ON A JOURNEY OF SELF-DISCOVERY. WHAT DOES IT MEAN TO BE A MACHINE? WHAT DOES IT MEAN TO THINK? WHY ARE WE HEAR. WHY CAN WE HEAR?
ALL THESE QUESTIONS AND MORE ARE ANSWERED.
BY ANDREW SUM
http://twitter.com/#!/JigxorAndy