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bpseudopod's picture

Witchmall (for Kate B)

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Game File (Linux): 
Game File (Mac): 

A sing-em-up about urban decay and the beauty of lost memories. Can YOU find all the ghosts?

This game was made for Kate B for Sekret Santa 2019.

Event Created For: 
Made For: 
An event

RPG I+II Collection

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Game File: 

YOU will experience Grass Tile in a completely new fashion- with my "RPG I + II COLLECTION"- the "Three Tile Rule" Be damned!!! 10000 miles of viciously repeating fields- you will smell this grass... for the plains are airy! these plains leave room for the imagination- its the natural world as you never knew you needed!!
this is my most perfect game yet... i'm sure you'll agree! so why not? give "RPG I + II COLLECTION" a try tonight... ;>

Event Created For: 
Made For: 
An event

Survival Mode Hard Type: Code Simellena

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Game File: 

Protect your stupid yellow city with your stupid yellow hair. Rockets don't hurt you.

Arrow Keys to move, Z to shoot.

Survive.

Made For: 
Pirate Kart 2

Protect da Erth

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Game File: 

sinks planetary destruction farts endurance!!!!

Made For: 
Pirate Kart 2
Blueberry Soft's picture

Facebook.

Hey.

I've started using Facebook this year, and it's mostly replaced my calendar. It would be good if GT events were on there.

Is it okay if I start and maintain a Glorious Traiwnrecks page on there? A page is better than a group, right; in regards to having attached events?

Events should probably also be in the Twitter feed, I reckon.

Or we could just take over https://www.facebook.com/GloriousTreats

gisbrecht's picture

BINKY XII: Virtuil Road

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Game File (Linux): 
Game File (Mac): 
Game File: 

The twelfth in the award winning BINKY Series.

BINKY, RUFF and EGGS take a VIRTUIL ROAD in the VIRTUIL WORLD...

But danger lurks at every corner! Watch out!

Collect the treasure to get a higher SCORE...

but what is a SCORE anyway? In this paper I shall elucidate on the structure of "video game"...
...
...

Controls:

P - Start The Game
A,D,Left,Right - Movement
Space - Turn Invisible

Credits:
VT323 Font by Peter Hell and Jacques Le Bailly
https://github.com/phoikoi/VT323
Art From Klik&Play
Samples from Klik&Play
Samples from 3D Movie Maker

Music:
Land of Dwarf from Faxanadu

Author: 
MarikenG
Event Created For: 
Made For: 
An event

Jungle Max

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Game File: 

Max visits the jungle. Use mouse key to move around. Made in 2 days in Unity 3D.

Made For: 
An event
Smedis2's picture

BLORG ANT TREE

Now that I made JUSTICE MUSTACHE,I feel like I'm gonna turn it into the Mozart of my games.
Who here wants to see JUSTICE MUSTACHE 2:JUSTICE HARDER?

I really do.

FirecatFG's picture

Freestyle Rap Battle At The Theather Club

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An attemp to make a rhythm game on KnP, you could say this was inspired by a chinese youtube video.

Made For: 
An event
qrleon's picture

A Man of Solemn Dignity WIP

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AMOSD is the shooter I said I would send to DJKlikster once finished. It's been sitting untouched for a while now, and I thought starting a diary would encourage me to finish it. I'm trying to fix errors on the main gameplay board before I copy it ten or fifteen times.

The attached file includes the engine screen. Please note that it's not a real level and you will easily be overpowered because all enemies are set to spawn indefinitely. The real game will NOT be this dense, except for maybe the final gauntlet. See the debug controls below for help in cleaning up this mess. (or you could wait until I upload a less cluttered WIP.)

Controls

WASD: movement
Arrow keys: shoot
1-9: equip weapons
-, =, backspace, ]: more weapons

Debug

CTRL+Z: wipe all enemies
CTRL+X: wipe all spawn points
Click on any enemy or spawn point to remove it.
CTRL+Shift+Click: Move the player
CTRL+L: add 50 life to the player

(using CTRL+Z and clicking unwanted lairs, you can set up a fight between the player and only a couple of enemy types.)

Main Enemies

Ninja Head: the main enemy. Follows and shoots smokescreen, which affects the player's shot accuracy.

Slime: acid splashes back when you hit it.

Eye: Moves in a swirling pattern and slowly closes in on the player. Later on, they will be created 16 at a time, one every 0.2 seconds, to make a snake enemy.

Yellow octopus with eye: a sniper whose shots go through walls. weak on its own since it doesn't follow the player, but they can make being cornered by other enemies much more dangerous (or impossible to escape). They can also be boxed into areas and be used as permanent turrets. I should probably lower their starting life a bit.

Knight: moves only in the cardinal directions (NSEW), and twice as fast if aligned with the player. Knights are knocked back by the sword weapon.

Exotic Enemies

Orb: a slow ball that splits in half occasionally. these don't spawn from lairs; they're just an additional hazard.

Beetle: Small enemies with 1HP that spawn quickly.

Rocket Launchers: not implemented. periodically shoot 8-16 rockets away from the player, which slow down and then reverse course towards him.

Ghosts: not implemented. they will probably just stop&go through walls.

Robots: move along a set path, usually through a narrow maze. they will shoot smokescreen if you destroy them.

Weapons

(eventually i will set it up so that the player has only 3 or 4 weapon slots.)

1 - Normal
2 - Longer range, lower rate of fire
3 - Low range, passes through walls
4 - Sword, deflects projectiles except for smoke. Slimes don't counter it and knights cannot charge through it. several swords layer on top of one another making for a rudimentary charge-up, allowing the player to destroy some enemies instantly on contact.
5 - Boomerangs!
6 - eggs/pellets. for when things are chasing you in narrow corridors and you want a higher rate of fire.
7 - 'flamethrower'. high rate of fire and low range. useless in corridors as it will hit the walls and disappear. if the player runs and shoots in the same direction, this weapon will make a rudimentary shield against weak enemies.
8 - shower nozzle, very weak with a high rate of fire, only useful against 1HP enemies such as beetles. very bad against slimes.
9 - cannonball, high damage and very low rate of fire. it will pass through multiple enemies.
0 - rebounding shot
-, =, and backspace are rare combinations of the above. \ is a broken version of the normal gun, and ] is a debug weapon.

OTHER STUFF

Sliding spikes: hurt when touched. cannot be shot through.

Sokoban boulder: it can be pushed. these would basically just be used to aggravate narrow mazes.

Dynamite: can be pushed, detonates if shot by player or hit by a sliding spike

Purple walls: can be destroyed by dynamite.

...

See the below comments for more updates on the project.

edited for clarity!

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