A world for Katelabs: https://thewaether.itch.io/katelabs
come on a journey to an incredible chocolatey world that defies imagination
Warning: Turn down your speakers as I YELL INTO A MIC IN THIS
Press Mouse1 to shoot, aim with Mouse1, Move with WASD
Compete in the ULTIMATE SORCERER'S CHALLENGE! Only the very best Sorcerer's have the ability to to beat this challenge!
Controls:
Arrow Keys
Z to cast Fireball
X to cast Soul Asplode
C to Teleport
MarMOTS is back up, and more awesome than ever.
For reference, here is my 8-part vision. The only difference between the server that is now live and Vision #1 is that the current system is still missing a chatbox. That will not be hard. I'm also hoping to get bright colours up and running soon; have to run some experiments still. Smiley face support is unfortunately absent.
The current whiteboard-specific code is about 250 lines of Python; the whole server / framework is about 1400 lines. I love you, Stackless and Twisted.
This started as an experiment to see what different movement speeds would feel like. But for some reason I decided to take it further than that and made this.
It is war.
The slimes have appeared and they're targetting the world.
But one won't take it.
He has a log.
And he'll swing it.
Avoid the lasers with your mouse. The real ending is showed when you get 30.000. i have to admit this is really, really hard.
hello!
Just yesterday i stumbled upon the trainwrecks. Seems an interesting place, havent explored much yet though.
Here is a super janky map with some hands. Can you reach the goal?
ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.
Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt
Merry belated holidays!
Sorry this is so late! My December ended up being much busier than I expected and I ended up completely scrapping my first attempt (I am so out of touch with unity :P)
Regardless! I hope you enjoy this little puzzle bite.