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Kate B's picture

Willy's Wonksperience (KATELABS)

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A world for Katelabs: https://thewaether.itch.io/katelabs

come on a journey to an incredible chocolatey world that defies imagination

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Smedis2's picture

CODBLOPS

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Warning: Turn down your speakers as I YELL INTO A MIC IN THIS

Press Mouse1 to shoot, aim with Mouse1, Move with WASD

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Ultimate Sorcerer's Challenge

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Compete in the ULTIMATE SORCERER'S CHALLENGE! Only the very best Sorcerer's have the ability to to beat this challenge!

Controls:
Arrow Keys
Z to cast Fireball
X to cast Soul Asplode
C to Teleport

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SpindleyQ's picture

MarMOTS Vision #1 Nearly Attained!

MarMOTS is back up, and more awesome than ever.

For reference, here is my 8-part vision. The only difference between the server that is now live and Vision #1 is that the current system is still missing a chatbox. That will not be hard. I'm also hoping to get bright colours up and running soon; have to run some experiments still. Smiley face support is unfortunately absent.

The current whiteboard-specific code is about 250 lines of Python; the whole server / framework is about 1400 lines. I love you, Stackless and Twisted.

rosden's picture

stars

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This started as an experiment to see what different movement speeds would feel like. But for some reason I decided to take it further than that and made this.

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Log

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It is war.
The slimes have appeared and they're targetting the world.
But one won't take it.
He has a log.
And he'll swing it.

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FlaviusMaximus's picture

Cursor Minigame

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Avoid the lasers with your mouse. The real ending is showed when you get 30.000. i have to admit this is really, really hard.

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Hands (for katelabs)

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hello!
Just yesterday i stumbled upon the trainwrecks. Seems an interesting place, havent explored much yet though.

Here is a super janky map with some hands. Can you reach the goal?

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ZZTV 11

Thu, Nov 21 2013 09:26 AM
11/21/2013 - 11:26
08/22/2016 - 10:43
EST



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt


Games made for ZZTV 11

NameCreatedByScreenshotCommentssort icon
BLINK ZZT07/31/2016 - 01:12LynxBLINK.jpg0
ZZTV 1108/22/2016 - 19:41bitbotzztv11b.gif0
ZMAN07/14/2016 - 04:23LynxZMAN.jpg5
LightCycles07/29/2014 - 05:10Lynxcycles.jpg6
netgrind's picture

Tripcross (for Rylie James Thomas)

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Merry belated holidays!
Sorry this is so late! My December ended up being much busier than I expected and I ended up completely scrapping my first attempt (I am so out of touch with unity :P)

Regardless! I hope you enjoy this little puzzle bite.

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