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The Lighthouse

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Extremely short Knytt Story involving fog and lighthouses!

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RehaSoft's picture

Eat a Baby or a Burglar 2

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An old game from back in June I forgot to publish here/the GT website.

B̶l̶a̶t̶a̶n̶t̶l̶y̶ ̶r̶i̶p̶p̶e̶d̶ ̶o̶f̶f̶ ̶o̶f̶ Inspired by snapman's original game, "Eat a Baby or a Burglar."

HAVE FUN BOII

Author: 
Reha Soft
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Kate B's picture

Kate's Katelabs Worlds

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this floppy disc contains a bunch of the test worlds I made for katelabs to toy around with the systems. the ones you saw my screenshots of as I was making the game. The entire disc is under 2MB, big enough to fit on a flop. And it goes a long way. there's several milesworth of levels in here. whether or not they'll be fun for you to explore is another matter- but they may be

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Smedis2's picture

AmazePong

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YOU THINK PONG IS TOO EASY?
WELL TRY THIS AND ALL OF YOUR PROBLEMS WILL BE SOLVED.

EVERY 50 BALLS MISSED THE TIMER RESETS AND PUSHES THE BALLS BACK AND YOU HAVE TO HIT THEM ALL

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SpindleyQ's picture

MarMOTS update

Integrating my stackless python game engine is progressing smoothly, though it's turned out to be a little bit more work than I had initially bargained for.

Big change #1 is that the game loop no longer runs as fast as possible; rather it only runs in response to external events (keypresses + timers). Obviously, since I'm going to be running this thing on a server that I share with a couple hundred other people, using 100% CPU all of the time is not the best way to go. It's actually kind of bugged me for a long while that the engine did that, so it's nice to have a fix.

Big change #2 is that a bunch of global variables containing the current high-level "game state" (ie, which board we're on, which board we're heading to next, etc) got split into a new kind of object called a Client. This was kind of bad design in the first place, but I really needed this new entity once I introduced multiplayer.

The good news is that these two big changes are done, and a proof-of-concept port of hax0r over telnet to work the bugs out should be coming soon!

I'm kind of leaning towards only supporting SyncTERM over flashterm. Advantages to SyncTERM: ANSI music support, the smiley face character works. Disadvantages: Seperate app that you'll have to download, rather than clicking a button on a webpage. The ANSI music "language" looks sort of like ZZT's music language, so you can imagine that I'm pretty hyped about supporting THAT.

Flurry

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A quick prototype for a 2 player game. Players have linked health and have to travel across snowy trees to restore it.

Author: 
Andrew Nack
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LFF's picture

Clown Asia

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It's a metaphor for eternal punishment.

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Pirate Kart 2
FirecatFG's picture

Flood Fill

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Based on something that happens to me way to much when making flickgames.

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hugs's picture

.trac

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switch tracks to destroy enemies in your wake! be careful not to crash into them! can you reach the mythical kill screen, the hall where only the most valorous and high-scoring warriors travel to when they reach 999 points?

controls:
w/a/s/d or arrow keys to move
moving up and down probably isn't that useful

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sergiocornaga's picture

1HGJ Vol. 3

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This is a compilation of One Hour Game Jam submissions incorporating all of 1HGJ Vol. 1, all of 1HGJ Vol. 2, and the eight additional games I submitted during 2019.

I didn't manage to make as many games this year as I did last year. Somehow, in spite of this, the file size has more than doubled, which as we all know is the only reliable measure of quality there is. Enjoy!

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