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Captain Rollaboll

captain boss.png

Just started learning Unity, trying my hand at the Roll A Ball tutorial with a thrilling spaceventure.

Captain Rollaboll had no idea what to expect when he was chosen as the people's champion of the universe. Alone on a silent battlefield scarred by unknown architecture and strange monuments to forgotten wars, the captain must collect all the space orbs to prove that humanity is worth saving. The captain is a sphere.

Author: 
Rilen
Made For: 
testing
Railoc's picture

Blast Corps

blast.png
Game File: 

Blast Corps in Klik n Play! Keep the nuclear missile truck from exploding by destroying the buildings in its path!

Made For: 
Pirate Kart 2
rhetoricstu's picture

Fifa coins: blow the whistle

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Game File: 

and everything that happened in recent times,

Event Created For: 
Made For: 
An event
hugs's picture

win condition

win-condition 2012-02-17 08-26-36-54.png
Game File: 

music by bart (http://opengameart.org)

YOU HAVE ALMOST SAVED THE PRINCESS SHARON FROM THE WICKED "DOOM LORD"! WILL YOU DEFEAT THE "DOOM LORD" OR WILL YOU DISCOVER FIVE DIFFERENT MOSTLY-WACKY "ENDINGS"?

controls:
arrow keys to move
z to swing sword
x to shoot arrows

Made For: 
An event
Scroungin_4_Catsup's picture

Liar's Dice II: Honesty Dice?

liarsdice2 logo5.png
Author: 
Scroungin' 4 Catsup

A board game partially inspired by the tabletop games that everybody posted here back in August. I dunno if I'll ever participate in a jam because my brain just does not work that way, but that's the nice thing about jams, right? You can still use their prompts way after they're over and create something at your own pace.

Anyway I really like the act of rolling dice, even without it being part of a structured game, so naturally I created a structured game. The rules are sort of a joke but also sort of neat both mechanically and philosophically. It's a roll and move board game, where you move pawns along a board from the start space to the finish space, but instead of moving based on what the dice total is you rate how satisfying it felt to roll the dice from 1 - 10 and move that number of spaces instead.

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1+ players

You need:
- The game board
- One pawn for each player
- Any number of dice with any number of shapes, sizes, and sides

RULES: After agreeing on turn order, all players place their pawns on the "start" space.

At the beginning of your turn, pick up any number and combination of dice and roll them simultaneously. Rate how satisfying it was to roll the dice on a scale of 1 - 10, with 1 being not satisfying (or least satisfying) and 10 being very satisfying. Move your pawn a number of spaces equal to your declared level of satisfaction; play then continues to the player to your right.

The first player to reach the "finish" space wins, and is declared "MOST SATISFIED." But be warned! Only a satisfaction rating equal to the exact number of spaces remaining can land you on the "finish" space - no lying! Trying to intentionally make a disappointing roll and succeeding is inherently satisfying, is it not? Tricky...

REMEMBER:
SATISFACTION WITH DICE ROLL
LEAST <1 - 10> MOST

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It sort of encourages self-reflection, letting you analyze your approach to playing games and how to make them more fun for yourself.

The .txt file attached has the rules as listed above but also includes a list of things to consider during/after your die roll to aid you in better rating your experience.

This probably took me about two hours in total to make and 1.75 of those hours were just spent coming up with the list of things to consider. Long post for a short joke game! Yoinks!

Made For: 
An event
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LIARS DICE II HONESTY DICE RULES.txt3.2 KB
OmegaPC777's picture

Hi!

Hello, I'm Bryson, a.k.a. OmegaPC777 on this site. I just arrived on here, so mind your manners! ;)

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