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fortunepalace's picture

DREAMTREADER: SKELETON'S VOYAGE [BOGATSTVO DELUXE, 1996]

dreamtreader.png

Wow! RPG historians have discovered the only extant copy of DREAMTREADER: SKELETON'S VOYAGE, the legendary 1996 RPG for the Bogatstvo Deluxe system. Featuring some of the most advanced systems and deepest themes ever seen in the mid-90s Balkan RPG scene, the game was thought to have been lost to history when the Bogatstvo Deluxe was recalled and banned from Western European and American markets due to the Bogatstvo corporation's alleged ties with pro-Serbian ethnic militias operating in the former Yugoslavia.

The boffins at FORTUNE PALACE are hard at work translating, restoring and archiving this iconic piece of software... Watch this space for more updates!

At Land (unfinished)

Game File: 

At Land (unfinished).

This is what I had done by the time the KOTM ended. I finished it over the next 24 hours and the full version is here:

http://www.glorioustrainwrecks.com/node/1175

Made For: 
GT Saturday Specials: Knytt Stories
Healy's picture

Delicious Breakfast

delish_screen.png

A remake of the first game I ever completed with Inform 7. Can you have a Delicious Breakfast?

(Blah blah blah you'll need an interpreter blah blah blah Windows Frotz blah blah blah Zoom for the Mac.)

Made For: 
Pirate Kart 2

Twine macro: <<hoverreplace>> and <<mousereplace>>

This set of macros is a mouse-driven counterpart to <<replace>> and are essentially a simpler form of <<hoverrevise>>. They cause a span of passage text to change into a different span when the mouse moves over it. It comes in two main varieties: <<mousereplace>> replaces the span outright when the mouse touches it, whereas <<hoverreplace>> simply displays the alternative span while the mouse is hovering over it, and will change back when it leaves.

For convenience, there are also the following variations:

  1. <<mousecontinue>> functions like the <<continue>> macro, causing a single enclosing span to disappear when the mouse touches it, and revealing all subsequent passage text.
  2. <<mouseremove>> creates text that simply disappears when the mouse touches it.

Install my <<Replace>> Macro Set to use this macro.

Usage examples:
Separate both versions of the span using <<becomes>>.

  1. <<hoverreplace>>You see here a clock.<<becomes>>It's 8:09PM.<<endhoverreplace>> causes the text "You see here a clock" to become "It's 8:09PM." when the mouse hovers over it, and go back when the mouse leaves.
  2. <<mousereplace>>A [[bird]]!<<becomes>>It flew away.<<endmousereplace>> causes the text to become "It flew away." when the mouse touches it.

The <<mousecontinue>> and <<mouseremove>> variations don't use <<becomes>>:
  1. <<mousecontinue>>Move here to begin.<<endmousecontinue>> hides all further passage text until the mouse touches "Move here to begin.", whereupon those words vanish and the text is revealed.
  2. <<mouseremove>>Don't touch me!<<endmouseremove>> causes "Don't touch me!" to vanish when the mouse touches it.

<<becomes>> vs. <<gains>>
If you use <<gains>> instead, then the second version is appended to the first version.
  1. <<hoverreplace>>[[End game|Quit]]<<gains>> Are you sure??<<endhoverreplace>> adds the words "Are you sure??" after the link while you hover over it.
  2. <<mousereplace>>You see a barrel. <<gains>>It is empty.<<endmousereplace>> adds the words "It is empty." when your mouse touches the words.

Version history:
  1. 16-6-2013: Updated regarding Combined Replace Macro Set.
  2. 12-5-13 - Initial.

Feel free to report any bugs to @webbedspace.

AttachmentSize
TwineMacros-HoverReplace-1.0.1.txt3.54 KB
daryl's picture

Pachalafaka

Screen Shot 2013-06-27 at 2.45.18 AM (2).png
Game File (Mac): 
Game File: 

“Takes me back with you to passionate desert scenes
And it’s there we’ll stay
Till the very day
We find out what Pachalafaka means!”

Pachalafaka (Irving Taylor, 1958)

Pachalafaka is a world, ending in songs. Each song has a different meaning but this world always ends. Entirely drawn by hand, with ink and watercolors, Pachalafaka is a series of game poems, prototypes between comic books and games.

The first episode, “I never thought I would lose”, is based on the song “Stardust”, by Hoagy Carmichael and Mitchell Parish. The game poem was developped for the LA Game Space as part of they launching game mixtape.

Thank you for playing !

Author: 
daryl
Made For: 
An event
zum's picture

an image thread.

This is a thread to share miscellaneous interesting/inspirational/ineffable/rhinoceros images you happen upon!


This is a game called Kuma Uta. Apparently it's exactly what it looks like.


Missing-texture bug for a "high-def" mod for Half-Life 2, which also seems to inexplicably integrate a "sexxxy Alyx" mod (bringing to fruition what was tragically prophesied in a Gamer's Quarter article a few years back.)


On the other hand, I think this bug is actually kind of gorgeous. Found on Whacked-Out Ultima IX.


I'm glad dess mentioned Bad Hacks recently, because I'd completely forgotten about it. It's hard not to appreciate the sheer dedication of someone who would spend hours and hours inserting dicks and swears into Link's Awakening.


For some reason this image entirely validates the existence of a Fifth Element game for me.


Barkley remains a strong contender for my game of the year.

Aladdin

03alladin.jpg
Game File: 

ballmaze reused as alladdin
(i just dont know anymore)

Author: 
Miniature Fantasy Colosseum
Made For: 
An event

The Girl in the Grove

This short, simple text adventure presents the (potentially darker) end of a fairy tale.

Author: 
C VanEseltine
Made For: 
An event

Fabulous Prizes!

prizes.PNG
Game File: 

An hour in Construct fruitlessly trying to make a game called Human Pachinko didn't pan out, so this is how I salvaged the evening.

Event Created For: 
Made For: 
An event
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