retro

Fungilluminati - For Nuuup

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Happy Klikmas, Nuuup! Enjoy FUNGILLUMINATI! :D

I can honestly say this is the most unusual game I've ever developed. At the same time, it's a fitting tribute to SON SON, one of my favourite classic arcade games developed by Capcom in the 80's.

CONTROLS
Use the ARROW KEYS to select a menu option. Press SHIFT to make your choice.
Move your mushroom with the ARROW KEYS. You can also jump with the UP ARROW or SHIFT key. Drop down to the next lower level by pressing the DOWN key. You constantly shoot, so there's no need to press any buttons or keys to do that.
To win, shoot anything that moves, and collect anything that doesn't. Avoid the lava at the bottom of the screen, as it will hurt your sometimes.

Here's Nuuup's wishlist:
-Illuminatis
-Weird potatoes flying around the screen
-A tortoise that won' t SHUT UP
-A talking piece of poo that talks like a busy New Yorker
-A player that is a yellow mushroom
-A crudely drawn naked girl that is the Illuminati Top Model
-A drunken werewolf that wants to eat your face
-An agressive Totoro plush toy

I'm working on the Flash version of the game, but there are some bugs to work out first.

Everyone have fun. :)

EDIT: Last update 3 January 2015. Level restart bug and audio bugs now fixed, and now the player can jump with the UP ARROW key.
(my tradition of continually updating and fixing small issues after the initial release continues in full force...)

Made For: 
An event

Ornament Smash

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I reskinned an Astrosmash example I made a while back. You're now blowing up XMas ornaments instead of asteroids, and shooting Santa/Elf/Mrs. Claus Heads instead of UFOs.

Use the ARROW KEYS to move your Orna-woman LEFT or RIGHT.

Throw candy with the SHIFT KEY.

Press UP to toggle autofire mode.

Press and hold DOWN to activate your Snowglobe Shield. This blocks everything, but has a limited battery. It will slowly recharge over time.

There are also powerups that let you throw more candy or move back and forth faster.

Enjoy and THANK YOU FOR PLAY! Hope you're enjoying the holiday season. :)

Made For: 
An event
XenosNS's picture

Sea Glass Beach Blaster

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An intergalactic space battle as told through beach debris.

*new version, recompiled on GM Studio instead of GM8. Works on Windows 8.

Author: 
XenosNS
Made For: 
An event
daryl's picture

Pachalafaka

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“Takes me back with you to passionate desert scenes
And it’s there we’ll stay
Till the very day
We find out what Pachalafaka means!”

Pachalafaka (Irving Taylor, 1958)

Pachalafaka is a world, ending in songs. Each song has a different meaning but this world always ends. Entirely drawn by hand, with ink and watercolors, Pachalafaka is a series of game poems, prototypes between comic books and games.

The first episode, “I never thought I would lose”, is based on the song “Stardust”, by Hoagy Carmichael and Mitchell Parish. The game poem was developped for the LA Game Space as part of they launching game mixtape.

Thank you for playing !

Author: 
daryl
Made For: 
An event

RUN LIKE HELL

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Welcome to RUN LIKE HELL, a game made in less than 24 hours for The Arbitrary Gamejam in October 2013.

HOW TO PLAY:

You are a little soldier running away from the enemy through the desert. Use the ARROW KEYS to move from the bottom to the top. You will face off with ravenous condors, irritated scorpions, malicious archers, and even pointy rocks! Do your best to acquire the achievements (can you figure them out?) and make a nice n' high final score.

Thanks to Brendan for hosting the October gamejam. Anabasis was my inspiration.

RUN LIKE HELL was made with Multimedia Fusion 2.
Background music from the NES games Rush N' Attack and Demon Sword.
Other sound effects created with BFXR.

Author: 
let-off-studios
Event Created For: 
Made For: 
An event
Smedis2's picture

Square World 1: Buster City

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You are Jone McArk!
You must stop the Mad G33R Gang!
Press Z to fire gun!
Press X to throw Grenade!
Defeat the Crime Lord!

Made For: 
An event

Deflect

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Use your shield to deflect incoming lasers back at your enemies!

Author: 
Spencer Green
Event Created For: 
Made For: 
An event
Smedis2's picture

Bullet Hell in 1978

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See kids? This is why Asteroids and Danmaku don't mix.
Instructions in-game.
And yes,this gets VERY,VERY hard.

Author: 
Smedis2
Event Created For: 
Made For: 
An event

Hero's Realm

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Welcome to an original and exciting quest!

(originally based on a game submitted to Pirate Kart V that has since been deleted)

Made For: 
An event
juliette's picture

Heroes Realm

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God against the forces of evil, Satan, Adventure, Mephistocles RPG on this, we have four teams, the main character. Should check with the cave village of dungeons, towers, and steps, and explore tée caves, but defeat evil forces that are changing the nature of the four! The classic RPGs like Final Fantasy and Dragon Quest V and the third kingdom of fun nostalgia joguinejo hero RPG of the old school.

  • (Master of the base class class 12 4 the secret hero of the first class, three out of±three) the category of 22 characters
  • Game content and tons of side quests
  • NES and SNES RPG era in the classical period
  • (As is the case in the Tower of FFVI Kefka!) To replace the multi-party system
  • (At least 5 of them!) Tactical battle of multi-party
  • Big map of the world
  • Fun

    History and divided the first four chapters each devoted to a new champion, in f–ve parts, in Section 5 are collected.

    How can you not think children: First: ChaptÌ8 1?
    You may have to move on to something fishy ... Chapter 2:
    Land of the Rising Sun Chapter 3:
    True calling: Chapter 4
    War on Terror: Chapter 5

    Team:
    To go to the (Z) or the work "to finD your foot, press the Escape transformation, (X) or down", "Stop / stock

    Additional information is available (and the proof of the game). http://82/ ~ V X [ ÛÔ @ & Ä u¤ ) t R ² V < þ VI 'Ô Û `  ø¤ Ž K 6 N² î   ¬I

    Author: 
    Fabien Porée
    Made For: 
    An event
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