Its a vertical shooter.
In the official IRC channel, me and mno alone are talking about RPGs and suddenly when i remember about good collabs there was around in Glorious Trainwrecks, i spoke about our next collab for Glorious Trainwrecks, TGOHRRPGCETC (The Glorious O.H.R.RPGC.E. Trainwreck Collab), dedicated to the most outstanding non-japanese making tool, OHRRPGCE (Official Hamster Republic Role Playing Game Construction Engine).
Link to the official (wiki) site: http://rpg.hamsterrepublic.com/ohrrpgce/Main_Page (you find the download here)
You don't need clickteam's software to collab, but instead, you use OHRRPGCE as the tool of the trade for this event, as we never used this thing to make games. The objective of this event is to make a full-fledged collaborative game featuring a protagonist named Robin, who for now, is a unknown man which someone may make its own identity and its journey to a alternate dimension full of weird and twisting places based from minds and creativity. The event will have the event hoster (Johny L.) to create the game while all the other members have to create resources for the game until the end of the 14th November 2014.
Here are some examples made with this program:
Plotscripting is one of the most important features of OHRRPGCE, and you might need these for making cutscenes, interactions of NPCs, and other stuff. Plotscripting can be hard sometimes for newbies, but reading both these guides: http://rpg.hamsterrepublic.com/ohrrpgce/Plotscripting_Tutorial and http://hamsterrepublic.com/ohrrpgce/docs/plotdict.xml
And there's a guide about making cutscenes here: http://rpg.hamsterrepublic.com/ohrrpgce/Creating_Cutscenes
According to the tutorial, you might need a separate notepad like program to write the scripts and then import inside the game.
The event starts 1 day after Klik of the Month Klub #86 (18th August 2014 08:50 AM) and ends in the 28th November 2014 12 PM.
The difficulty for this event might be medium, as this may be a harder work than the other collabs.
http://www.glorioustrainwrecks.com/node/8274
I tried to make this look like the first website I ever created back in 2001, complete with the multi-colored star background. Omfg.
Do you like coins? And hate monsters? Well, this is the game for you.
Kill monsters, avoid monsters, and collect as many coins as you can before you die in this one-of-a-kind, never-seen-before game, CollectingThing.
Brought to you by 'attempting to do foley in your game while trying to stick to the two-hour limit'.
A Flash Jumping Space Game of Awesome!
Controls:
Space is Jump (You CAN double jump)
"S" key is shrink down - making you smaller, and throwing you to the ground quickly (necessary to learn this control if you want to get a good score).
It's a simple avoider style game, where the things to avoid come round the planet you're perched on, in your obviously-not-a-portal-companion-cube-ripoff character.
This is cool blick. I agree it could be more cool but we'd be freezing off parts at that point. I'll attach the midi of the OST for those interested. You can right click/save as in-game if you want a copy of the converted version. a flickgame
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U_SONG00.mid | 146.87 KB |
ZZT FOREVER! SUBMIT GAMES ALL WEEK!
Where did you get your start in game-making? Myself, I started with QBASIC, but first publicly released them to the world with ZZT back in 1997, when I called myself "Newt." I myself haven't made a game in ZZT in over nine years.
I know some other 'wreckers used to play around with ZZT or were even involved in "the commune" back in the day. We've long had ZZT listed in our list of game creation tools for Glorious Trainwrecks events. Now let's use it!
What is ZZT? ZZT for MS-DOS is truly outrageous! It comes from 1991 by way of Time Sweeney and his Epic Mega Games, these days known simply as Epic Games (they have put away childish things, like "Mega"), studio behind Gears of War. With its built-in world editor, you can make your own ZZT world files and distribute them to people on the Internet! The game displays everything in 16 colors of 255 ASCII characters.
What can you make in ZZT? Lots of things! The worlds packaged with the game have a sort of overhead adventure-action orientation. There are many built-in objects and terrain types that complement this type of game. On the other hand, there's all kinds of "engine games" that do things you might not expect ZZT to be able to do! Side-scrollers! DOOM clones! Lemmings-likes (my personal favorites to make)!
What about this event? Back in the day, the ZZT IRC channels would put on spontaneous "Blitzkrieg ZZT" (or bkZZT), very much like our own KotMK events, jamming out a game in an hour or less. Bigger, more official events (containing all the community drama of the IGF!) were called things like "Weekend of ZZT" and "24 Hours of ZZT," with judges and the goal of creating a fairly polished ZZT world.
I want to capture the spirit of all of that. So you have a weekend to produce one or as many games as you want! There's no judging involved, though. So make one long adventure game or twenty little shooty action challenges or a pair of visual novels or whatever you like! Put all of the community's games together and we'll have our very own Pirate Disk of choice twenty-first century ZZT worlds.
Where do I get ZZT/learn how to make ZZT stuff? Z2 is the definitive existing resource on ZZT.
So there we have it! Let's ZZT!
THIS EVENT IS ON!
Submit your games with this form!
Also, I am going to officially encourage you to submit games all through this week, if you so choose!
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zztgtlogo.png | 5.7 KB |
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
The garden | 05/13/2012 - 07:34 | juliette | 6 | |
LINK II | 05/13/2012 - 13:06 | bitbot | 12 | |
3D Skull Engine | 05/13/2012 - 16:41 | Aplsos | 4 | |
ZZINFILTRé | 05/13/2012 - 18:54 | thesycophant | 2 | |
Confidence Man | 05/13/2012 - 19:01 | Triplefox | 1 | |
Star Coffin | 05/13/2012 - 19:12 | Pizza Time | 11 | |
What Do People Think All Day? | 05/13/2012 - 19:58 | QP | 6 | |
AMOEBOID | 05/13/2012 - 22:08 | Malingerer-Z | 6 | |
Nyan Cat's Adventures in Nyanland | 05/13/2012 - 22:29 | wil | 6 | |
CHIKAN WIER 3.9 | 05/15/2012 - 18:39 | GreaseMonkey | 4 |
Robot A and Robot B must escape the dungeon boxes. The Purple Cyrstals rotate Robot B. The Green Cyrstals teleport Robot A and Robot B if they both pass through the Green Cyrstal. The Yellow Cyrstals can create objects.
WASD- Move around Robot A
Arrow Keys - Move around Robot B
The Song Saloon is by Smurd -> http://freemusicarchive.org/music/Smurd/rORRET_tENALP/03_Saloon
This game is creative commons attribution blah blah blah.