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snapman's picture

My next project

After successfully finishing Tek Demo, I've been thinking about other aspects of KnP that haven't been fully explored. I've never made use of active object internal flags. What does "spread a number" do to alterable values? The event editor has its own options panel? But one thing really hit me as being full of potential. Klik & Play had support for a very old animation format: FLC/FLI. No sound, palletized, somewhat dodegy playback speed, and very poor compression. That, and no modern video converters seem to support the format. But a while ago, I found this old DOS command-line converter called DTA. Running it under dosbox, I could convert a directory of tga or pcx files into a knp compatible flc video. And just now I've finished the conversion path, from shooting video, to jpg sequence, to tga sequence, to fli animation.

The filesizes are awful. What started out as an 882kb avi lasting maybe two seconds turns into a 4.5MB(!) fli animation with no sound. But I have the batch processing steps down now. And my planned idea won't take more than maybe 8 videos to do, each lasting about two seconds, at double the tested video dimensions, and half the framerate. I'm looking at about 64MB of fli video, plus whatever filesize the actual GAME part of this idea clocks in at. I think this could end up being very, very funny indeed.

My first step is going to be shooting video, of course. And dealing with the difficulty of convincing friends that they desperately want to be the stars of this overwhelmingly foolish idea.

KnP FMV, here we come!

Protohm Johnny's picture

Hematoclites 2

Cover.PNG

Another disaster over, one more to go...

After last year's flop of a game, Sean and Scott organize a game jam with their friends to see if they can make a better Hematoclites than ever before. Unfortunately for them, there's a lot of shenanigans in store this time...

A new and improved Hematoclites, now with new palettes, special effects, more mini-games and even some special guests!

Controls: The only controls used are the [Arrow Keys / WASD], [Spacebar] and [Mouse].

Credits:

Game Developed by Protohm Johnny

Art by Protohm Dwellerguy

Music and Palettes by Protohm Johnny, Protohm Dwellerguy, Protohm Dango and Protohm Pyro

Made For: 
An event

Blood Sword of the Man-God

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Game File: 

A barbarian under sentence of death is given one final chance to redeem himself. Over 200 levels of pulse-pounding action, arranged string soundtrack, and multiple dialogue paths in the vein of Deus Ex, Planescape: Torment, and Mass Effect.

Choose...your...

...destiny.

By Jack Perkins and Alabaster the Lorem.

Event Created For: 
Made For: 
An event

Twine: Improved back and forward buttons in Sugarcane

Update: this feature is now built into Twine 1.4! This behaviour is now the default and this page is no longer necessary.

This script allows Sugarcane to use HTML5 history management instead of URL hash strings to alter the browser history. This means that various non-deterministic game state changes (random numbers, player data input, state changes inside <<replace>> macros, etc.) will be properly remembered when you use the browser's Back button. This code also updates <<back>> and <<return>> and the Rewind menu.

Obsolete script removed: use Twine 1.4

Feel free to report any bugs to @webbedspace.

jrpgcombatsystems's picture

epilogue simulator

epilogIcon.png

1 large game, 5 small games

produced by 000, 497, 888, EIT, DEN, NTC, and TSM

The project files are included, so you can edit these if you'd like. If you do so, read the README.txt.

If you would like to participate in upcoming releases,
either join the DISCORD
or email us at jrpgcombatsystems @ gmail . com

Event Created For: 
Made For: 
An event
tininsteelian's picture

Flip the Marker

marker 256.png

Balance the marker on your hand to score points, or flip it to score more points!

left/right arrows = move, up arrow = flip

Made for 0h Game Jam 2023

Made For: 
An event

Grand Vampire Chase

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My game for my duel with Jonathan Whiting. (see here)

(and yeah: the title screen depicts me beating Jonathan at J.S.Joust. Take that!)

Author: 
Michael Brough
Made For: 
An event

GREAT! Mouse Friends

MouseFriendsScreen.png

true black metal game.

Author: 
thecatamites
Made For: 
testing

You have to dodge the answer

answer.jpg
Game File: 

Avoid answering the math problems posed to you correctly.

Answer them incorrectly for points instead

Try to avoid letting wrong answers escape, it will cost you points.

If you answer a question correctly, it counts as a miss. Three misses and the game is over, or if you let your score drop below zero.

Arrow keys move.

Made For: 
An event

BBC Releases 16,000 sound effects

The BBC has released a "Research & Education" archive of over 16,000 sound effects for you to use and download. Woah.

http://bbcsfx.acropolis.org.uk/

Hope someone can find this useful. :)

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