"At last, a game that exercises your right brain, AND your left brain!"
"An examination of duality in the most powerful artistic medium available to us: the microcomputer programme. As the player moves the bottom paddle toward the ball, she is moving the top paddle away from it. With each volley caught, she has sowed the seeds of downfall on the next. Her success is turned upside down into a failure, her victory into a defeat. And thus, much like Neo, she finally sees the binary of all things."
This is yet another single player Pong-type game. In this one, your single mouse controls both paddles, but the bottom paddle travels in the opposite direction as the top paddle. How long can you keep the ball in the court?
this game is worse than the original 30x times
based on an idea thrown out by the video game name generator
Chris DeLeon is an interesting guy.
He did a "game a day" thing for a while: http://www.interactionartist.com/
It's a mixed bag (with too many abstract things IMO) but some neat gems too.
He encourages people to get into making games, and has a few iPhone games published.
He also has a series of newsletter-y game design lessons: http://www.chrisdeleon.com/?page=free -- i keep meaning to get back to that.
His twitter ( http://twitter.com/ChrisDeLeon ) is worth subscribing to, sometimes it's smart, sometimes wise, sometimes none of the above and just preachy, but usually interesting.
"Commercial videogame development is architecture. Hobby videogame development is making pillowforts from anything in reach."
(Which is funny, I wonder if he considers his iPhone games closer to architecture or hobby... his iphone games are decent but lack a certain amount of soul, or feel for physics, or something. They're generally nicely polished implementations of small game ideas, but (for the 2 I've bought) don't have a lot of level design goodness)
Anyway, "Glorious Pillowforts" seems like a nice concept too.
The Klik of the Month Klub meets right here on this very website every other Saturday at 2pm PST for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. It's fantastic!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? When the Klik of the Month Klub is on, a chat room should become available for everyone with an account on the site to use. Join the mayhem!
I made shovelware versions of several of my own games for my game jam. Feel free to enjoy them (or not)!
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Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
CANDY BATH - Tequila Edition | 05/06/2014 - 10:42 | eyesick | 1 | |
Glorious Trainwrecks | 04/24/2013 - 01:50 | Blueberry Soft | 4 | |
Glorious Wreckz Garden | 04/28/2013 - 06:38 | IndiegameGarden | 10 | |
Happy B-day GT | 04/24/2013 - 12:31 | Smedis2 | 1 | |
Happy Birthday, Glorious Trainwrecks! | 05/03/2013 - 16:26 | spiral | 10 | |
Journey of Fate | 09/21/2014 - 21:02 | ihavefivehat | 13 | |
My birthday song for Glorious Trainwrecks (happy birthday btw) | 04/24/2013 - 10:17 | juliette | 1 |
Ten years ago today, I started cobbling together some Drupal plugins and trying to convince my friends that it would be fun to make weird videogames. I've been having a nostalgic old time poking around at the first handful of posts, as I was trying to figure out just what the hell this place was going to be. (2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 - note, I didn't figure out how to turn on history for wiki pages for a while, but I linked the oldest available ones where possible)
(Parenthetically: I really ought to find that home video and upload it somewhere.)
Don't forget to check out the amazing stuff in the 9th and 10th Anniversary celebration event (and feel free to post some late games to it if you're feeling celebratory)!
Post your fondest Glorious Trainwrecks memories in this thread!
Attack hockey drones with puck.
Get a high score.
Don't get eaten.