Here it is!
Ask me some questions if you'd like.
Enjoy.
Out on the ocean, atop the whales, you must collect as many stars as you can.
Press 'X' to jump. Arrow keys to move.
Finally got my old games off my ancient laptop, time to upload them (!!)
You use the mouse.
This was my first "Reha Soft" game but I'd made games before I was incorporated as Reha Soft.
LOL
Sup gang! Just thought I should post about a couple of things.
FIRSTWISE: I did an interview about this wonderful community! Perhaps you would like to read it?
SECONDWAYS: I have done away with the star rating system for games. I hope most of you don't think it's a big deal. I really only ever meant it to be used as a sorting mechanism, back for the Pirate Kart II, rather than having it be a way of giving feedback in and of itself. If you like a game, or have some criticism to offer, you should leave a comment! Communication with your peers in a supportive community is waaaaay better than watching anonymous numbers going up and down; let's do more of the first thing, and less of the second. High fives? HIGH FIVES.
THIRDWHISTLE: Soooo how are things going for you guys? Anything about the site / community that's bugging you? Any way in which things might be cooler? Just kind of want to check in.
alphabet soup game
sorry it is so late
a orisinal style rocket ride. avoid the clouds for high score.
THE LONG-AWAITED SEQUEL TO THE ORIGINAL CLASSIC
As the Babylonians, looking towards the already ancient poetic world of Gilgamesh- I hope to renew gaming's ancient and poetic world: that world of "Bump Combat".
The fragments are evident in many places: as the Babylonians took multiple works of poetry, and founded a single narrative by conjoining them, I hope to redeem this underappreciated form by taking elements from its most derided entries and building them into a single work- which by its virtues I hope will shine a new light on history.
AT THE END OF THE WORLD, USHERING IN A NEW ERA...
GILGAMESH II
Promising hours of broken crafting systems and unfinished, empty dungeon floors, GILGAMESH II is the right product for you this Holiday Season. It is a continuous work- a historical work, which will never be finished. It needs a manual, but does not have one.
EXPERIENCE THE WORLD OF...
GILGAMESH II
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TITLE SCREEN BY SPINNYLIGHTS
Attachment | Size |
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BabylonianWorldMap2.jpg | 93.29 KB |
The dishes are dirty! Of course, you don't want to clean them. But there they are, and there's physics. A hardcore dish-breaking simulator by Patchwork Doll, for Mac/Win/Linux. Made in Unity.
Try pressing 1, 2, or 3.
Attachment | Size |
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Windows | 8.58 MB |
Linux | 9.94 MB |
AMBIENT EXPLORATION WITH SOUND ZX81 STYLE
Do you love Mike Tyson's Punch-Out!?
Do you have a Wii that can run homebrew?
Do you have a pair of Gamecube bongos?
THEN PREPARE TO EXPERIENCE THE GLORY OF MIKE TYSON'S JUNGLE BEAT -- THE ONLY NES EMULATOR WITH BONGO SUPPORT!
CONTROLS
Each bongo has a top and a bottom button. These naturally correspond to high and low punch.
To dodge, clap.
To use your star punch (or to "Press Start"), hit both top buttons.
To block, hold the start button on the bongos.
Unfortunately SD card support does not work in the latest development copy of FCE Ultra that I used as a baseline, so you will have to run the included injector program with your legitimately acquired Mike Tyson's Punch-Out! ROM. Fortunately, this means that running the game from your Wii takes you DIRECTLY INTO THE ACTION!
Download mtjb.zip to get started!
mtjb.diff is the patch from the SVN trunk as of today (June 27, 2008). The hack is pretty straightforward, so it's not very large.
InjectorSrc.zip is the source code for the injector program, in case someone wanted to compile a Mac version or something.
Attachment | Size |
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mtjb.diff | 2.38 KB |
mtjb.zip | 836.26 KB |
InjectorSrc.zip | 1.24 MB |