passage remix

  • user warning: Table './glorioustrainwrecks/sessions' is marked as crashed and should be repaired query: SELECT COUNT(sid) AS count FROM sessions WHERE timestamp >= 1710664271 AND uid = 0 in /var/www/glorioustrainwrecks/includes/database.mysql.inc on line 175.
  • user warning: Table './glorioustrainwrecks/sessions' is marked as crashed and should be repaired query: SELECT DISTINCT u.uid, u.name, s.timestamp FROM users u INNER JOIN sessions s ON u.uid = s.uid WHERE s.timestamp >= 1710664271 AND s.uid > 0 ORDER BY s.timestamp DESC in /var/www/glorioustrainwrecks/includes/database.mysql.inc on line 175.
sergiocornaga's picture

Passagebalt

passagebaltscreenshot.png

Introducing Passagebalt™

Passage™. Canabalt™. Two masterpieces of the indie game world. But what would happen were they to join forces? Passagebalt™ finally answers this question... and the answer is "the most amazing game of all time".

Passagebalt™. Because Life is a Race™.


Versions:

Windows (original version, features full SID player)

Windows (no music)

HTML5 (SD)

HTML5 (HD)


Known issues:

In the original version, SXMS (or possibly Game Maker) is super-buggy. If you get an error message, try playing one of the other versions! The game also starts out of focus, probably because of the SID player I implemented out of pure foolish desire.

The HTML5 versions run a lot slower, but I feel they still communicate the idea sufficiently. The font is also way uglier in the HTML5 version as GameMaker HTML5 refused to scale it to the size I wanted. The music doesn't seem to loop in these versions, so try not to play for more than 2 minutes!


Attempt to credit everyone I ripped off:

Jason Rohrer
Creator of Passage, main character sprites, title font, concept

Adam Saltsman (Adam Atomic)
Creator of Canabalt, background / environmental art, sound effects, concept

Eric Johnson
Canabalt iPhone port

Danny Baranowsky (danny B)
Original music for Canabalt

Mikkel Hastrup (encore)
Commodore 64 song #1: 'Canabalt'

Niklas Sjösvärd (Zabutom)
Commodore 64 song #2: 'Space Fish'

Johannes Bjerregaard
Commodore 64 song #3: 'Rockbuster'

Jeroen Tel
Commodore 64 song #4: 'Golden Axe'

Tomas Danko
Commodore 64 song #5: 'Plastic Pop'

Alan Petrik (Factor6)
Commodore 64 song #6: 'Magic Afternoon'

Rob Hubbard
Commodore 64 song #7: 'Nemesis the Warlock'

Edwin van Santen
Commodore 64 song #8: 'PCW-Tune '88'

Thomas Mogensen (DRAX) & Søren Lund (Jeff)
Commodore 64 song #9: 'Beyond'

Anders Carlsson (Goto80)
Commodore 64 song #0: 'Datahell'

Mark Overmars
Game Maker 7

Brandon Rohrer (Shaltif)
SXMS WinAmp Wrapper for Game Maker

Nullsoft
WinAmp

Peter Pawlowski
Nullsoft DirectSound Output

Zbigniew Ross
in_sidplay2 WinAmp module

Simon White
libsidplay2 engine

Dag Lem
reSID library

Zeh Fernando
Nokia Cellphone FC Small font

Panya Thanyaprasertkul
bmp2ico

Sergio Cornaga
Director, additional art, concept, 'coding', 'design'

Author: 
Sergio Cornaga
Made For: 
An event
thesycophant's picture

Andrew W.K.'s Passage

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A decidedly Andrew W.K.-styled alternate take on Jason Rohrer's indie artgame classic artgame indie.

Author: 
John D. Moore
Made For: 
An event
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