and we lived to see another day
Kind of a response to some of the comments in Pineapple.
Edit Sunday, August 9th: I changed the end of the wall swimming area and added a few more save points.
Yo, what's up Glorious Trainwrecks?!
This exe has all the games that were posted in Klik and Play Marathon.
It also has a few games that I wanted to save for this huge file.
There's an interactive overworld for selecting all the games!
There's a password screen!
There's a huge text file with all the controls for each game and different hints.
Ask us questions if you want!
This is a fan game of Matt Thorson's "Jumper" (http://www.mattmakesgames.com/). It is very difficult and a little bit strange.
This game was made with Game Maker 8.0, so it only runs on Windows, and is prone to crashing on Windows 8.
Happy Klikmas, Nuuup! Enjoy FUNGILLUMINATI! :D
I can honestly say this is the most unusual game I've ever developed. At the same time, it's a fitting tribute to SON SON, one of my favourite classic arcade games developed by Capcom in the 80's.
Use the ARROW KEYS to select a menu option. Press SHIFT to make your choice.
Move your mushroom with the ARROW KEYS. You can also jump with the UP ARROW or SHIFT key. Drop down to the next lower level by pressing the DOWN key. You constantly shoot, so there's no need to press any buttons or keys to do that.
To win, shoot anything that moves, and collect anything that doesn't. Avoid the lava at the bottom of the screen, as it will hurt your sometimes.
Here's Nuuup's wishlist:
-Weird potatoes flying around the screen
-A tortoise that won' t SHUT UP
-A talking piece of poo that talks like a busy New Yorker
-A player that is a yellow mushroom
-A crudely drawn naked girl that is the Illuminati Top Model
-A drunken werewolf that wants to eat your face
-An agressive Totoro plush toy
I'm working on the Flash version of the game, but there are some bugs to work out first.
Everyone have fun. :)
EDIT: Last update 3 January 2015. Level restart bug and audio bugs now fixed, and now the player can jump with the UP ARROW key.
(my tradition of continually updating and fixing small issues after the initial release continues in full force...)
I edited the demo to make it into a full version, so making the release of the full version of my novel.
This game contains 2 more macros used than in the demo version.
I know this game is 70% short, i couldn't do it longer. Here's the node map: https://www.dropbox.com/s/c3ruyudk3ok93yu/CK-TWOTTnodemap.png
The story goes: Keen gets his brother Jeem while the really evil characters named the Tongies goes to brainwash Jeem into a monster.
A fan sequel to hugs' stanley melberg: enchanted accountant! Took me several more hours than I was expecting.
Again, I made both EXE and HTML5 versions. I think the EXE is slightly better.
Spacebar = start game
Left and right arrow keys = move
F4 = fullscreen
Basically, I wanted to submit three games in a row with gaiden in the title.
Special thanks to Fabien Porée's mysterious friend for making the data corrupter I used for some of the graphics.
Sequel / edit of The Nagging Wife: The Dog Poop Adventures
Features TWO whole endings! And HTML5 version, OMG!
Passage™. Canabalt™. Two masterpieces of the indie game world. But what would happen were they to join forces? Passagebalt™ finally answers this question... and the answer is "the most amazing game of all time".
Passagebalt™. Because Life is a Race™.
In the original version, SXMS (or possibly Game Maker) is super-buggy. If you get an error message, try playing one of the other versions! The game also starts out of focus, probably because of the SID player I implemented out of pure foolish desire.
The HTML5 versions run a lot slower, but I feel they still communicate the idea sufficiently. The font is also way uglier in the HTML5 version as GameMaker HTML5 refused to scale it to the size I wanted. The music doesn't seem to loop in these versions, so try not to play for more than 2 minutes!
Attempt to credit everyone I ripped off:
Creator of Passage, main character sprites, title font, concept
Adam Saltsman (Adam Atomic)
Creator of Canabalt, background / environmental art, sound effects, concept
Canabalt iPhone port
Danny Baranowsky (danny B)
Original music for Canabalt
Mikkel Hastrup (encore)
Commodore 64 song #1: 'Canabalt'
Niklas Sjösvärd (Zabutom)
Commodore 64 song #2: 'Space Fish'
Commodore 64 song #3: 'Rockbuster'
Commodore 64 song #4: 'Golden Axe'
Commodore 64 song #5: 'Plastic Pop'
Alan Petrik (Factor6)
Commodore 64 song #6: 'Magic Afternoon'
Commodore 64 song #7: 'Nemesis the Warlock'
Edwin van Santen
Commodore 64 song #8: 'PCW-Tune '88'
Thomas Mogensen (DRAX) & Søren Lund (Jeff)
Commodore 64 song #9: 'Beyond'
Anders Carlsson (Goto80)
Commodore 64 song #0: 'Datahell'
Game Maker 7
Brandon Rohrer (Shaltif)
SXMS WinAmp Wrapper for Game Maker
Nullsoft DirectSound Output
in_sidplay2 WinAmp module
Nokia Cellphone FC Small font
Director, additional art, concept, 'coding', 'design'