Events

« November 01, 2013 - December 01, 2013 »
 
11 / 1
11 / 2
11 / 3
11 / 4
11 / 5
11 / 6
11 / 7
11 / 8
11 / 9
11 / 10
11 / 11
Start: 7:56 pm
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

11 / 12
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

11 / 13
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

11 / 14
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

11 / 15
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

11 / 16
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

Start: 4:00 pm
End: 6:00 pm

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!

11 / 17
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

11 / 18
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

11 / 19
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

11 / 20
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

11 / 21
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

Start: 11:26 am
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

11 / 22
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

11 / 23
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

11 / 24
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

11 / 25
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

11 / 26
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

11 / 27
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

Start: 12:40 pm
Start: 11/27/2013 - 12:40
End: 11/29/2013 - 23:52

yah.
eat it goes something like this
so santa? it was he was still really tired today

he decided that i just wanna get a yule log today
and then sit there and look at the log
but i'm really tired of being at the log
so he set up, he set up something else
he set up a fake log. he asked people to
make him a program that had a little fake log in it.
because you could burn it up and then people would
be really happy to look at it. it was, it was very

special. special like the devil. but the, but the devil
has has lots of horns, and, and santa really, doesn't.
all he has is a lot of fhread. sometimes he gives people
lots of bread. you, have to give them lots of bread, or

else they will be very very sad. they will be very sad

and they won't have to go in to the elevator, cuz the

elevator is very, very dangerous. be cause, somebody

forgot to put the sign up, the sign up that says get the

expletive out and ehhyou had to go. theyhad to go and

they had to turn on the a/c, because it was getting

really warm in there, because they let the yule log get

too hot, they decided hey, i don't need that yule log

anymore. it's not m your fred it's not my friend

neither. santa took some yoga, because he was feeling

very bossy. and he forgot to flossy. he was very very

sad. he forgot his sled. his, sled warmer. his sled

warmer, and his sled polish. his sled polish, was gotta

golish. his, m gotta some galoshes there's polish, n it

was very sad. so he got some headlights. and he got a

tree. and he said "HEY! Why don't you just get this

headlights and get this tree and then go out and get

steeringwheel?" and some, some wheels too, cuz you don't

need the steering wheels, you need them to function the

wheels. and then the light. he had to turn it on. it had

to turn it on cuz it was very sad. it was very sad

because you forgot to put the ferns out. cuz the ferns

out were very happy until they were left out for too

long. they said that they wanted water. and they wanted

spores. they wanted spores. cuz therrr yeauu get really

sad without em. and then you gotta go you gotta go play

punchout you cuz punchout's a lot of fun. and you gotta

put the signs up. cuz if you don't put the signs up,

they get really sad. and then you say uh oh. where's my,

where's my, where's my der dur dar tv dinner? and you're

like no oh uh oh uh i don't have a tv dinner right now.

It's not where I want it to be. It's t t not, you gotta

put the stew over there. You gotta put the stew over

there. Because, ea you have to hid it in the pharma, in

the pharmacy to get the, to get the RX, cuz people like

to eat the vitamins, the arxes, the arxes are very

special. They like to, they like to teleport people.

That's what you gotta do. and then so. we take this,

ewoo we take this moment tuhh uhh you know say goodbye

and stuff.

11 / 28
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

(all day)
Start: 11/27/2013 - 12:40
End: 11/29/2013 - 23:52

yah.
eat it goes something like this
so santa? it was he was still really tired today

he decided that i just wanna get a yule log today
and then sit there and look at the log
but i'm really tired of being at the log
so he set up, he set up something else
he set up a fake log. he asked people to
make him a program that had a little fake log in it.
because you could burn it up and then people would
be really happy to look at it. it was, it was very

special. special like the devil. but the, but the devil
has has lots of horns, and, and santa really, doesn't.
all he has is a lot of fhread. sometimes he gives people
lots of bread. you, have to give them lots of bread, or

else they will be very very sad. they will be very sad

and they won't have to go in to the elevator, cuz the

elevator is very, very dangerous. be cause, somebody

forgot to put the sign up, the sign up that says get the

expletive out and ehhyou had to go. theyhad to go and

they had to turn on the a/c, because it was getting

really warm in there, because they let the yule log get

too hot, they decided hey, i don't need that yule log

anymore. it's not m your fred it's not my friend

neither. santa took some yoga, because he was feeling

very bossy. and he forgot to flossy. he was very very

sad. he forgot his sled. his, sled warmer. his sled

warmer, and his sled polish. his sled polish, was gotta

golish. his, m gotta some galoshes there's polish, n it

was very sad. so he got some headlights. and he got a

tree. and he said "HEY! Why don't you just get this

headlights and get this tree and then go out and get

steeringwheel?" and some, some wheels too, cuz you don't

need the steering wheels, you need them to function the

wheels. and then the light. he had to turn it on. it had

to turn it on cuz it was very sad. it was very sad

because you forgot to put the ferns out. cuz the ferns

out were very happy until they were left out for too

long. they said that they wanted water. and they wanted

spores. they wanted spores. cuz therrr yeauu get really

sad without em. and then you gotta go you gotta go play

punchout you cuz punchout's a lot of fun. and you gotta

put the signs up. cuz if you don't put the signs up,

they get really sad. and then you say uh oh. where's my,

where's my, where's my der dur dar tv dinner? and you're

like no oh uh oh uh i don't have a tv dinner right now.

It's not where I want it to be. It's t t not, you gotta

put the stew over there. You gotta put the stew over

there. Because, ea you have to hid it in the pharma, in

the pharmacy to get the, to get the RX, cuz people like

to eat the vitamins, the arxes, the arxes are very

special. They like to, they like to teleport people.

That's what you gotta do. and then so. we take this,

ewoo we take this moment tuhh uhh you know say goodbye

and stuff.

11 / 29
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

End: 11:52 pm
Start: 11/27/2013 - 12:40
End: 11/29/2013 - 23:52

yah.
eat it goes something like this
so santa? it was he was still really tired today

he decided that i just wanna get a yule log today
and then sit there and look at the log
but i'm really tired of being at the log
so he set up, he set up something else
he set up a fake log. he asked people to
make him a program that had a little fake log in it.
because you could burn it up and then people would
be really happy to look at it. it was, it was very

special. special like the devil. but the, but the devil
has has lots of horns, and, and santa really, doesn't.
all he has is a lot of fhread. sometimes he gives people
lots of bread. you, have to give them lots of bread, or

else they will be very very sad. they will be very sad

and they won't have to go in to the elevator, cuz the

elevator is very, very dangerous. be cause, somebody

forgot to put the sign up, the sign up that says get the

expletive out and ehhyou had to go. theyhad to go and

they had to turn on the a/c, because it was getting

really warm in there, because they let the yule log get

too hot, they decided hey, i don't need that yule log

anymore. it's not m your fred it's not my friend

neither. santa took some yoga, because he was feeling

very bossy. and he forgot to flossy. he was very very

sad. he forgot his sled. his, sled warmer. his sled

warmer, and his sled polish. his sled polish, was gotta

golish. his, m gotta some galoshes there's polish, n it

was very sad. so he got some headlights. and he got a

tree. and he said "HEY! Why don't you just get this

headlights and get this tree and then go out and get

steeringwheel?" and some, some wheels too, cuz you don't

need the steering wheels, you need them to function the

wheels. and then the light. he had to turn it on. it had

to turn it on cuz it was very sad. it was very sad

because you forgot to put the ferns out. cuz the ferns

out were very happy until they were left out for too

long. they said that they wanted water. and they wanted

spores. they wanted spores. cuz therrr yeauu get really

sad without em. and then you gotta go you gotta go play

punchout you cuz punchout's a lot of fun. and you gotta

put the signs up. cuz if you don't put the signs up,

they get really sad. and then you say uh oh. where's my,

where's my, where's my der dur dar tv dinner? and you're

like no oh uh oh uh i don't have a tv dinner right now.

It's not where I want it to be. It's t t not, you gotta

put the stew over there. You gotta put the stew over

there. Because, ea you have to hid it in the pharma, in

the pharmacy to get the, to get the RX, cuz people like

to eat the vitamins, the arxes, the arxes are very

special. They like to, they like to teleport people.

That's what you gotta do. and then so. we take this,

ewoo we take this moment tuhh uhh you know say goodbye

and stuff.

11 / 30
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

12 / 1
(all day)
Start: 11/11/2013 - 19:56
End: 12/31/2014 - 14:56

An event where you use Klik and Play to make games! I'll try to post some older games of mine, as well as mine also! Making this a year-long event.

(all day)
Start: 11/21/2013 - 11:26
End: 08/22/2016 - 10:43



ZZTV is a community project started by Dark FLR in 1998. ZZTers can create and contribute channels, which are small ZZT worlds that can contain any kind of content the author wishes: previews of upcoming games, artwork, minigames, stories, etc... These channels are traditionally given names that begin with the "#" symbol (e.g., "#bakedcheese"). All of the channels are sent to the person in charge of ZZTV; the project leader is then responsible for compiling the contributions into a series of volumes and releasing them to the public. ZZTVs are done at the rate of about one per year. Each ZZTV is numbered; for example, the current ZZTV-in-progress is ZZTV11. The person in charge of ZZTV changes fairly frequently; Zenith owned the project between issues 4-7 before passing the mantle on, with the more recent project leaders being MadTom, Commodore, and now bitbot.

Game link: https://archive.org/details/zzt_zztv11
Video link: https://youtu.be/XGCuxC5ZibE
Website: http://geocities.ws/bestofzzt

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