01 / 22
(all day)
Start: 01/11/2020 - 00:00
End: 01/30/2020 - 00:00
Today (in my timezone, at least) marks 10 years since VVVVVV came out! 10 is a slightly more special number than usual here because VVVVVV was originally going to be called vvvvvvvvvv (this is my excuse for not doing this four years ago). To celebrate, why don't we try making some levels for it? VVVVVV: Make and Play Edition is free! Games, art, and other works inspired by VVVVVV are also welcome. But if you do wind up making a level, why not post it on the distractionware forums too? I've set this to run for a little over two weeks, and I'm vvvvvvery keen to see what comes out of it! | ||
01 / 23
(all day)
Start: 01/11/2020 - 00:00
End: 01/30/2020 - 00:00
Today (in my timezone, at least) marks 10 years since VVVVVV came out! 10 is a slightly more special number than usual here because VVVVVV was originally going to be called vvvvvvvvvv (this is my excuse for not doing this four years ago). To celebrate, why don't we try making some levels for it? VVVVVV: Make and Play Edition is free! Games, art, and other works inspired by VVVVVV are also welcome. But if you do wind up making a level, why not post it on the distractionware forums too? I've set this to run for a little over two weeks, and I'm vvvvvvery keen to see what comes out of it! | ||
01 / 24
(all day)
Start: 01/11/2020 - 00:00
End: 01/30/2020 - 00:00
Today (in my timezone, at least) marks 10 years since VVVVVV came out! 10 is a slightly more special number than usual here because VVVVVV was originally going to be called vvvvvvvvvv (this is my excuse for not doing this four years ago). To celebrate, why don't we try making some levels for it? VVVVVV: Make and Play Edition is free! Games, art, and other works inspired by VVVVVV are also welcome. But if you do wind up making a level, why not post it on the distractionware forums too? I've set this to run for a little over two weeks, and I'm vvvvvvery keen to see what comes out of it! | ||
01 / 25
(all day)
Start: 01/11/2020 - 00:00
End: 01/30/2020 - 00:00
Today (in my timezone, at least) marks 10 years since VVVVVV came out! 10 is a slightly more special number than usual here because VVVVVV was originally going to be called vvvvvvvvvv (this is my excuse for not doing this four years ago). To celebrate, why don't we try making some levels for it? VVVVVV: Make and Play Edition is free! Games, art, and other works inspired by VVVVVV are also welcome. But if you do wind up making a level, why not post it on the distractionware forums too? I've set this to run for a little over two weeks, and I'm vvvvvvery keen to see what comes out of it! | ||
01 / 26
(all day)
Start: 01/11/2020 - 00:00
End: 01/30/2020 - 00:00
Today (in my timezone, at least) marks 10 years since VVVVVV came out! 10 is a slightly more special number than usual here because VVVVVV was originally going to be called vvvvvvvvvv (this is my excuse for not doing this four years ago). To celebrate, why don't we try making some levels for it? VVVVVV: Make and Play Edition is free! Games, art, and other works inspired by VVVVVV are also welcome. But if you do wind up making a level, why not post it on the distractionware forums too? I've set this to run for a little over two weeks, and I'm vvvvvvery keen to see what comes out of it! | ||
01 / 27
(all day)
Start: 01/11/2020 - 00:00
End: 01/30/2020 - 00:00
Today (in my timezone, at least) marks 10 years since VVVVVV came out! 10 is a slightly more special number than usual here because VVVVVV was originally going to be called vvvvvvvvvv (this is my excuse for not doing this four years ago). To celebrate, why don't we try making some levels for it? VVVVVV: Make and Play Edition is free! Games, art, and other works inspired by VVVVVV are also welcome. But if you do wind up making a level, why not post it on the distractionware forums too? I've set this to run for a little over two weeks, and I'm vvvvvvery keen to see what comes out of it! | ||
01 / 28
(all day)
Start: 01/11/2020 - 00:00
End: 01/30/2020 - 00:00
Today (in my timezone, at least) marks 10 years since VVVVVV came out! 10 is a slightly more special number than usual here because VVVVVV was originally going to be called vvvvvvvvvv (this is my excuse for not doing this four years ago). To celebrate, why don't we try making some levels for it? VVVVVV: Make and Play Edition is free! Games, art, and other works inspired by VVVVVV are also welcome. But if you do wind up making a level, why not post it on the distractionware forums too? I've set this to run for a little over two weeks, and I'm vvvvvvery keen to see what comes out of it! | ||
01 / 29
(all day)
Start: 01/11/2020 - 00:00
End: 01/30/2020 - 00:00
Today (in my timezone, at least) marks 10 years since VVVVVV came out! 10 is a slightly more special number than usual here because VVVVVV was originally going to be called vvvvvvvvvv (this is my excuse for not doing this four years ago). To celebrate, why don't we try making some levels for it? VVVVVV: Make and Play Edition is free! Games, art, and other works inspired by VVVVVV are also welcome. But if you do wind up making a level, why not post it on the distractionware forums too? I've set this to run for a little over two weeks, and I'm vvvvvvery keen to see what comes out of it! | ||
01 / 30
End: 12:00 am
Start: 01/11/2020 - 00:00
End: 01/30/2020 - 00:00
Today (in my timezone, at least) marks 10 years since VVVVVV came out! 10 is a slightly more special number than usual here because VVVVVV was originally going to be called vvvvvvvvvv (this is my excuse for not doing this four years ago). To celebrate, why don't we try making some levels for it? VVVVVV: Make and Play Edition is free! Games, art, and other works inspired by VVVVVV are also welcome. But if you do wind up making a level, why not post it on the distractionware forums too? I've set this to run for a little over two weeks, and I'm vvvvvvery keen to see what comes out of it! | ||
01 / 31
| ||
02 / 1
Start: 12:00 pm
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 2
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 3
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 4
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 5
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 6
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 7
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 8
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 9
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 10
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 11
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 12
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 13
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 14
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 15
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 16
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 17
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 18
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 19
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 20
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] | ||
02 / 21
(all day)
Start: 02/01/2020 - 12:00
End: 05/01/2020 - 12:00
"If we could live on hopes and wishes, make movies at the speed of thought, all the movies that could have been, all the dreams that I could spin..." This is a game jam about games that do not exist or currently do not exist. I strongly advise AGAINST making a work for this jam in a computer game engine. Writing will probably be the easiest way to express one's concept but images could also suffice. Take note that text files may not display properly in some operating systems, so consider a more robust alternative. This game jam is heavily inspired by The works of Jorge Luis Borges and Stanisław Lem, so feel free to peruse their fictions. Suzanne Treister has also made some beautiful fictional video game stills. https://www.suzannetreister.net/Ampages/Amenu.html Here are some examples of a format one could create a fictional game in. It is by no means exhaustive and is not meant to be restrictive. Think of it merely as a starting point for your ideas. A Design Document A Review Artistic Mockups A Frame Story Thank you to all who may hypothetically participate in this jam. [Images: Suzanne Treister, "Fate Worse Than Death", Cover of "A Perfect Vaccuum" by Stanisław Lem, Polybius Arcade machine photographed by DocAtRS] |