It's going pretty smoothly, actually!
I wrote a little oscilloscope program in Python that interprets the raw pulse/space data from WinLirc (pasted into text files), then gathered the data for each of the buttons. Thankfully the encoding was easy to decipher (each bit has a short pulse to start, and then a short or long space indicating one or zero; a long pulse ends each batch of sixteen bits), so it's just a matter of looking at the picture and turning it into a code. I haven't really looked at how to write the configuration file properly quite yet, but I'm sure it won't be too hard after all.
Important findings for game designers:
- The codes are the same whether you roll the trackball up or down. :(
- The "release" code appears to be the same for all buttons, so there's no possibility of holding down multiple buttons simultaneously.
EDIT! For all the V.Smile Baby hackers out there, I've attached a text file detailing the codes associated with every button. If someone is ever crazy enough to try hacking the V.Smile console itself, knowing these codes could help you out.
|vsmile decode.txt||796 bytes|