*gasp* You deeed eeet!
Coming soon: The Kliker's Cookbook - now with 100% more hacking!
Best use of the marquee tag. Ever.
I had to use the special admin-only arbitrary HTML posting mode, but it was totally worth it.
Whhoooooaaaaaa. That shot is trippin' balls.
Are you considering looking at other aspects of Klik & Play besides resources? It might be kinda cool to see some game logic-related hacks at some point.
I'd totally love to do more extreme hacks, like messing with game logic and object placement. The problem is that I don't even know where that stuff is in the file, yet. Lots more reverse engineering effort will be required to develop a more complete understanding of the file format. But I'm having a total fucking blast figuring this stuff out, and a complete map of the file format increases the eventual possibility of a Klik & Play emulator enormously, so I'll probably keep hacking on it off and on.
These would make some sweet forum avatars:
My image glitching routine is currently outputting images which confuse my extractor but which Klik & Play happily accepts, which is kind of baffling to me. But I can't complain about the results.
These *are* sweet. So so sweet. How did you make them?
EDIT wait wait you don't have to tell me I don't want to spoil the magic
I won't spoil the magic except to say that I will soon be releasing a tool called "KNPMangle" which will allow you to generate messed up Klik & Play games from existing Klik & Play games, with lots of fine-tuned control over exactly what kind of chaos you'd like to cause. I'll also be releasing a new version of a tool called "KNPExtract" which will have the new ability to generate animated GIFs from the animations in Klik & Play games.
Those effects are both maddening and beautiful.
I knew you'd appreciate it!
Guess what new feature I've just added to KNPExtract?
Both of the attached files are snapman's creations that I've desperately wanted the raw materials for for ages. NOW I CAN STEAL IT MWAH HA HA HA
Those are the two sounds that I don't actually have the source files for! The wav file was made on a computer that has since been made inaccessible, and the midi was directly imported in to the game from the composer's pen drive. Cool to see more of the formats get decoded, and I'm looking forward to hearing that sample in some Glorious Train Wrex remixes!
Actually, it's possible to rip them by opening the file in MMF2.
But hey, not requiring MMF2 is kinda nice, I guess.