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Noyb's picture

Doodle Crap

doodle.png

The makers of Doodle Jump are threatening lawsuits against App Store developers who dare use the word "Doodle" to name their games. And a few critics have compared the main character of Doodle Jump to Q-Bert. Ergo... this.

I originally made this for a topic TheDustin made trying to encourage TIGSource forumgoers to pick up KNP, but it was locked by the time I got this far. =(

Quick one hour prototype. No scoring and the randomly generated levels are horribly unfair and impossible, but I don't think I care anymore.

AttachmentSize
DoodleKNP.zip617.5 KB
juliette's picture

Sigh

Sigh.png
Game File: 

Yeah

Author: 
Juliette Porée
Event Created For: 
Made For: 
An event

Twine macro: << hoverlink >>

This simple macro produces a usable internal link whose text changes whenever you mouseover it.

version.extensions.hoverlinkMacro={major:1,minor:1,revision:0};macros.hoverlink={handler:function(a,b,c){var d,l=Wikifier.createInternalLink(a,c[0]);
l.className+=" hoverLink";insertElement(l,"span",null,null,c[1]||c[0]);if(c[2]){d=insertElement(l,"span",null,null,c[2]);
d.style.display="none";}l.onmouseover=function(){if(this.childNodes.length>1){this.childNodes[0].style.display="none";
this.childNodes[1].style.display="inline";}};l.onmouseout=function(){if(this.childNodes.length>1){this.childNodes[1].style.display="none";
this.childNodes[0].style.display="inline";}};}};


This uses the << choice >> macro's parameter order - the destination passage name comes first. Then comes the visible label, then the hidden label.

Usage example: <<hoverlink "CryPassage" "Stand and fight, guns blazing" "Sit down and have a cry">>

For obvious reasons, this won't work on iPads!

Implementation details:

* The link has a class of "hoverLink" in addition to the standard internalLink/brokenLink classes.
* Each text label is a <span> inside the <a>, and the mouseover and mouseout events make one or the other visible.

Version history:

  1. 29-1-13 - Shortened name to "hoverlink"
  2. 12-5-13 - Initial.

Feel free to report any bugs to @webbedspace.

StraightFlame's picture

Zepsiman

Zepsiman Screenshot.png

This is a proof-of-concept kinda thing based on the Pepsiman game.

For those of you who don't know: Pepsiman is a Japan-only PS1 game starring the Japanese Pepsi mascot of the same name. The player character moves forward automatically and you dodge obstacles by moving sideways, jumping, crouching, etc.

Since KS+ has a set of objects which make the player move in a certain direction automatically, i decided to fill up an entire level with them and see if it's possible to make what can be described as a low-budget Pepsiman clone. And surprisingly enough, it kind of is.

I don't really have a reason for writing most of the in-game text in NES-era-style Engrish, especially since Pepsiman has, like, the best English you'll probably ever come across in an untranslated Japanese video game.

There's a reward for collecting all 100 Zepsi Cola cans, by the way. The game keeps track of which cans you've collected, so you don't necessarily have to get them all in a single playthrough.

Changelog v1.1:
- Removed a metric ton of movement objects that are literally impossible to get to and therefore don't serve any purpose.
- Got rid of some shifts at x1007y1000 that would autosave under the platform, directly above the instant death objects at the bottom of the screen.

Event Created For: 
Made For: 
An event
Eliot's picture

GOLDRUNNER

goldrunner_screenshot.jpg
Game File: 

The first game I've ever made in Klik and Play. Uh... yeah.

Try to shoot the blocks and get as many gems as you can and still reach the exit.

Event Created For: 
Made For: 
An event

Music and audio design for free!

Hey guys, I’m starting an audio design and music composition studio with some very talented musicians and engineers and we’re looking for a game developer to work with so that we can use the end product on our showreel. It’s a chance to get some really high quality music (of any genre!) as well as some publicity on your game for free.

If your interested just send an email to :)

CollectingThing

CollectingThingScreen.PNG

Do you like coins? And hate monsters? Well, this is the game for you.

Kill monsters, avoid monsters, and collect as many coins as you can before you die in this one-of-a-kind, never-seen-before game, CollectingThing.
Brought to you by 'attempting to do foley in your game while trying to stick to the two-hour limit'.

Author: 
Jesse Burstyn
Made For: 
An event
wendywildshape's picture

TRAIN WRECK

tile.png
Game File (Linux): 
Game File (Mac): 
Game File: 

Enjoy a thrilling trot in the shoes of a strange creature along the tops of the freight train to Altoona. Many say that the creature that rides the rails will surely lead to ruin. Perhaps, but it knows no other way to exist. Try not to trip and crash into any of the horrifying tears in reality as your all-important score scrolls higher and higher.

Author: 
Wendy Wildshape
Made For: 
An event

Barbarian

12barb.jpg
Game File (Mac): 
Game File: 

just wanted to make this for the backdrop
and then i ran out of ideas on what to do

Author: 
Surprise Dodgeball Smuggler
Made For: 
An event
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