The 4th in my chess variant series. This one is almost playable, almost not playable.
INSPIRED BY A BUG THAT HAPPENED ON A LAZY GAME REVIEWS VIDEO
YOU MUST LAUNCH INTO THE AIR AND HIT A BUNCH OF CLOUDS AND THINGS.
HOW MANY POINTS CAN YOU GET?
Here is a little game about a glitch. Enjoy.
Move with arrows, jump with z.
(There was going to be sound, but I hit a glitch. Ironic)
Basically, I wanted to submit three games in a row with gaiden in the title.
Special thanks to Fabien Porée's mysterious friend for making the data corrupter I used for some of the graphics.
You have the power to flip. Can you find the secret ending?
Yo dawg, I heard yaWGWGHAWEOGIFHAWEIUGFAHEFUWHU"H#235#23#5 FPS' so we put an FPS in your FPS so you canawfWFAWJFOIUAWHOUFIAWEGF AOINWfgwi 43y2p#95yrhalk.
Imported from Developer Diaries. Visit the link to download the game and see all old comments.
To be honest, I'm not really sure if an idea like this has been done before, but anyways...
This is a trainwreck I did a couple months ago, but for some reason neglected to post on here. In each level, you must figure out how to reach the exit, but there's a catch - to do so, you must abuse some glitch or oddity in Klik & Play's built-in platform movement. Each screen requires you to make use of another bug, and there are ten screens in total. Think you can do it?
If anyone else knows about some glitch that I failed to cover in this game, let me know. I think it would be great to add an extra screen or two to the game!
Furthermore, if you're stuck on a specific screen, I might be able to poke you in the right direction.
Guide Juni through pointless obstacles towards a new tomorrow!
So I decided to take it easy and make a pretty normal RPG type game. You level up and there are procedurally generated levels and uhhh it's pretty cool I guess
oh yeah parris made the music props to him