I small game about dodging lines by pressing space which I made in 30 minutes.
INSTRUCTIONS:
press space to avoid lines but you use up stamina.
Get blue cubes to regain stamina.
Survive for as long as possible.
CONTROLS:
arrow keys/WASD: move
hold SPACE: avoid lines
R: restart room
P:fullscreen toggle
The Object of the game is to get your medication before your hallucinations overwhelm you. Collect food along the way to gain points. Progress though a series of levels and try to get the maximum score.
Follow the instructions in the txt file to play the game and have fun <3
made in 5 seconds using notepad
this needs music really
Made for 7 Day Unlucky Jam (Theme: LUCK BASED GAME) & One Hour Game Jam #155 (Theme: Random Access Memory)
To play, press Spacebar (purposeful) or F2 (fun)
I'm doing a post-mortem on my blog about the 25 games I made for Pirate Kart V, reflecting on them and such, in three installments. Published the first one just barely, covering 9 games from Wizard Forest to Koi Puncher: Championship Edition. If you're interested!
I've started a tumblr devoted to posting all my released games, in as close to chronological order as I can manage. They've never all been in one place at once, and a large number of them currently can't be downloaded anywhere so this is probably long overdue. I will be posting all the games I locate regardless of how terrible/embarrassing/shameful I find them.
Since my only alternative at the moment is MediaFire, I was planning on uploading them here. The total size of all my old games is about 50 MB. Given SpindleyQ's policies on linkrot and preserving terrible games, I'm pretty sure there won't be any problem with this but I figure I might as well wait for an OK before proceeding. I wonder if there's a limit on the amount of files that can be attached to a blog post?
Attachment | Size |
---|---|
chisel.zip | 1002.56 KB |
nitroblazer.zip | 597.1 KB |
crudquest.zip | 448.81 KB |
pacula.zip | 6.42 MB |
emballos-envados.zip | 2.69 MB |
weem.zip | 2.77 MB |
liamgames.zip | 6.02 MB |
labyrinthlad.zip | 939.19 KB |
caverntale.zip | 2.9 MB |
kocmoca-sivpm.zip | 3.58 MB |
yhtgdth.zip | 1.86 MB |
futurewars-timeweasels.zip | 3.01 MB |
bonksy.zip | 5.99 MB |
theboxthatatetime.zip | 4.17 MB |
knpgames2.zip | 1.41 MB |
weem2.zip | 214.68 KB |
knpgames1.zip | 1.4 MB |
malcomonogatari.zip | 2.47 MB |
eyeball3.zip | 1.7 MB |
cakewalk.html | 1.62 KB |
aaaaamaze.zip | 16.62 MB |
dandeliongame.zip | 3.89 MB |
Nickel in Jelloland.zip | 6.23 MB |
Update: this converter is now built into Twine 1.4 (in the "Import Compiled HTML file" menu item), so this page is no longer necessary.
Someone on my Twitter feed reported that they'd lost the source code of a Twine game of theirs, and wanted to know if they could convert the HTML back to a usable format. So, I decided to quickly knock up a utility that could do that. Here it is - it extracts the passages from a HTML twine game and converts them to Twee source code, which Twine can import using the "Import Source Code" menu option. I hope it works for you.
Attachment | Size |
---|---|
Twine_HTML_Twee_Converter.html | 2.96 KB |
A WarioWare-style Twine-style recreation of Go West, with several passages removed out of necessity. Thanks for participating, Cycle!
There's also a Vine walkthrough in case you get stuck on one of the many tricky puzzles.
HOLD B TO INCREASE YOUR ASTONISHING 10 MHZ PROCESSING POWER EVEN FURTHER.
PRESS A TO BE A TURING MACHINE.