Imported from Developer Diaries. Visit the link to download the game and see all old comments.
Original description:
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Felt like making this, dunno why. About a hundred instances of El Loco Dumas (Yellow Runner) jog across your screen while pulsing up and down to upbeat music and a seizure-inducing background. Requires hardware-accelerated DirectX 8 and a screen resolution over 1280x800. If too many people are on cobweb-collecting antiques can't run the demo, guess I'll upload a less extravagant software-rendered version. Made using MMF2.
P.S. Hold Spacebar for more Dumas (over 500!).
Edit: Holy crap, the image is so wide that it breaks the layout. Oops.
A young sorcerer begins his journey...
Controls: Arrow Keys
So here is my first processing game w/ SFX.
I call it draggin.
It's based on Keith Peter's follow3 demo for processing: http://processing.org/learning/topics/follow3.html
I just liked the movement feel of that, but I'm not sure I did a great job of capturing that in the game.
You drag your draggin around defending yourself and your precious apples from marauding dot villagers.
You can also play it online here:
http://kisrael.com/2007/12/04/
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draggin.zip | 580.42 KB |
draggin.gif | 6.65 KB |
You own a house monopoly and you want a castle, but you're going to have to get a lot of money for it.
Build houses and sell them while fighting against taxes and ultimately acquire your dream house!
[You need KS+ for this one!]
Started by Sergio Cornaga and finished by yours truly, Pump It!Chill Out is a odd hybrid level (by which I mean, it's two distinct levels stitched together) where you choose whether you'd like an exciting adventure or a more chillaxed experience. If you elect to PUMP IT, you'll be faced with a gauntlet (not a very hard one, but a nonetheless) of screens featuring the infamous red chaser enemy, somewhat synced to a piece by some guy I'm assuming Sergio really likes but I've never heard of (music's good tho, can't hate). If you, however, are not such an individual who would PUMP IT, you can simply... not. Going off to the left, you get to experience a somewhat nonlinear series of fairly simple puzzles, more interested in presentation than difficulty.
Whether you choose pumping it, not pumping it, or both, I hope you enjoy this level.
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action. Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. Join the mayhem!
For more information, check out the KotM N00B FAQ.
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So here it is. It kind of only works for part of the map for some reason, so I'd need to find a more object-efficient technique, I think, if I wanted to continue working on this.
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raycast.zip | 5.12 KB |
what if we simulated "What if Travis Bickle drove a train?"?
the result is Train Simulator Simulator
apologies to fizzhog, Travis Bickle, anybody else who would like an apology really
original game: https://www.glorioustrainwrecks.com/node/11668
credits
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first screen uses Tahoma font
mouse pointer is from https://icon-library.net/icon/windows-pointer-icon-3.html
music is "Metal On Metal" and the first few seconds of "Abzug", both by Kraftwerk
all sfx are from Portal 2 and the MacMillan sample library
FallingThing is a super simple and totally original game - you're falling from somewhere, and you must dodge all the somethings in your way somehow (by using the arrow keys).
Conceptualized, learned XNA, coded, arted and sounded within the two hour guideline.
Everyone knows that the earth is flat. But some people just won't believe it! Teach them the truth by pushing them into the abyss, before they can reach your scientific papers!
Use arrow keys to move the scientist.
Made in Processing in February for SoS's nanoLD challenge ("build a game in 48 minutes"), but took something like 3 hours. Source included.
by Eli Brody
http://blog.megastructure.org/