AW YEA ITS THE FUCKIN TEST TO BE THE FUCKIN BEST YOU GO MAN YOU RUN TO YOUR HOUSE AS QUICK AS YOU CAN BEFORE IT IS NEARLY NIGHT TIME WOWOWOWOWOWOWOWOWOOWOWOWOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOWOWOWOOWOOWOWOWOOWOWOWOWOWOWOWOWOWOOWOWOWOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOWOWOWOOWOOWOWOWOOWOWOWOWOWOWOWOWOWOOWOWOWOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOWOWOWOOWOOWOWOWOOWOWOWOWOWOWOWOWOWOOWOWOWOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOWOWOWOOWOOWOWOWOOWOWOWOWOWOWOWOWOWOOWOWOWOWOWOWOWOOWOWOWOWOWOWWOWOWOOWOWOWOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOOWOWOWOWOWOWOOWOWOWOWOWOWOWOOWOOWOWOWOOWyeah
House Runner 2 coming at some point or another, mainly when I get the main story set out and also when I figure out how to correctly do some spriting for the game (cos it's gonna be all 100% original graphix n shit)
2018 Extra Notes: First off: EPILEPSY WARNING. House Runner 2 never happened I doubt it will haha. Anyway, this game holds a very special place in my heart. It's very short, very sweet, and this very fun and excited adventure involving Mr Pickens doing a bit of a run to his house. Not much more to say than that!
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Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
Solar Rain | 08/20/2011 - 11:40 | L | 1 | |
space marine visits a pet shop | 08/20/2011 - 19:09 | dessgeega | 2 | |
T'S CHRISTMA | 08/20/2011 - 18:01 | Strong | 4 | |
The Dermonts Versus The Dead | 08/20/2011 - 12:31 | L | 0 | |
The Wilfram's Last Stand | 08/20/2011 - 12:25 | L | 1 | |
THIS IS IT | 08/20/2011 - 18:07 | HingeHead | 3 | |
Throwsmasher | 08/20/2011 - 11:44 | L | 0 | |
Transmission Received | 08/20/2011 - 12:22 | L | 1 | |
Trepidatious Peak | 08/20/2011 - 13:01 | L | 4 | |
Triangle Strike | 08/20/2011 - 13:09 | L | 1 | |
TrichromaZer | 08/20/2011 - 11:59 | L | 1 | |
Tropicool | 08/20/2011 - 19:11 | bistouflex | 1 | |
Tyrion 2011 | 08/20/2011 - 15:50 | Radix | 4 | |
Ultimate Game | 08/20/2011 - 13:12 | L | 2 | |
Vampire's Sprint | 08/20/2011 - 13:07 | L | 1 | |
Wee | 08/20/2011 - 12:58 | L | 9 | |
YUEN BIAO: YOUNG WALLJUMP MASTER | 08/20/2011 - 20:18 | LaserBeing | 4 |
Let's go on a journey, through the body!
I'm working a lot of graveyard shifts lately, and have found myself turning to ZZT to burn idle time when I'm home and nothing's open. ZZT is technically very simple, but I find myself going OCD messing around with details in KevEdit, and the time just melts away.
I made a handful of draft game/puzzle boards, but I'm lukewarm about the overall story / circumstances I've plotted out. Struggling to make it all fit together. I've sunk too much time into it to stop now, though. The World file is over 100 kilobytes. The recommended safe maximum is about 250KB. I really don't want to split this into two files, so this should be an effective hard limit on what I can put in. I'm going to try and get the game at least mostly laid out by the time I return to day shifts.
I plan to make heavy use of dark rooms for the central hub, and use the black torch/passage effect to highlight contours of what would otherwise be a completely grey screen except for the little torch-carrying player. The problem with dark rooms in ZZT is that torches only last for about 22 seconds, so even if you have a large supply, you have to keep pressing T to light them. So I want dark rooms to play a significant role, but not for the player to be stuck doing too many consecutive tasks at once in the dark.
Indicating all contours in dark rooms is also a potentially dangerous design choice, as it can lull the player into a false sense of security: they may delay lighting a torch because they can "see" the path ahead, even though they may be walking straight into a newly-spawned set of enemies. The solution is likely to make the paths a little more winding within the space between the contours. I'll have to do some tests.
The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!
Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.
Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!
After you've made your game, you should upload it here!
For more information, check out the KotM N00B FAQ.
Sign up using the "Sign Up" tab above if you want to get reminded by email the day before the klikkening begins!
Name | Created | By | Screenshot | Comments |
---|---|---|---|---|
BIRTHDAY BISH | 05/28/2013 - 05:12 | avery | 2 | |
Crate Wars | 06/15/2013 - 17:57 | FlaviusMaximus | 2 | |
DoomGuy without a cause | 07/18/2013 - 10:16 | Smedis2 | 3 | |
Nice Ass, Baby! | 05/28/2013 - 05:24 | avery | 20 | |
pinworms | 06/15/2013 - 17:50 | kirkjerk | 1 | |
Space Jogger | 06/15/2013 - 18:31 | Smedis2 | 2 | |
Terror Cave | 06/15/2013 - 22:33 | sylvie | 5 | |
Traffic Chaos | 06/15/2013 - 17:30 | FlaviusMaximus | 1 | |
Twine RPG dot HTML | 06/15/2013 - 18:18 | hellojed | 1 | |
uhhhh | 06/15/2013 - 18:58 | SpindleyQ | 9 | |
Ultimate Smash Bros: Klik "N" Play Edition | 06/15/2013 - 18:14 | tininsteelian | 2 | |
Weather's Admitted Spring | 06/15/2013 - 20:34 | Danni | 4 |
Yes.
A first outing into video game creation. A simple branching story hugely inspired by Aisle (Sam Barlow).
https://soundcloud.com/quartzflask/air-guitarist
I should focus on game making from now on.