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Microsoft Headshot 2015

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Game File: 

You need powerpoint to play! Microsoft headshot...the evil world, the cruel world, Take a shot, Take a hit.

Made For: 
An event
SpindleyQ's picture

Klik of the Month Klub #43

Sat, Jan 15 2011 05:00 PM
01/15/2011 - 16:00
01/15/2011 - 18:00
Etc/GMT-8

The Klik of the Month Klub meets right here on this very website on the third Saturday of every month at 4pm Pacific Time (taking daylight savings into consideration) for a two hour Klik & Play Showdown. Everyone who participates gets two hours to create something from scratch in Klik & Play. Abusing the stock objects is encouraged. If you really loathe Klik & Play you can use whatever game development platform you want. Two hours is a pretty tight time limit, though, so choose wisely!

Klik & Play is absolutely free to download, and learning it takes minutes, so everyone can get in on the action.

Want to talk to your fellow Klikwreckers? Join us on IRC -- server irc.freenode.net, channel #glorioustrainwrecks. We've also got a Mumble voice chat server -- just connect to glorioustrainwrecks.com using Mumble and you can talk to us like real human beings! Join the mayhem!

After you've made your game, you should upload it here!

For more information, check out the KotM N00B FAQ.

Sign up below if you want to get reminded by email the day before the klikkening begins!


Games made for Klik of the Month Klub #43

New York Smash

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A fighting game for two players (sharing a keyboard).
Made within 2 hours on Scratch.

Dorothy controls: WASD keys and e to punch
Jones controls: arrow keys and spacebar to punch

good times to be had

You'll need Scratch to play or play on the linked site

Author: 
BoingFlip Interactive
Event Created For: 
Made For: 
Pirate Kart 2

Micro Mania

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Game File: 

Destroy the microbes! If ten of them make it on the screen you lose, click them to destroy them! Art by Kiki Snell.

Author: 
Tim Elzinga
Made For: 
An event
Blueberry Soft's picture

Castlevania 10

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Castlevania 10 is the latest game in the epic demon-slaying videogame series. The first designed exclusively for your Klik'n'Play 371 videogame console!

The Newgrounds version is a bit worse. I spent no time fixing KNP-to-TGF things. And spent far too long converting the MIDI music.

(Now also on The Internet Archive)

Made For: 
Pirate Kart 2
Haze's picture

Derpy Command

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Game File: 

Kickstarter suggestion: A game about Bronies, but with explosions and stuff. Include Derpy Hooves. :)

Derpy is used to intercept the missiles in midair. Good luck controlling her.
features 2 difficulty modes, 3 story endings, and too many explosions!

Author: 
Haze
Made For: 
An event
Kate B's picture

Terrible Lectures

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ENJOY these high-grade and extremely intelligent lectures on a variety of subjects. Choose between many enticing possibilities such as "Animals I made up" "Arteries: RANKED", "Prepping a carrot", "Sex Positions of Ur", "S is a vowel" and many more!

Made For: 
An event
kirkjerk's picture

action figure fighter

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pick your action figure and FIGHT!
a nostalgic look back on the plastic combat of our youths.

Made For: 
An event
Crash's picture

Pat A Cat

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Game File: 

Pat dat cat!!!

Made For: 
Pirate Kart 2
Danni's picture

Tips and Kliks #01: A Note on the Step-thru Editor

I will start off by saying that Tips and Kliks is mostly intended to be aimed at novice to intermediate Klikkers. Tutorials for absolute beginners are important, but this is not one of them. We do have a good beginner's tutorial on this site already - see the Learning KNP FAQ.

I'd like to take the time to mention the Step-thru Editor because it's a novel concept, and also an important one - I was using it before I even touched the Event Editor.

When you use the Step-thru Editor, your game will run until certain things happen, and then pause to bring up a dialog asking you what to do next, like this:

You'll see a row of icons. By clicking on one of these, you can select an action you want the game to take in response.

The capabilities of the Step-thru Editor are rather limited, especially when it comes to the number of conditions you can write actions for:

- An object leaves or enters the playfield on the left, right, top, or bottom edge.
- An object collides with another object.
- An object collides with the background.
- All objects of one type are destroyed.
- A player presses one of the fire buttons.
- A player loses all of their lives.
- A certain amount of time has passed (accessed by pressing the Esc key).

Additionally, if you are using Klik & Play, you may only perform actions on the object(s) that triggered the event in question, and you are limited to these four actions:

- Bounce
- Wrap around playfield
- Shoot another object
- Destroy

I don't think these limitations are necessarily a bad thing. Because only a small number of the available conditions and actions are exposed, it is much easier for new users to grasp the basics of how the program works. Of course, you can't do anything advanced with this, but that's not really the point - the Event Editor covers those bases.

Because these Tips and Kliks will mostly focus on working within the Event Editor, I would strongly suggest you tinker around with the Step-thru Editor first if you're still unfamiliar with Klik. Otherwise you won't find these articles very useful.

And have fun with Step-thru! I know I did!

(Note: The Step-thru Editor was removed since MMF2.)

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