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GILGAMESH II

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Game File: 

THE LONG-AWAITED SEQUEL TO THE ORIGINAL CLASSIC

As the Babylonians, looking towards the already ancient poetic world of Gilgamesh- I hope to renew gaming's ancient and poetic world: that world of "Bump Combat".

The fragments are evident in many places: as the Babylonians took multiple works of poetry, and founded a single narrative by conjoining them, I hope to redeem this underappreciated form by taking elements from its most derided entries and building them into a single work- which by its virtues I hope will shine a new light on history.

AT THE END OF THE WORLD, USHERING IN A NEW ERA...
GILGAMESH II

Promising hours of broken crafting systems and unfinished, empty dungeon floors, GILGAMESH II is the right product for you this Holiday Season. It is a continuous work- a historical work, which will never be finished. It needs a manual, but does not have one.

EXPERIENCE THE WORLD OF...
GILGAMESH II

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everythingstaken's picture

Alphabet Soup

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alphabet soup game
sorry it is so late

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avery's picture

reviewing myself from a few years ago (i.e. effectively an autobiography)

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thinking about what i used to do here in combination with returning to tgf1, making stuff with no real aim or purpose. part of the reason why i stopped making klik things must be motiviation issues. along with the obvious lack of inspiration to create something that you can actually play? maybe. the problem comes in that i can create interesting looking scenes, but i struggle when it comes to adding some sort of interactive element to it. the things that made my old games interesting to play have kind of gone.

i think another factor in it all might also be pinned down to how whenever i had something going that i really liked, i accidentally lost the files for it not too soon after due to not backing it up or something. take that "GAMEVISION" thing i posted about a couple times back in 2014/15. that thing wouldve been a neat artsy thing that takes place in an unusually small window for a klik game. or even one i never posted about here, "table for two", which imo was one of the funniest and most finely produced things ive ever done, only for it to be officially lost to the sands of time. i should fish out those tweets again.

and then we also come to the collab with mno. both of us are incredibly proud of what we have there as it is, but i hit a point somewhere that caused me to just be unable to continue. at the same time, mno also had some issues, but she's since continued making games whilst ive sat in the background not really doing anything. so mental health also comes into this a bit too, i guess. ive contributed some writing to her newest game, which she might have posted by now but im not too sure. youll probably be able to tell which lines.

regardless i wanted to have a look back at my contributions to this site specifically, as well. maybe starting from the top. another factor that powered my klik games was the non caring surreal-ish humour, something which i feel ive kind of lost. i look back on things like delciious and shit like that and wonder what i was even doing. i mean delciious is fairly self aware because its literally the first thing i ever made and its awful, house runner is alright ish maybe. but then you have the random things like evil faces midi player, which is literally an injoke between me and smedis2 at the time and nothing else.

its equally annoying that what id consider one of my finest actual games you can play is 18, which has this really embaressing birthday song to my then-boyfriend, who not too soon after that broke up with me because he supposedly thought he loved me but in reality didnt, due to. some reason? i have no fucking clue about that and needless to say i was pretty hurt by it at the time, but i kept the game up because i was rather proud of it. we eventually drifted apart and ive not spoken to him in like 5 years so oops. i wish i couldve updated it so it had a better name and didnt have the birthday song in there but. hey.

the other thing id consider to be my best work would probably be nice ass baby? theres something about that game which not only flows really well but just has good design in general. its bizarre, it sometimes doesnt work properly and the ending is unnessicarily hard and requires the most precision key presses ever. im really proud of it despite it pretty much being complete and utter garbage.

a problem thats stuck with me from since those times is id get a cool idea for something, announce that i was gonna do this idea and NEVER do it. it's happened multiple times now. possibly the only one ive actually enacted on is a music podcast which takes material from the noise-arch collection on archive org. but regardless. house runnner is probably the one popular game i made at least back then, and for good reason. its a fast paced slide into chaos that barely makes any sense and is the perfect candidate for this website in general. certainly not something to show off, but it fits the aesthetic this website goes for.

naturally i started going about reeling off ideas for the second house runner to various people online. still not done it. ive also mostly forgotten the ideas to it as well. however, i did make two "runner" spinoffs. theres one ive since lost completely, but was for youtuber azuritereaction called "dez runner". he played it and still has the video up on his channel, along with a video of him playing house runner. i think he thought positively of them but who fucking knows at this point lmao.

after dez runner comes holiday runner, featuring the singular mr picken. it loosely follows the exact same pattern has house runner but with different events and the obtaining of a mysterious item called "CRUM", which appears to just be a large ball that says "CRUM". its probably the one thing i still reference every now and then, with the captain "never forget crum". bless it.

suspiicious is probably one i still like quite a bit too. just this really extensive sleuthing job, only for it to cut short and end with a segment that plays the same as delciious. its this kind of dumb humour that gets me quite well. same with the hanging man, which was just a college project that the teachers SOMEHOW let me get by with despite it barely meeting the criteria. i think i put either the old id software or microsoft office address in that thing too. heh.

oh, and cant go forgetting about the classic "hank hill shoots things in the back", a sequel/remake of a previous game that i attempted to make at 2am back when klik of the month was a (regular) thing. im pretty proud of this one too, theres a lot of effort put into it to make sure it actually plays well and is relatively fun. it's probably the most gamey game, more so than 18. there even used to be an online high score board before clickteam took the site down, which is a shame.

then theres my twine games. you have rogue shaving pimps, which was this bizarre game done for a jam that i cant remember anything about. it goes places it really shouldnt go and i regret having a large chunk of it in there because it couldve been so much better. theres also birthday bish which is literally just a full play by play of my 18th birthday, that also includes useful tips for spreading marmite. and then you have the mess that is crealink, which is the last "game" i posted here. if you cant tell, i love being artsy as hell, its a feel and aesthetic that i adore. sluggish morss is one of my favourite game series, even. the problem with crealink is that its entirely stream of conciousness writing that doesnt actually go anywhere or mean anything. id love to actually make something that just, feels like youre in a dream with how it flows and sounds, while still being vaguely coherent with plot.

then theres also my blog posts of yore, a few of them ive definitely deleted because i remember there being way more than whats currently there. im pretty much ashamed of everything below this and my other recent post lmao. start from the top; the glorious trainwrecks video project. i still think this is a really cool idea regardless of how inconceivable it is. imagine, it'd basically be like classics of game but its just embracing every single aspect of the game with pure love.

then we have the really forced and awkwardly created "backstory" to house runner which explains the key collecting part. im striking that out as noncanon now, btw. after that we have my discovery of the fantastic game creation tools website which has a ridiculously extensive list of game engines and shit like that. im still impressed by it today. its even still being updated, amazingly. anyway.

here we go. this is the awful one that i take back every word on. i have no idea what the fuck i was on when i wrote "monologue 2" but i regret it deeply. its just a massive post of me being just a pure an utter fun ruining asshole because i wasnt used to new people coming to the site. its a public post thats literally denouncing the actions of another user that can /literally see that post in full/. glorious planewrecks, a site where theres all manner of free to use assets etc sounds great, even if opengameart exists, bc then you have more choice. the concept of gathering everyone together so they each make a single level which then is combined into a game sounds phenomenal and fascinating, it could lead to something really interesting. i remark about other events before beginning to talk shit on ANOTHER new user at the time. this time 2013 me berated them for uploading all their old games dating all the way back to when they were a kid (which is amazing that theyve managed to keep all that saved and usable tbqh). i played one of the games, and talked about how it wasnt great and then berated them for asking for donations and pretending to be a software company.

so two things to the above paragraph. first, go fuck yourself 2013 me, you're an disgusting arsehole. second, reha soft and drblowhole20, if you two are still kicking about on here: i'd like to finally apologize for my mean spirited words on that blog post. they were entirely unneeded and im deeply ashamed of ruining your fun.

the remainder of my blog posts from that point are just vague teasers of games that never happened. as previously mentioned, "GAMEVISION" was lost due to me not backing it up, as was whatever "PoP" was. also notable is me starting to use they/them pronouns and officially mentioning it in a post, which is cool. still usin em.

and finally theres the teasers for the game me and mno are doing. the first teaser still looks absolutely amazing and i might have to reuse it for whenever we finally post that thing. second teaser is obviously rushed. i hope to resume work on it at some point. its sat at this one place for about 3 years, without me being able to continue it. whenever it does arrive though, itll be the one thing im the most proud of. aside from being a fantastic work of art (imo), itll stand as this amazing trophy of beating my motivational issues and being able to finish what i start.

and that, for me, will make everything worth it.

- avery

hugs's picture

The No Pressure Appreciation Nicejam

Tue, Feb 28 2017 06:00 AM
03/01/2017 - 00:00
03/31/2017 - 00:00
Etc/GMT+11

Make something in response to a trainwreck you like!

That's the only rule. Here are some possibilities:

  • Make an unofficial sequel!
  • Expand something minor in the original into its own thing!
  • Recreate a game as best you can, but change one important thing!
  • Maybe there's a couple of games you really like. Mash them together!
  • If something was made with tools/techniques/methods/styles/etc. that you haven't tried, try them!
  • Make it your own! Reinterpret a game doing the things you're best at!
  • Make something that isn't a game! Make a zine, comic, video, song, story, poem or anything else you can think of!

The dates are also just a suggestion. Spend the whole month, or a single hour, or spend the rest of your life on it. Make multiple things, if that's fun!

If you're having trouble finding inspiration, try out some random games!


Games made for The No Pressure Appreciation Nicejam

TheCube's picture

Knytt Stories Collabowreck oh yeahhhh

Remember the last time we collaborated on a single Knytt Stories level? How about now? It was pretty awesome, right? Yeah, I thought so too.

Well, Knytt Underground is supposed to come out before the end of the year, which signals the end of an era - an era where Knytt Stories was the only game, ever. I figure that we need to send it out in style with ANOTHER BADASS COLLABORATION from the Trainwrecks club. It'll be like an Irish funeral, where instead of getting all sad about death, we all get drunk and write insane poetry that doesn't make any sense.

Yes I am stereotyping no I don't care.

So, who's down for this? I'm thinking we can do it the first week of December so it doesn't interfere with Thanksgiving, but I'm up for suggestions.

YEAHHHHH.

zelezo's picture

The Adventures Of Mike The Great 6

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Game File: 

Enemies:
Stage 1 enemies: Orntong
Stage 2 enemies: Kamenuyka
Ostriy
Spi-dier
Miniboss 1: Robobo the tech head
Stage 3 enemies Ostraya Kamenuyka
Pretty cube
Miniboss 2: Spi-die-mer
Boss: Main Chewak

Made For: 
testing
quasiotter's picture

Night Custodian

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Welcome to the nighttime custodial shift!

I know cleaning carpets doesn’t sound like the most exciting thing, but this is seriously best job! You’ll see. Life and school and things is stressful, so it’s really nice to come to work, listen to music and just vacuum.

We got all kinds of machines you’ll get to use. There’s the iCapsol for agitating the carpet. That’s after it been sprayed down with soap of course. And then there’s the Prowler, which sucks all the soap and water out of the carpet after we’ve scrubbed it. When you empty the water out of the Prowler, is the most digesting and satisfying color you’ll ever see. Trust me.

My favorite though is the Tennant. You’ll use it at the end of the shift. There are two speeds on the dial – turtle or rabbit. If the floor is extra dirty you’ll use turtle but for the most part rabbit is the way to go. But even on rabbit, it moves slower than you’ve ever walked in your whole life. Walk the slowest you can possibly walk, and then go even slower. That’s the Tennant on rabbit. I normally prop a book up on it and read while it goes. I read most of The Picture of Dorian Gray this way!

We’re lucky here because we have the best boss. Alvan. FYI he loves Pepsi, makes knives and will always remembers your birthday. And twice a year he throws a waffle party!

So, here’s your keys. You can hook them onto your belt loop. These will get you into most of the rooms in this building except for the super cool air duct room in the basement. But I’ll show you how to get into there later.

Ok, let’s go take a look at the scariest room in the building now, that way you’ll know where to be nervous while locking up alone.

-Natalie Wood

Use the W A S D keys for movement, and the mouse to look around. I'll make a video how to use these controls soon :)

Included below is a video walkthrough in case you aren't able to access this, or if the controls are too difficult, or for whatever reason.

https://www.youtube.com/watch?v=riKl0hnDaps

A little explanation. I (quasiotter) am doing a monthly gallery show, and this is my friend Natalie's show. I think virtual spaces are super cool and I'm learning how to make them as "games." Okay.

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Remember the Magnum Pie Trainwreck?

Well me and my buddies decided to do some awesome FLASH GLORIOUS TRAINWRECKS featuring Magnum Pie
We have created a whole Magnum Pie series!

Zecks's picture

They say that the last 10% takes up 90% of the time

see you in 2015 then.

The final deadline-that-if-I-don't-meet-I'm-gonna-jump-off-a-goddamn-cliff is the end of this month.

Here have some screenies.

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JIGGLY ZONE

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Windows version:
love-game.net/JIGGLYZONE.zip

Welcome to the JIGGLY ZONE. Become JIGGLER and find the Medallions scattered Throughout the land. Experience a World of Treasures Like you have never Seen....

Joint work with Hubol. (twitter.com/hubol)

Download the Official Sound Track here: hubol.bandcamp.com/album/jiggly-zone-ost

Gallery/Babycastles Version: love-game.net/JIGGLYZONE_BABY.zip (last updated March 22, 2018, 5:53 PM EST)
This version contains some small changes to make things work more smoothly in a gallery-type setting.
If needed, additional changes can be made upon request (message @sylviefluff on Twitter or just post here).

  • The game defaults to fullscreen.
  • On the title screen, "New Game" is selected by default instead of "Load Game" (but players can continue where the previous person left off if they want!)
  • The options menu is opened by holding Ctrl+O for three seconds rather than just pressing O, so that players are less likely to find it and mess around with it.

Author: 
sylvie & hubol
Made For: 
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