This is definitely the right decision.
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In KATELABS, Kate Barrett (Ready Player Fuck, D.S.A) lets you loose with her library of level editing tools! Make working platforms, switches, moving objects, and all kinds of other things, using models from some of my games and some original content, too!
Kind of "early access" in the sense of "watch out for bugs"
Ok this is my Klik of the Month game. This is a violent game, as usual, but this time it's violence against animals so it may upset you more than boring violence-against-humans.
It is the preseprequel to Whimsical 2 : Shoot the piano player actually no don't shoot him. So as a preseprequel it was made after its sequel but the action takes place exactly at the same time (hence the title).
This game is dedicated to the Jeannie and Melanie, two ladies I met about one hour ago in ASPRO ALOGO, that's a restaurant in the Plaka district in Athens, you should definitely check it out next time you go to Athens. Also dedicated to the lovely mexican couple that was sitting next to me.
I used the music I made 3 days ago in a train in italy because I was bored.
So this game is also dedicated to Trenitalia.
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WHIMSICAL SNACK HOUND : MEANWHILE, ELSEWHERE
CONTROLS : ARROWS
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"Fresh, cosmopolitan, witty, though-provoking" (The New York Times)
"Takes less time than watching random TED talks, and give greater insight into the topics" (Ed)
I remember Spindley reverse-engineering a portion of the Klik & Play file format a while back. I still think it'd be cool if we could write our own Klik & Play runtime, so that we could make all these wonderful KnP games run on modern operating systems, perhaps even the web.
Kind of busy with my own game engine but I still think it'd be a fun project.
A bee is surrounded by blood hungry spiders. The bee can't fly over them because his wings are not working very well. So help him maneuver around the spiders. Use his psychic powers to kill the spiders by clicking on them. It's really cool. Reach the flower to win.
a conversation over a meal
a conversation over a game
in a book, the reader sets the pace
in a film, the author sets the pace
in a game, who sets the pace?
I'll crosspost this to various knytt boards l8r
thanks to sergiocornaga for testing and compiling, and for various assistances over the year.
You have the power to flip. Can you find the secret ending?