Random posts

2sman's picture

Drug Dog

splash.png
Game File: 

uuuummmm, this is more than 2 hours. maybe it was 8 hours. i made it in Scratch. you're a drug dog. also, there's a drone music mode for staring at a line of people.

it's a flash file. SCRATCH, i love it.

Author: 
2sman
Made For: 
An event

Minimum Wage: Hunger

MWHScreen.png

A quick weekend jam about food deserts and urban poor. Designed for 2 players at the same keyboard (WASD, Arrow Keys + shared Mouse).

Author: 
Scott Stephan
Made For: 
An event
RehaSoft's picture

Destroy the Toys Part 1 (Released Version)

ToysP1.jpg
Game File: 

Finally got my old games off my ancient laptop, time to upload them (!!)

You use the mouse.

This was my first "Reha Soft" game but I'd made games before I was incorporated as Reha Soft.

LOL

Author: 
Reha Soft
Made For: 
An event
Danni's picture

Normal Guy's Bad Hair Day

Screenshot_20161001_221040.png
Game File: 

Content warning: Body horror, vore

You wake up one day with some very weird and long alien hair! Try to get by in one piece while keeping your hair nice and neat.

Event Created For: 
Made For: 
An event
Crash's picture

The Unbearable Lightness of Being A Balloon

balloon.gif

This world was not made for a balloon as beautiful as you.

I wasn't anywhere near the GDC but I made a game anyway!!!

Made For: 
Glorious GDC Gameboree 2010

Twine: horizontal hacked Jonah format, "Journal"

This is version 1 of the hacked copy of the "Jonah" story format that I used in Capri Toot, which I have unimpressively called "Journal". (I'm unaware of what naming pattern the prepackaged Twine formats use, so I cannot follow it.)

Just move the Journal folder inside this zip file into the "targets" folder of your Twine installation to add this to the Story Format menu.
You can also see this example program (modified from 'Town' by Anna Anthropy)

An explanation of some of the CSS and JS is as follows:

#passages { white-space:nowrap; width:auto; height:auto; overflow-x: scroll; overflow-y: hidden; }

white-space:nowrap keeps the passage divs from wrapping when they reach the edge of the #passages div. overflow-x: scroll permits the #passages div to extend to accommodate the addition of passage divs, using a scrollbar.

.passage { display:inline-block; vertical-align: top; white-space:normal; background-color: #eee; font-size: 1.3em; line-height: 175%; margin: 1em; width: 33%; min-width: 35em; height: 56em; padding: 2em; border-width: 1px; border-style: solid; border-color: #333; box-shadow: 0.2em 0.2em 0.2em; }

display: inline-block ensures that the passage divs are arranged horizontally. vertical-align: top ensures that their tops are aligned if they are different sizes. Do note that Journal by default sets the height of passages to 56em, and the width of passages to 33% of the #passages div. This produces the satisfying look of consistent rectangular pages, but of course limits the text you can put in a passage. Feel free to add CSS to extend the height or the width if you wish.

function scrollDivTo(Q, E) {
var D = Q.scrollLeft;
var G = J(E) - Q.offsetLeft;
var C = Math.abs(D - G);
var B = 0;
var I = (D > G) ? -1 : 1;
var F = window.setInterval(H, 25);
function H() {
B += 0.05;
Q.scrollLeft = D + I * (C * Math.easeInOut(B));
if(B >= 1) {
window.clearInterval(F)
}
}
function J(N) {
var O = A(N);
var P = O + N.offsetWidth + N.offsetRight;
var K = Q.scrollLeft;
var L = Q.clientWidth;
var M = K + L;
if(O < K) {
return O - N.marginLeft
}
else {
if(P > M) {
if(N.offsetWidth < L) {
return(O + N.offsetRight - (L - N.offsetWidth))
}
else {
return O
}
}
else {
return O
}
}
}
function A(K) {
var L = 0;
while(K.offsetParent) {
L += K.offsetLeft;
K = K.offsetParent
}
return L
}
};

This is a horizontal replacement for the scrollWindowTo() function in Jonah. Although it takes two arguments, the additional first argument is simply the #passages div. You could probably rewrite it as a drop-in replacement for scrollWindowTo() by just removing the first argument (and adding " var Q = $('passages'); " to the other var definitions) and changing its name to "scrollWindowTo". However, since this was designed to encapsulate scrolling a div, the change of name was necessary in this case.

AttachmentSize
town-Journal.html44.77 KB
Journal.zip10.54 KB
SpindleyQ's picture

Gavin on Mars: Eric Expansion Pack

gavin-on-mars-eric-edition.png

Eric (age 4) was delighted with his Kickstarter reward game, Gavin on Mars, but he had a few ideas of his own that he wanted to see come to life. We left the original untouched, and simply added on to the end. You can skip there by pressing the "E" key at the first screen(s).

First screen: A two-player ape vs. robot fight! Here you are meant to bump into each other and go "Aaugh, you got me!"

Second screen: Was actually made first; thus the exploration of the different objects. Here the robot is not controllable; his job is to run around pinching everyone. The helicopter thing happened by accident, but understanding it is key to moving on.

Third screen: Here Eric remade the unicorn-riding segment to his own specifications. I'll let you discover what that means.

Fourth screen: He just wanted to see more plants.

Author: 
Jeremy and Eric Penner
Made For: 
An event

DLCTRI$

Screen shot 2012-02-26 at 8.05.52 PM.png

WHAT IF
TETRIS
HAD BEEN DEVELOPED
IN 2012?

A 2 hour goof-off by newobject.

Author: 
newobject
Made For: 
An event

Stretchy

GameMakerStudio_2012-09-16_04-02-56.png
Game File: 

This is my first KOTM entry. Made it in GameMaker Studio, and it's the first time I'm using Game Maker.

I didn't really have an idea when the jam started, so the game's not very impressive. Your goal is to pick up the green things and avoid the red things. You can change your size with the WASD keys and move around with arrow keys. If you want to try again, close the game and run it again.

Also I'm sorry about the music.

Author: 
Pekuja
Event Created For: 
Made For: 
An event
snapman's picture

Snapman's Plot Inventory

I thought I'd try making one of these. I also highlighted key words related to fundamental actions.
------------------
RESCUE/DEFEND
EXPLORE/ESCAPE/COLLECT
DIE
KILL
------------------

So here we go.

==KOTM==
Itchy Birds: Dismay at the tedious and repetitive state of mobile gaming.
Lemmings Death Ball: KILL moving targets in upside-down breakout.
Tribe Hummus Pinball: Ponder advergames.
Circus Galop: Minigames timed to erratic music where you KILL, DIE, COLLECT and ESCAPE.
Citizen Kane Pinball: Ponder a film's themes.
MicroMove: Make precise motions using an insufficiently precise tool.
Second Person Shooter: EXPLORE the difference between perspectives.
RhinoCopter: EXPLORE a city.
NITROWL: Destroy the level to COLLECT a ham. DIE from drowning.
Stealth Spies: KILL one person (player 2) in a crowd. DIE if they find you first.
FROGGERACING: KILL frogs for speed boost.
INFRAREDDER: Distribute gems, COLLECT gems, DIE from traps, ESCAPE.
Eat a Baby or a Burglar: KILL one of two people.
Candy Alchemist: Find the secret formulae. EXPLORE all possibilities.
Sink My Battleship!: Risk KILLING a ship for points.
FourFighter: KILL your friends with shuriken. DIE from shuriken.
Extreme Flood Exploitation: Jump on floating houses, KILL planes.
Rio and Ruckus' Unlicensed Dinoventure!: KILL dinosaurs, kidnap their egg. DIE from dinos or falling.
Cosmic Drifter: ESCAPE asteroids. DIE from asteroids.
An Exploration: Slowly lose freedom of movement in an increasingly linear story about EXPLORING.
CastleAttack: KILL trucks forever.
FLIES not BEES: KILL flies, DIE from bees.
LASERTOPIA: ESCAPE, climb, COLLECT, and DIE by lasers.
dawgFIGHT: KILL your friend's plane with cats, DIE the same way.
GUARDIANT: DEFEND the mothership by KILLING bombers and ships.
Dicken's INFERNO: KILL everyone who enjoys christmas.
GORILLATTACK: Dermizone Zero: Resist evolution. COLLECT popsicles.
JUDGE GB: KILL diamonds. DIE from the fourth wall.
Opposite of Up: Accidentally KILL parachuters. DIE from gravity.
ROBODROID: KILL the robodroid. DIE from the robodroid.
YOU ARE ALREADY INSANE: Fail to ESCAPE detection, KILL innocent bystanders from madness.
looq: Satisfy obscure requirements.
Linkland: KILL a box on a random terrain.
Leapbert: Traverse (EXPLORE) all asteroids once. DIE from backtracking.
Directer: Tell a metal sphere to COLLECT gems. DIE from being crushed or touching gems.
Reverser Too: The Timebeard Chronicles: Flip switches and reverse time to ESCAPE. DIE from old age or falling.
Reverser One: KILL asteroids. DIE from asteroids.
DINOSAUR: DIE from falling in a hole, COLLECT gems.
Indirect Invaders: KILL invaders, DIE from invaders.
Hunter & Hunted: KILL the AI, DIE from the AI.
Lemmings Force: RESCUE the AI.
Berry Command: KILL the spheres, COLLECT berries, DIE from the spheres.

==Hosted==
Fred's Exciting Adventure 2: DIE from horrors, ESCAPE to ambiguity.
Scorpion Psychiatrists of Saturn: RESCUE students from emotions, DIE from their emotions.
Fred's Exciting Adventure: DIE from horrors, ESCAPE to ambiguity.
Kristmas RUN: COLLECT collectables, DIE from falling or crushing scrolling.
TEK DEMO: COLLECT gems, DIE from falling.

------------------
Stats:
KILL: 23/47 (48%)
DIE: 26/47 (55%)
RESCUE/DEFEND: 2/47 (4%)
------------------

I should make some more defense games.

Syndicate content
pensive-mosquitoes