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Impossible Isles

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FREE (no ads/grind/shop)

iOS https://apps.apple.com/app/id1558679967
Android https://play.google.com/store/apps/details?id=com.WonderingStar.Impossible_Isles
PC & Mac https://wondering-star.itch.io/impossible-isles

Impossible Isles is an original daily turn-based map-like puzzler for everyone. Just place tiles on a map according to simple rules to create a tiny world and score.
But every day the Imp resets the world - a new pack on tiles, dealt in the same order all day. A new starter map and wildcard. Even the Imp's path is the same all day so there's no luck, everyone plays the same content each day.

The game has a few secrets up it's sleeve so check your score against friends on the daily leaderboard (iOS/Android only).

everythingstaken's picture

Maze of Color

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Game File: 

Find out what color she wants to be painted.
There are seven colors and you have to paint a background, her, and some details.
Kind of a sequel to "Maze of Darkness".

Enjoy.

Event Created For: 
Made For: 
An event
Vegetal Gibber's picture

Cursed Gallery - Last Area

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A proposal for the last area in the Cursed Gallery KS collab level. It's about 38 screens long at this time (not counting duplicate rooms).

* The current segment ends at x1036y1005.

* x1027y1006 can only be accessed with the Eye and either the Double Jump (currently not placed anywhere) or the high jump. This room could be used as a secret or easter egg. x1034y1011 (requires the Double Jump) can also be used for a similar purpose.

Feel free to contribute in any way, either by posting a comment here (I'll try to update the first post with any links/attachments) or by importing this into the full level and editing it there (screens don't need to be relocated and there aren't any new COs, so it should be fairly simple to compile). Also, any feedback will be appreciated.

Made For: 
An event
idowtf's picture

Mrs.Klaus (For Kate B)

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Happy Holidayz Kate B!

We didn't finish yet to do the game as we intended, so here is something small for the meantime, hope you'll enjoy it :)

Reminder of your request:
- A reference to/snippet of dialogue from "Bug Too!" (Sega Saturn,1996)
- Frills
- Balls-to-the-wall
- Heavy Metal
- Unashamedly Femme
- Looks "Christmassy" in some way
- Non-violent (slapstick violence is ok I just mean no blood or death)
- sincerity > irony (if forced to choose.)
(a bootleggy style is fine, does not have to look pro)

Author: 
idowtf, mbtzl
Made For: 
An event
Danni's picture

For netgrind: Santacid

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Merry Christmas, netgrind! Sorry it's late. It's kind of ironic, really, because this is a game about delivering presents on time!

This game needs shader support to run (specifically, GLSL 1.20). Hope that won't be an issue!

Christmas is almost here, but everyone is all drunk and hungover from the Christmas Eve Eve Party that happened last night! Can Santa deliver his gifts before Christmas morning?

This game is split into three parts:

Level 1: Santa.Slide: Help guide Santa around his house to retrieve the missing pieces of his naughty/nice list! He can only move into a straight line until hitting something!
Level 2: Superdrive: Power up Santa's sleigh! Calibrate the visual so that the left half matches the right half!
Level 3: SSSanta: Deliver presents to the correct houses before morning comes! Just remember that you can only turn counter-clockwise! Watch out for those magic mushrooms!

Made For: 
An event

Queen Wiener-Looks and the 500 Underpants of Carlothomew Bobbins

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This is a game adaptation of today's episode of the webcomic "Three Word Phrase".

Only a Windows build for now.

Controls:
Arrows - move.
Space - doff mysteriously multitudinous underpants.

Author: 
Leon Arnott
Made For: 
An event
qrleon's picture

Jump on a Judge 2: Bring Anarchy to the Land

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Game File: 

Jump on the judges. It's what you do best.

Made For: 
An event
adriendittrick's picture

Endless adventuring!

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This is a purposefully bad game made for the Game Breaker's Toolkit jam 4 (where the goal is to make the worst possible game) it took about a week to make.

Join HERO on his EPIC ADVENTURE where he will complete QUESTS and meet many FRIENDS.

Controls:

WASD/Arrow keys: move
Spacebar: use spells (all of them)
Left click (hold) move friend around
Right cick a friend to become that friend
R: restart (very important)
F4: fullscreen (windows only and also not recommended at all)

Characters:

- HERO: is here to do QUESTS and meet FRIENDS
- PRINCESS: doesn't want to stay in a castle, just wants to fight.
- IMPS: they terrorize the land
- GUARDS: they guard castles and sometimes they do war.
- THIEVES: they steal your stats, so watch out!
- BIG BOSS MONSTERS: they hurt a lot so try to grind a lot before fighting them.
- Tͮͬ̆̊͆ͭͧ̍̐ͨ͆̒͏̨̛̖̬͎͚̞̰̗͔̪̰̬̯͎̜̻͉̰͝ͅḨ̴̣̹̹̩̰͈̼̟͉̼̮̹̳̝̖̬̣͈̇̄̄̓̓ͭ̑̓̀ͦͨͯ͆ͪͨ̚͡͞E̢̡͗̄̉́̕̕҉͖̺̣̣̟̙̼̱̭̟̥̪͈̜ ͮͭͭ̅̆̎ͯ̾ͨͣ́͝҉̠̰̤̬ͅC̵̷͍̠̜̳̗̰̩͈̻̠̲͒͗̽ͤ̈̈́ͣ̓̉̃̍͌ͨ̀̚̕U̴̴̞̠̳̲̠̘͎͈̲̯͈̟̦͇͇̬̹͑̿ͫͩ̓ͭ̿͗͘R̡͚̺̩͉̞͔͇̩͓̳̬͓͓͙͓̬ͭ̅͋̀̿̑̀̕͟͡S̷̨̨̤̤̬̞̩͓͔̣̺̣̬̤ͬ͛̔́̅͗̓͗̌̈́ͮͮ̆̕͟E̢̠͎̮̼̦͈̹̼̻͖̫͍̦͕̟̦̹̥ͨ̑̊ͣ̃ͮ͒͋͛͆̓ͭ̇͗̽͋ͬ́͘͠: it wants you dead. Do not summon.

Sound effects by Oxane

Full soundtrack: https://soundcloud.com/adrien-dittrick/sets/endless-adventuring

Author: 
Adrien Dittrick and Oxane
Made For: 
An event

Jonathan Whiting

Sometimes as a break from my day job making games I spend my free time making games. Somehow it doesn’t feel like the same thing.

Some games I made: http://jwhiting.nfshost.com/blog/

bio_picture: 
me.jpg
Made For: 
Pirate Kart 2
spiral's picture

The No Pressure Game

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Game File: 

The No Pressure Game

NOTE: please turn your volume down before starting the game, as the amount of audio playing simultaneously could be overwhelming.

about
-----------
I made this minimalist management sim in a couple hours because I wanted to have a simple project I could finish within a day. it's an abstract representation of managing my internal and external states. it is in design silly, but in influence somewhat serious.

instructions
--------------------
you can affect the bars with the mouse, by hovering over one of the five sprites in the lower half of the screen. or, alternatively, not hovering over any of them.

there is no ending, nor any goals to reach, despite what the text on screen might suggest. the purpose is to experiment with how different factors interact, and to hear the associated pieces of audio swaying in and out of focus.

credits
-------------
made in Clickteam Fusion 2.5 by nikki
all graphics from Clickteam's Klipart libraries
font is from the Text Blitter extension by Christopher Lightfoot

audio sources:

Autechre - Hub
Autechre & The Hafler Trio - ha3oe
Aphex Twin - Tassels
Legowelt's Junoy 106 and Roland JD800kit sample packs
The Electronic Music Manuscript by Richard Devine
Vintage Sound Effects by Craig Smith on freesound.org
Cryostasis, Half-life 2, Silent Hill 2, Halo 3, Paper Mario

Made For: 
An event
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