SQUEEZE YOUR BRAIN MAKE A GAME SQUEEZE YOUR BRAIN MAKE A GAME SQUEEZE YOUR BRAIN MAKE A GAME ONLY 30 MINUTES LEFT GOOO
Boo! Happy Holidays.
I tried to make 51 of these levels as distinct from each other in a short amount of time, but I just came up with 13 because that's a good number.
A tolerate-em-up about life in the desert. Can YOU withstand the fly onslaught without losing your mind?
'What is a video game?' is a prediction of what future game developers will accept as videogames (well at least the games as art movement). It's about showing you SOME of the steps or movements in game development that developers in the future will work towards and pass.
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Ultimately it's about showing how fundemental elements of what we
think a videogame needs COULD be broken down
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I was working on this for some time and stopped around 2 months ago.
All that was really left was to finish off the last section of the context/commentary and pretty all of it up by putting it in a pdf and making it easier to read but I've lost my motivation to finish that off right now. So in the future I may do it but just in case I dont I am uploading it now.
a knytt stories level. i made another one, but this is basically the same idea, but better. if by chance you actually want to play it, you have to extract the zip into the worlds folder where knytt stories is located.
Use the arrow keys to move.
(music by skuter and marsmellow.)
(Sheesh, I should have posted about this months ago.)
ACK is a DOS-era toolkit for making simple Ultima-style RPGs, based on Stuart Smith's seminal Adventure Construction Set. Development stopped for a long time, but the author has recently begun to release new versions, bundled with a copy of DOSBox.
The newest pack-in game, Ultima IV Part 2: Dude, Where's My Avatar?, looks pretty bizarre, but I don't want to play it until I get more familiar with the original Ultima games (don't look at me like that). There is also a tutorial module explaining most of the features.
I had an adventure game planned, but it might be a while before I get back to working on it. I recall a monsters-destroying-city game being in the works, and the author of the program had a decent (albeit years old) historical adventure about a caravan of settlers.
The cat
who asylumed
the mouse
company has
destroyed
the power of
the mouses,
but only
one mouse
survivor is
the only one
mouse named
MACHUKO.
Destroy him
and bring the
mouse company
back.
A small flatgame poem playable in-browser. Use arrow keys to wander. Audio starts in chrome after first key-press.
Originally made as a demonstration for a workshop. Both my roommates took the workshop, which was online, and when I returned home, they were both still making flatgames in the living room, surrounded by rainbow sticker-sheets and old books for scanning in. Excitedly, they showed me what they had made. Later: Evan said to me "it's funny that you made an example game and called it 'the maze of my mistakes.'"
Inspired by Lee Tusman's p5 flatgame: https://leetusman.com/p5-flatgame/