ghettowreath's picture


now i get it. yeah, that was quite nice. gr9 work

everythingstaken's picture


Probably the shortest comment I've ever seen you give! Guess the game warrants it.

ghettowreath's picture


I am kinda amazed how you handled the event, and uhh.. it was very hard pling thing (pling thing is my thing) and i liked how simple it was. I probably spent a good quarter to half hour getting to the X, but I also tried playing my first plingthing and thought "wow, it was a lot easier for me when i was making it" so there's that. The simplicity of it and the flippers representing something.. the whole time I didn't expect they read something at all, so when I saw the message I was perplexed.. that and the son named flipper comment. "why would he name him flipper?" Ohhhhhhhh, it makse sense now. That's why that's all I really had to say to sum it out.

I guess the overall approach is that it takes a lot to win, but even more to be playing catch in the first place. It's a lot like catch, or bounce. It is in itself a complete package and that's what I find most admirable about it. Plus listening to the sounds and movements of a plingthing almost was nostalgia since I haven't seen one since july last year. The quieter more colours/paths variation has been more of a norm.

clyde's picture

I like the idea of

I like the idea of playing-catch being represented here.

mkapolk's picture

if i ever have a son i'm

if i ever have a son i'm going to name him "Flipper"

everythingstaken's picture

Your son

Is your son going to be a dolphin?

clyde's picture

This reminded me of a PSA

This reminded me of a PSA that the college radio station I listen to plays all the time. The "I love you too son!" line pops in my head from time to time.

everythingstaken's picture

Oh god

Oh god, this game is that PSA! Damn.