I set it up to be like this, but I'm still surprised that adding in an enemy is (mostly) as easy as swapping out the AnimationController. I didn't get to test it before now and seeing the results in action is pretty great. I just have to fine tune some misc stuff like animation times and knockback values, because good lord he sends you flying.
Also have to figure out how to get enemies to have more than one attack...
Comments
Scary! It's like zombie
Scary! It's like zombie aliens on ice!
Thanks, not sure exactly
Thanks, not sure exactly what to categorize him as yet. I was thinking some kind of demon, but alien seems like a better fit.
Socko!
Socko!
You've reminded me that this
You've reminded me that this song exists, because "Socko" is said repeatedly in it.
https://www.youtube.com/watch?v=UrrrU55vOUI
Thank you
With ROM space at a premium,
With ROM space at a premium, only the most important resources could be included in a N64 g DIG DIG DIGGITY DIG DIGGITY DOG
I set it up
I set it up to be like this, but I'm still surprised that adding in an enemy is (mostly) as easy as swapping out the AnimationController. I didn't get to test it before now and seeing the results in action is pretty great. I just have to fine tune some misc stuff like animation times and knockback values, because good lord he sends you flying.
Also have to figure out how to get enemies to have more than one attack...
abandoned for now. learned a
abandoned for now. learned a lot about hit boxes and 3d spaces, tho