As a child I’d play for hours in Nana’s sewing room (for Clyde)

fizzhog's picture
Game File: 

Clyde said:

-I want fabrics everywhere I look.
-Homemade sound effects (the more the better)
-Please keep identifiable objects to a minimum. I basically want the game to be about fabrics more than the things that are made of fabric.
-No words at all.

Best played fullscreen.

It's made in Unity. The zip file contains 64-bit and 32-bit versions.

Made For: 
An event


clyde's picture

Looking forward to playing

Looking forward to playing this when I get home!

clyde's picture

This worked out well. After

This worked out well.
After 6 or 7 playthroughs, it really does become about the fabrics. I can see this being a useful tool for looking for inspirational aesthetics. The fabrics have a lot of cultural baggage which gives all these compositions a lot more depth.
These four rooms give me completely different moods, all of them complex.

Lots of fabrics, lots of sound-effects, no distractions; thanks!

fabrics.jpg78.65 KB
fizzhog's picture

Now that you've had a play

Now that you've had a play I'll say a bit more about it. This was quite a challenge, especially as my games tend to be quite wordy. It ended up pretty minimalist and decidedly not a 'game'. But then I knew you liked sequencer like things. I learnt quite a bit about Unity in making it - I've only been using Unity for a couple of months. There are 175 sounds arranged in 7 banks of 25; each platform is an on/off switch for a sound bank. I made bump maps for each fabric - something I've never done before; I thought some of them looked really nice. I daresay you've realised that the first screen is choosing seed values for the randomiser so that you can repeat a particular room if you choose - again this was something I wanted to learn how to do. There are 100,000 possible combinations of fabric and sounds. The sounds were made in an hour in my kitchen and recorded using my phone. I set myself a couple of rules about the sounds. Firstly, they are as recorded; there are no effects or digital tricks involved. The only post-recording work was in chopping up the recorded files. This seemed more in line with the request for 'homemade' sounds. Secondly, I made sounds with no attempt at musicality; any rhthymic or other musical qualities are accidental or arise from the juxtapositions while playing. The sounds are mostly fairly harsh and abrasive; I liked that this contrasted with the idea of softness that you might associate with fabric. Thankyou for the challenge - making this definitely took me out of my comfort zone. In particular, it made me listen to sounds in a way I don't do often enough; sound is usually something of an afterthought in my games and that's something I should work on.

clyde's picture



sergiocornaga's picture

Knowing exactly what's going

Knowing exactly what's going on under the hood made me appreciate this a lot more!

Capt_hastings-Chrissy's picture


The absence of music was a really great choice, it really helped focus on all the sounds that were happening. I really enjoyed seeing what rhythm they turned into. I am also glad I played this after your description, because since you said they were made in a kitchen I tried to guess what everything was and it made me listen to everything more. The moving fabrics looked really good, and the combo of the more shorter sounds with the flow of the fabrics was an interesting combo!

Alchiggins's picture

I especially like the way

I especially like the way the sounds interact with each other to form accidental, but complex rhythms.